
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sincèrement, je ne m'attendais pas à ce qu'il soit abouti vu qu'on est sur l'accès anticipé... Mais là... Pire jeu auquel j'ai pu jouer, gameplay à vomir, quêtes incompréhensibles, expérience de jeu gâchée et jeu immonde , la cinématique que j'avais vu vendait du rêve, mais là réalité est tout autre, graphisme en dessous de la PS2 pour dire... Un conseil : gardez votre argent, même dans un an ce jeu sera toujours une bouze, ça fait déjà tellement de temps qu'il bosse dessus pour faire ça... C'est une honte, poubelle Ps: il y a un seul point positif : la bande sonore qui est géniale
Ich bin soweit zufrieden mit den Early Access. Klar es gibt ein paar Sound und Grafik Glitches und man kann noch ein paar Animationen verbessern, wie das laufen der Katze z.B. Aber das war alles im Early Access zu erwarten und das hat der Entwickler auch so kommuniziert. Die Story und das Spiel Konzept sprechen mich sehr an. PS.: Die performance ist immerhin besser als Cyberpunk zu release.
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gente, o jogo nao esta ruim, esta muito bom. claro que muitos pontos tem que ser melhorados, como a legenda esta ruim, qualquer momento parar de funcionar. muito bugs, um mundo a onde te jogar e voce fica perdido durante 1 a 2 horas tentando saber a onde vai. fora isso se voce tiver tempo e for uma pessoa tranquila eu recomendo o jogo sim. tem coisas boas tambem, como efeitos sonoros, graficos, musicas, combos etc... claro que esta um pouco mal otimizado. fora isso eu amei a historia. 7,5 de 10.
Ужасная настройка графики. топорная боевка, да и много минусов пока
En lineas generales el juego es disfrutable, tiene etapas al inicio donde se hace lento, pero es similar a lo que le pasaba al primer juego de Ezio de Assassins creed, que te tienen que llevar de la mano para asentar la historia del principio. Al ser un Early Acces, faltan cosas por terminar, que me gustaria que para la versión final mejoren la movilidad del gato, cuesta mucho que salte para donde quieres y a veces toma posiciones raras, pero para no ser un juego 100% centrado en el gato, esta bien de momento. Falta darle una vuelta mas de tuerca al combate, ya que los hechizos son un poco incomodos de usar en combate, por lo que esta bueno un poco mas de variedad de animaciones en el combate cuerpo a cuerpo. Mi nota es positiva por el apartado artistico, el arte conceptual y lo llevadero que es si lo ves como un juego de "pasear" y no tanto como uno que se centre en el combate. Espero buenas cosas para cuando salga oficial. La protagonista bruja es una señora super educada, lo cual esta bueno para variar.
Jogo com potencial muito grande, a história é muito boa e o combate também se refinado consegue ficar muito bom. Entretanto, a jogabilidade no geral é mais desgastante que interessante, contém muitos bugs, falta de refino nas quests e seus caminhos. A movimentação do gato é bem ruim porque ele é o que mais pula objetos, e a mobilidade para pular objetos é bem ruim por enquanto. Necessita de updates.
le jeux est incroyable !!! Encore beaucoup de petit défaults a résoudre mais je n'oublie pas que le jeux est encore en développpement . en tout cas j'espere qu'il nous réservera encore beaucoup de contenus.
Ce jeu est vraiment bien fait dans les sons, l'histoire, la façon de ne pas être totalement guidé, mais il reste néanmoins des choses à améliorer le combat en fait partie. Prenez compte que c'est le tout début du jeu et que c'est une pré release donc il y a des bugs ce n'est pas époustouflants graphiquement, et il peut avoir quelques pertes de FPS Malgré tout l'histoire est vraiment bien menée entre les personnages et on sent que les développeurs ont y mis du coeur
Bon jeu et bonne idée mais ca ne développe pas assez beaucoup de points. Le jeu est trop court pour ca. et la plus grande déception reste les combats. C'est long avant d'avoir autre chose que 1 touche pour attaquer et 1 touche pour défendre. Et combattre au corps a corps quand on est une sorcière ce n'est pas ce que j'aurais attendu. Ceci dit l'ambiance du jeu est très sympa, le récit est bon, les boucles de gameplay avec le chat sont de sympathiques mini énigme. Je met quand même un avis negatif mais qui pourrait changer car il a beaucoup de potentiel et n'est qu'en pre release, mais il ne faut surtout pas se contenter de ca, ca serait du gachis. La moitié des dialogues ne sont pas traduits en FR qui plus est. Egalement si vous avez 2 ecrans ne faite surtout pas d'alt tab, ou vous devrez a chaque fois mettre le jeu en fenetre, drag and drop sur votre moniteur de jeu et remettre en plein ecran, puisque le jeu change d'ecran a chaque retour windows.
I love the concept of the game. I wish there was more backstory on the character and the world they're trying to create. The game seems to act like we know what "lux" and "nux" are without a story. Also those words are very similar sounding when you already dont know what they are. The main character Noa is a witch that fights with melee broom attacks and the occasional spell. I really wanted more magic. The combat is extremely lackluster and bland. I like the idea of possessing people in order to gain access to certain areas. The enemy alert system needs some work, once the authorities are alerted the enemies will most of the time just stand around waiting until you get closer instead of coming for you. Love playing the cat however the parkour is a little clunky. Also the objectives are vague on what needs to be done. I spent a lot of time trying to figure out how to trigger the boss fights. The map also needs to be fine tuned, when you're trying to find something in a specific room in a building, the map only shows you the large scale of things such as streets and buildings but not inside those buildings. I do like the game but it needs a lot of work.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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