
Journey through a tumultuous Medieval Italy as Aeta, a young knight errant who sets off on a brutal quest to find and save her closest one. 1348 Ex Voto is a cinematic action-adventure game inspired by chivalric tales.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brave the harsh realities of the Italian late medieval period through the eyes of a courageous noble whose life is about to change fundamentally. Follow Aeta (Alby Baldwin), a young knight errant, on a brutal journey through Italy to find and save her closest one, Bianca (Jennifer English).
1348 Ex Voto is a thrilling 3rd-person action-adventure game inspired by classics of the genre and chivalric story tropes.
Discover a 14th-century-inspired Italy, a cradle of political strife and rural exodus. Banditry, mercenaries, and religious zealots run amok while pestilence festers in the countryside and cities.
Experience thrilling sword fighting in cinematic combat inspired by Historical European Martial Arts and animated with the help of trained Performance Capture actors.
Use Aeta's martial knowledge to surprise and overcome your enemies by strategically choosing between 2 different combat stances, one and two-handed. Find skill books throughout your adventure to unlock new combos and personalize Aeta's swordplay with different weapon parts.
From medieval villages to castles and the beautiful grassy mountainside of the Appennino to the remnants of classical Rome, explore a magnificent 14th-century Italy through the eyes of a knight-errant. Search your surroundings to stumble upon trinkets & treasures to complete your collection.
“Bianca, you are all that is left to me… I shall save you. This, I vow.”
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 880reviews | 55% | — | $480.3K |
| $24.99 | 906ratings | 57% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would love to say this game is a great one. However, it let so much potential slip by it. The overall story and setting were great, however, execution in the game was lackluster. Also, many graphics were bugged or didnt look right. Hopefully the studio learns from this and can produce something else with improvements.
拿痔疮写的剧情,剧情想搞点擦边但自己圆不上于是糊玩家一脸屎。可惜了这么好的风景地编。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juste ennuyant, vide et mou. Combats horribles et sans intérêt. Je ne le garde que parce que Steam refuse de me le rembourser mais vraiment l'expérience a été affreuse, passez votre chemin.
Banditi che combattono con saio e forcone ma che si muovono come Ninja, addirittura altri banditi che nell'Italia del 1348 usano lo Shao Zi, un lungo bastone legato con una catena ad un bastone più piccolo, come provetti weapon master giapponesi. E questa è la parte divertente, tutto il resto è noia. Tedio assoluto. Ho un laptop da gaming nuovo di pacca, (ho inserito le specifiche nella recensione), ma il gioco lagga che è uno schifo. Ho aggiornato i driver NVIDIA per il gaming, ho fatto tutto il possibile per garantire le prestazioni, alla fine ho dovuto settare tutti i parametri delle opzioni di grafica a "nella media" o "basso" per riuscire a fare il prologo. Ma magari sono nabbo io, quindi prendetelo col beneficio del dubbio. E comunque la grafica non è 'sto granché, quindi non importa abbassare le prestazioni. Trama scialba, gioco vuoto, il mondo intero è vuoto. L'ex voto nel titolo è un giuramento piuttosto scontato, con il climax di qualcosa di trito, visto e rivisto, meno entusiasmante della maggior parte dei BG di giocatori di D&D alle prime armi. Siamo sui binari, come treni che non possono deragliare, ci allontaniamo di poco per esplorare, capiamo subito che, se c'è un bivio, da una parte si proseguirà nella storia, dall'altra parte ci sarà qualche risorsa da trovare prima del vicolo cieco. Se sei sfortunato e inforchi al primo colpo la strada che ti fa proseguire, e non fai in tempo a capire di dover tornare indietro perché ti stai lasciando alle spalle qualcosa di utile, parte la cutscene e non puoi più tornare indietro. Segui prima la strada più ovvia, di solito è quella senza sbocco, e poi torna indietro. Ogni tanto incontri qualche nemico, con un sistema di combattimento macchinoso e frustrante, ma almeno hai qualcosa da fare. Durante i combattimenti può capitare che la spada si animi staccata dal braccio, fluttuando nell'aria, ma se rinfoderi puoi riprenderla in mano. Non è voluto, è un bug molto frequente, frustrante per un combat system basato sulla tempistica. PNG non nemici quasi del tutto assenti (nella prima ora di gioco ne ho visti solo due, eccezion fatta di una tipa morente ed un'altra barricata dietro una porta, dialoghi di 2 secondi fini a sé stessi). Il primo PNG è la ragazza da salvare, che ha pure una storia interessante, ma presentata in fretta e furia. Il secondo PNG mi ha fatto realizzare che la trama non ha senso, e che il gioco è immotivatamente vuoto, impedendomi di sostenere l'incredulità. Perchè sto facendo questo? Boh.... Perchè mi trovo qua? Boh... Perchè sto andando là? Boh... Poi, a fine livello, viene fuori che stavo seguendo le tracce dei banditi da un mese attraverso quella zona, anche se ad inizio livello il gioco ci comunicava un salto temporale di alcuni mesi... Tanto, basta andare dritto senza farsi killare dai nemici. Nessuno stealth e tanto sangue, anche quando il nemico indossa una corazza di piastre completa. Ah, la salute si ripristina col cibo, ho mangiato tante di quelle mele e salsicce che non so come il PG riesca a muoversi.
Gra pokazująca potenjcał na kolejną część. Zbyt prosta na dzisiejsze czasy, ale przy rozbudowaniu nie tylko fabuły jak i mechaniki czy eksploracji w tym przedziale czasowym gry i regionu może być z tego gra w topie. Deweloper niech dalej wytacza sobie standardy i na przyszłość jednak lepiej gre osadzić w bardziej normalnych relacjach między ludzkich ;)
[h1] 黑死病笼罩的亚平宁,执剑骑士的寻友圣誓 [/h1] 1348年的意大利,黑死病四处肆虐,盗匪与雇佣兵横行,城镇与乡野皆被动荡裹挟。年轻的游侠骑士埃塔刚刚失去双亲,仅剩挚友比安卡成为精神寄托。然而一场突如其来的洗劫打碎平静,好友被匪徒掳走,埃塔握紧长剑立下圣誓,跨越山峦、古堡与古罗马遗迹,不顾一切踏上一场危机四伏的营救旅途。 《1348:圣誓》是一款电影向第三人称冷兵器动作冒险游戏,取材于中世纪欧洲真实武艺,以架势破坏为核心战斗逻辑,搭配场景探索、武器自定义与技能养成,在黑死病肆虐的中世纪意大利,体验一场剑与誓言交织的冒险。 行走在十四世纪的意大利大地,游戏把中世纪的风貌完整铺展在眼前。破败的乡村村落、巍峨的石砌城堡、苍翠的亚平宁山麓、残存的古罗马遗迹,油画质感的美术配合光影渲染,盔甲反光、林间光斑、雨雪环境都营造出极强的电影氛围感。同时游戏配音与配乐的完成度很高,与背景音乐相互映衬下很好烘托出乱世的苍凉感。 至于游戏最重要的战斗系统,只能说很有战斗的本味,战斗时敌人不显示血条,仅能凭感觉判断地方所剩血量,不过也可以通过打空对手架势条,使其失衡之后直接触发处决。另外主角拥有单手、双手两套战斗姿态,单手模式出手轻快灵活,偏向持续输出;双手模式威力更强,擅长打碎敌方防御,同时闪避会替换为重格挡。 完美攻击、完美格挡、完美闪避这三者算是是战斗的关键,抓准时机触发可以打出高额的无视弹反伤害,也是攻克高难度BOSS的核心手段。至于血量的话则是按格子来算次数,所以容错其实也并不宽裕,这里可以依靠地图搜集的食物道具完成回血。 还有就是养成方面,游戏依旧保持着轻量化的节奏。在冒险途中收集书页,可以在审慎、勇气、刚毅、迅捷四大方向解锁招式与属性加成,武器也从剑柄到剑刃都可以替换成探索中找到的配件,不同的组合会带来不同的战斗倾向。还有饰品系统则有些像空洞骑士的护符用有限的格子在几个固定效果的饰品之间做选择。 当然游戏也同样存在不少显而易见的短板。像是优化表现十分堪忧,尤其是植被密集区域卡顿的问题频发,只能说以笔者笔电3060的实力画质调整成全低才堪堪较为顺畅的进行游玩。其次自动锁敌逻辑存在缺陷,战斗中容易乱切目标,打起来束手束脚的。最后就是本作的人物塑造是不是有些太奇怪了?尤其是主角的形象,一度以为是个男的,实在是有些难绷,只能说太政治正确了~ 总的来说还算是一款相较而言还可以的中世纪动作有些。氛围感绝佳的中世纪场景以及架势博弈的冷兵器战斗乍一看确实表现不错,但受限于优化、叙事打磨与各类细节bug,导致游玩时体验起伏较大。只能说要想游玩本作,必须得有一个宽容的心态~ [quote] 奏游戏之乐章,鉴人生之回响 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
I've went back and forth on whether I would recommend this or not and finally decided I would with some steep caveats. The gameplay is very one note and, similarly, the story has glimmers of interesting writing and ideas but never really goes anywhere with them. However, with the dev team only being compromised of 15 people, no gen AI, and this being their first project it's alright. I really hope this team are able to continue making games and take all the critique they've received from ex voto to make their next project better. I like it for what it was but it could've been better. If you wanna support a small dev team and are looking for a quick, fairly ok romp, this is up your alley.
目前为止,地图没有,剧情约等于无,你说找比安卡好吧找就是,毕竟是爱人。不过这不是在打怪就是在打怪的路上,你好歹多套几个建模呀,几乎长一样,好歹把战斗优化下呀,都贴脸了就看见剑在飞,敌人丝血不掉(和着主角喝假酒了?),戳我倒是一戳一个准,闪退和格挡像个摆设,不推荐入手玩,但我会玩到最后,看能有多折磨人
A really great game. I loved discovering the story as I played.
真的是玩过最烂的战斗系统。。。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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