
Command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston.
The American Revolution has begun!
Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI or hotseat!
1775: Rebellion is based on the award winning board game developed by Academy Games.
The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction.
Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next.

Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game.
Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game.

Each faction, including Allies have their own faction combat dice. For each ‘Hit’ symbol, the opposing faction loses one unit. For each ‘Flee’result you lose one of your units to the Fled Units box where it will return later as a reinforcement. For each blank face rolled the player has a ‘Command Decision’ and may use that to retreat a unit in the battle to an adjacent area.
All faction units participate in a battle whether is is their turn or not! Each faction has different faces to their dice. Some factions are more likely to flee from battle to regroup later on. Other factions are more likely to score a hit or a command decision. American Continental Army are much less likely to flee, an have a higher hit percentage, but only have two dice per battle round. British Regulars have no flee results and hit on on a high percentage, but will have no fleeing units added to their reinforcements each turn. Militia on both sides have three dice but higher fled results. Knowing your units strengths and weaknesses is key to victory!
Battle across the Colonies with large armies or small. So long as each army group contains a unit of your faction, you may move units of your partner faction as well as Allied units with you from area to area. In a four player game, each faction must strategise with their partner to maximize potential!

1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed!
3 Scenarios – 1775, 1775 (Short) and Siege of Quebec.
Play solo vs. 3 AI difficulties
54 Cards (Movement & Event)
Up to 4 player hotseat multiplayer.
Faithful conversion of the original board game.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the strategy aspect and the realistic musket sounds. It helped me get re-interested in the American Revolution period.
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__) \二つ
I have all the cardboard versions of the game and I find this plays the same on my pc as on the table. AI puts up a good fight and I do like the graphics. If you are a fan of the system or even light to moderate war games you will love this game. Worth the price.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is okay, but has broken achievements for years.
Decent enough game to entertain for an evening, but ridiculously overpriced. Devs are "looking into" making achievements actually work.. or at least that's what they said in 2018... so any day now. This is the second HexWar title I've played where there were bugs they claimed to be working on, but then just abandoned the game. Can't recommend this exorbitantly priced abandonware. Edit: Looks like the devs "fixed" the achievements by removing them. I've never seen that before. Amazing.
Faithful recreation of the board game, but that's about it. The board game is so well made that its design still shines through. The UI is not elegant but the game works and flows well enough to not get in the way of trying to play it. The sound design is minimal and boring, the UI sounds are clunky and generic. They could've brought more life to the game with some vibrant battle noises, sounds for troop movement, period appropriate ambient sounds, etc. The music is also boring. I mute the music and stream 18th century war sounds and movie music in the background to give the game a better feel. All-in-all, I paid 75% off and that felt worth it to own a digital version of this brilliant and fun board game.
Excellent porting of a good board game. AI is not too dumb or easy
4/10 - I'm not familiar with the board game, and I find this version very boring. Without other players, it's not fun at all for me.
Very few games do the Revolution well, board or computer. However, this one does do a decent job of portraying the complexity of the conflict, but having four players (2 per side), though the politics is lacking.
Title: 1775: Rebellion Basic Plot Summary: 1775: Rebellion is a strategy board game set during the American Revolution. Players take on the role of either the British or the American forces, and must strategically move their troops and control key locations in order to win the war. Analysis/Evaluation: Characters: While there aren't any individual characters in 1775: Rebellion, the game's factions are well-designed and representative of their respective historical forces. The British and American forces each have their own strengths and weaknesses, and their unique abilities add depth to the gameplay. Mechanics/Design: The game's mechanics and design are well-crafted and engaging. Players must strategically move their troops and control key locations in order to win the war. The game's rules are intuitive and easy to learn, which makes it easy for players to jump in and start playing. Praise and Critique: One of the strengths of 1775: Rebellion is its attention to historical accuracy and detail. The game's factions are well-researched and designed, and the game's mechanics accurately reflect the strategic challenges faced by the forces during the American Revolution. Additionally, the game's components and artwork are high-quality and visually appealing. One of the weaknesses of the game, however, is its complexity. While the game's rules are easy to learn, the strategic depth of the game can be overwhelming for some players. This may be a barrier to entry for casual players or those who are new to the strategy board game genre. Graphics: The game's artwork and components are high-quality and visually appealing. The game's map and tokens are well-designed and add to the game's overall immersion. The game's historical accuracy is reflected in the artwork and components, which adds to its overall appeal. Gameplay: The gameplay in 1775: Rebellion is engaging and strategic. Players must carefully plan and execute their moves in order to win the war. The game's mechanics are well-designed and reflect the historical challenges faced by the forces during the American Revolution. Bugs and Glitches: During my time playing the game, I did not encounter any major bugs or glitches. The game runs smoothly and without issue, which is a testament to the developer's attention to detail and commitment to quality. Evaluation: Overall, I found 1775: Rebellion to be a well-crafted and engaging strategy board game. The game's attention to historical accuracy and detail is impressive, and the game's mechanics accurately reflect the strategic challenges faced by the forces during the American Revolution. While the game's complexity may be a barrier to entry for some players, its high-quality components and engaging gameplay make it a great option for fans of the strategy board game genre. Comparison: When compared to other strategy board games, such as Risk or Axis & Allies, 1775: Rebellion falls somewhere in the middle in terms of complexity and depth. While it may not offer the same level of complexity as some other games in the genre, its attention to historical accuracy and detail make it a unique and engaging experience for fans of history and strategy. Conclusion: In conclusion, if you're looking for a well-crafted and engaging strategy board game, 1775: Rebellion is definitely worth checking out. Its attention to historical accuracy and detail, combined with its engaging gameplay and high-quality components, make it a great option for fans of the strategy board game genre. While its complexity may be a barrier to entry for some players, its immersive and strategic gameplay make it a rewarding and challenging experience for those who are willing to put in the effort.
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