
Welcome to《Cabal 13》— an asynchronous roguelike auto-battler built around hero RPG progression! Every run is a fresh adventure, every choice shapes victory or defeat. Assemble your unique squad, clash with rivals on dynamic battlefields, and dive into deep, hero-focused roguelike auto-battler fun.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to The 《Cabal 13》, a multiplayer roguelike auto-battler game centered on RPG hero development! Here, every match is a brand-new adventure, and every choice determines victory or defeat. Select your champion from a roster of legendary heroes with distinct playstyles, build a one-of-a-kind team, and clash with other players on a dynamically evolving battlefield to experience the in-depth fun of hero-focused roguelike auto-battling.
Choose your destined avatar from over 20 mighty legendary heroes. Each hero is more than just a unit—they are a complete core gameplay experience and a saga of growth. Unique skill trees, exclusive synergy combinations, and innate talents will fully define your strategic blueprint. Will you summon an undead horde, unleash a zerg swarm, or build an unstoppable mechanical army? Your hero is the starting point of a legend.
The game features over 300 distinct units, interacting with more than 60 stackable talents and 40+ random events that can turn the tide of battle in an instant. Combined with the unique abilities of over 20 core heroes, these elements create near-infinite tactical combinations. In every match, you can explore a brand-new path to victory.
With innovative stacking and mounting mechanics, experience the ultimate thrill of explosive stats and merged effects.
No two matches are ever the same. Every game presents you with different random events, units, and talents. Combine seemingly ordinary units with hero abilities and random buffs to create a dream combo that overwhelms your opponents. Every restart is a perfect chance to discover new tactics.
Featuring a meticulously designed asynchronous battle system, we bring you a pure and in-depth strategic competitive experience. Say goodbye to the anxiety of fast reflexes and real-time pressure—here, only true wisdom and team-building artistry matter. You have ample time to think carefully, calculate precisely, and simulate your lineup. Refine every step, from unit trades and talent selections to formation adjustments. In a fair thinking environment, polish your perfect team and launch a steady assault on The Thirteen Pillars Court.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese*, Portuguese - Portugal, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
よくできたオートチェス系ゲームですが、ところどころバグがあります。カードの効果が発揮されないとか、固まっちゃうとか。 日本語訳も良くないですね。効果説明において「てにをは」が違ってるともうよくわからんのよね。 それでもビルド探ってるのはとっても楽しい。1050円だし元は取れるかな。アプデで改善されると良いですね。 でももう辞めます。理由はTOPプレイヤーに挑戦したからです。 このゲームは1日を6ターンに分け、1ターンごとに行動を選択してビルドを作り上げていくものです。1日の終わりにはプレイヤーやNPCとの非同期バトルがあり、勝てば星を獲得。ランクバトルでは10個星を獲得すると一旦区切りで、終わりますか?TOPプレイヤーにチャレンジしますか?と聞かれます。 これが良くないシステムでした。バックパックバトルなどでは継続してプレイできるだけなのでどこまで勝てるか楽しめていいんですが、このゲームではランキングTOPプレイヤーのようです。 そこで圧倒的ビルド差と答えを教えられるのです。 萎えました引退します
I will change this review when they fix the main problem: FIX YOUR TRANSLATIONS. Edit: TRANSLATIONS ARE STILL ♥♥♥♥. There is an order in which words appear that are important. You've got so many disorganized [Bracketed] words that just slammed together and STILL do not convey a clear message. I was excited to see an update, but even JUST when trying to pick a champion, it was enough word vomit to dissuade me from going back in. Try again. I would really love to know what I'm doing and what I'm choosing. I get really really really tired of thinking a card or ability works one way, and then it doesn't and then I try to play it again a few runs later and forget how it works and get confused by the language again and end up making the same mistake. Other than this, the game is GREAT. There are a few aspects that are still confusing, but I figure they are working out kinks. Updates are less and less each day and I'm totally afraid it will become abandoned before they fix all the issues.
改的数值更逆天了 赢得我不知所谓 输的我莫名其妙 都整到500多万的血10000多万的攻击了
好玩,很上头,一点感受: 1、卡米拉太强了,玩了好几个流派成型后的卡米拉+治疗+超级厚盾很无解,流派本身的强度反而没那么重要。 2、很多机制说的不是很清楚,学习成本比较高。例如行动间隔是0的他到底攻击不攻击...... 3、一个棋子进化后的形态需要右键点击再右键才能查看,希望修改UI,方便查看进化后的属性和特效。 4、背包格子太少了,对于成长流和吞噬流不太公平。 5、一局时间太长,后期可以适当增加单回合内容,缩短天数。
不错的游戏,希望更多随机性事件,想随机的可以赌一把
还阔以,对得起这个售价。
画面锁死调不了,看的眼睛都花了,先退款了,等修复之后再入手。 分界线=================== 看到回复说是修补了,今天又买了进行游玩,进去还是一样的问题,画面分辨率锁定在默认分辨率1463那一栏,改了都没反应。
뭐냐 왜 재밌냐
不错
This game needs proper English translation. Right now its barely playable.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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