
The future of the world, the global food crisis has finally forced the human to challenge the moral bottom line, in order to infinitely reduce the cost of breeding, scientists and pigs to carry out gene recombination, to produce a costless flesh and blood labor machine, that trapped in pigs and people synthetic monster The soul of the out
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
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[spoiler] 恭喜你触发隐藏副本「每日 key 刷新点」[url=babagame.vip][b][u] 点击前往 [/u][/b] [/url][/spoiler] [h1][quote=「BABAGAME」TG] 午餐13游戏的主题是关于自由与人类本性的讨论,以及对执着的终于自己的纯洁的赞美。不是纯粹的黑暗系游戏,血腥场面已经过艺术处理,不会造成不适。也非恐怖游戏。所以不喜欢这些的玩家也可放心。午餐13中文版游戏过场剧情不是很多,很多重要线索散落在游戏的各个地方,玩时注意调查和寻找,以便更全面的了解剧情。 格式原因,完整评测请到http://www.babagame.vip/archives/11171[/quote][/h1][b] 感谢 BABAGAME 免费赠送的游戏,现在到 [url=www.babagame.vip] BABA [/url] 回帖有机会免费获得这款游戏 [/b]
作者一人完成,RPGMAKER经过彻底大改,美术也是自己画的。 末世背景,剧情和世界观都很完整。希望大家支持。
群里朋友的游戏,开始是抱着猎奇和黑暗的画风去玩的。 进去之后稍微有一点失望,因为不够猎奇,不够血腥。 游戏场景也比较单一,基本上就是游戏简介里的那么几个。 整体策略性并不强,战斗中我不知道我武器的弹药量,而且装备武器也要消耗一个回合,我觉得有点坑爹。 剧情我觉得整个游戏的最好的一部分,每次想的选择都会影响剧情的发展走向。 游戏我没有打通,因为感觉开始到道具都用来清小怪了,导致最终boss打不过。 总结:游戏还能能达到6块钱游戏该有的素质的。这游戏还是很大上升空间,如果能希望能优化画面,和战斗部分。 -------------------补充------ 前面觉得战斗系统比较坑爹。是因为我选了兽人路线。 选人类路线之后,战斗系统完全不一样,这么一个小小游戏居然用了2套战斗系统,赞。
For a dollar, it's worth it just to see the interesting art. Pros? Artwork, unique but not high quality. Unnerving atmosphere with combo of art and music, no jumpscares. Some survival horror elements (limited ammo, health, time, etc). Gradual backstory reveal, nothing mind blowing but it's engaging. Choices to make, not sure if they affect the ending yet but they make you think it over for a minute. Cons? English translation is understandable but potentially awkward for immersion. Only English and Chinese. Limited HUD info and clunky menu navigation, but menus are limited anyway so it isn't too annoying (kind of helps the atmosphere too if you're into no HUD like I am). Linear gameplay. Overall? Get it for a cheap survival horror roller coaster to ride for a little while.
Lunch 13 is a very unqiue mix of survival horror storytelling, and tactical turn-based RPG gameplay. The graphics, textures, and art of Lunch 13 are very unqiue, and well executed for an indie game. Lunch 13 is quite short but offers two seperate modes, "The Road to Freedom" which is the more structured and story driven mode, and the second game mode, "Flesh Machine" which is more action-based but still manages to have an interesting side story. Lunch 13 is a very philosophical game that makes some very astute observations of modern life in China which I found very impressive for an indie title. Although Lunch 13's gameplay may not be exciting enough for some gamers Lunch 13 more then makes up for it in it's cerebral approach to tactical turn-based RPG combat. The approach to using modern and improvised weapons was also an interesting gameplay element. As an indie title I would give Lunch 13 a 8/10 losing two points for it's shortness and lack of replayability, but for $1.09 CDN you cannot go wrong with Lunch 13 (午餐13). A great game from quan home, and the best game indie title I have played that has completely been made in China by a Chinese person.
午餐13,,,撑死你自己,,,
这游戏很不错啊,没人玩吗?(我承认我买这游戏是因为封面很像扎古) 剧情与选择很有意思,很想玩下去,可惜游戏没刷经验升级设定,后期怪太强打不过,重来了好几次,每次状态全满出去,走两个场景就奄奄一息了。先休息一下,以后想起来继续玩,推荐给硬核玩家。
Ignore my playtime. I played this with a workaround to start it with Locale emulator set to chinese if not starting it with a english/foreign OS make the game crash. With the workaround steam features dont seem to work. It actually have english subtitles, all the relevant text and story elements are subtitled with a few quirks. That said even with all of this tinkering this a bizarre experience worth playing even for the gruesome art alone. At its core is an indie rpg with survival horror elements and a very unsettling surreal story. There are two separate stories with different gameplay: The first involves moral choices that determine the ending and is a survival experience with rpg elements where you have to manage your health and ammo. The second is more akin to your usual rpg maker game experience but is good nonetheless. For me a game where the main character is a bioengineered half human half pig, had to figh strange monsters and is called Lunch13 is worth a playtrough and the dollar it cost.
i cant play this game its broken after start there is a crash window rgss error fail to create bitmap dont buy thsi ♥♥♥♥ -.-
听长辈们说,我们是沐浴高等智慧而生的荣耀种族。我们的祖先是一种被称为猪的低智力生物,前途暗无天日,似乎除了拱土与被吃之外,并没有跻身智慧生物族群的希望。后来据说,在午餐历0年时,人类将智慧的种子播撒给了我们的祖先,诞生了我族,我们被赐予了智慧与荣光,得以在这片广袤的世界拥有温饱的生活。我们用自己的双手劳动,征服自然,养活族人。并将赐予我们智慧的高等种族——人类,当成神来侍奉。每位午餐族民最光荣的归宿是,献上自己的躯体为人类作为食粮,这也是我们唯一能回报人类的方式,只有最壮实最有活力的被选中的午餐族民才有资格拥有这份荣光。我们世世代代延续着这份信仰,将荣光永久传承——而背弃信仰的族民将堕落至邪神地狱,与午餐13为伴。午餐13是罪恶的邪神,为全族人所诅咒。13是个不祥的数字,也是唯一的恶数,因为自午餐13之后,光荣的我族再未出现过背弃信仰之民。 我的名字叫做午餐57154,今天是我献祭的日子,人类即是正义,人类即是爱,我在此献上我的全部身心,为了午餐族的荣光。这是我的故事。 ↑ 上面是玩完游戏有感而发写的一段同人,权当感想orz,下面是言归正传的评测 ↓ 两个故事通关,感受到了作者的诚意满满。然后看了看其他人的游玩小时数,突然有种很孤独的感觉啊(笑),可能我真的不擅长这类游戏吧。 一篇小故事,一个保留着人格的异形试验体,在一方小小的实验室里拷问着伦理,追寻着自由。非常好的题材,但是大概由于篇幅所限,角色塑造上稍微显得有一点点脸谱化的感觉。如果可以的话,我想看到更多博士内心的彷徨与挣扎,医生的感性与理性矛盾,以及主角的人格认同与自我否定。以及怪物们对变回人类的思考,一副人形皮囊,到底意味着什么。感觉都是可以挖掘得更深表述得更细腻的话题。玩《血肉机器》篇的时候也在思考,到底什么算是道德,什么算是非道德?正义、人性、爱? 忠诚、求存、自由? 压迫、背叛、破坏?在我的感觉里,《血肉机器》篇描述的道德并不是一个完全确定的概念。可能掺杂了比较多的『对人类的好感』在里面吧?《自由之路》篇大抵是个单线故事,玩完以后依然有点空落落的感觉,如果博士在最后被捕时能有一段内心独白,会是怎样的呢? 最后免不了关于游戏性方面还是想吐吐槽。中英文混排想必花了不少功夫,但文字速度的配合显得有些不太自然。有些对话是纯中文或者纯英文。特别是某个地上的文献,好几页英文,如果玩家看不懂想跳过的话,按空格次数不小心多按了一下,又会从头开始读一遍……orz。《血肉机器》篇的子弹并不占负重,但是身上带满瓶瓶罐罐时,却拿不了子弹,未免让人觉得有点尴尬。有时候跟NPC说话后,会弹出五六次状态菜单,大概也是属于系统的BUG吧。在选单界面遇怪,不会立即进入战斗,而是要等选单结束后才进入战斗,也有一点不知道该如何形容的谜之不习惯。《自由之路》篇在更换武器时会显示一个多余的『对午餐13无效』的提示,建议去掉。机关门的判定似乎有点问题,只要按键按得稍重一点,门就会瞬间降下又复原,建议给门的动作加个简短的过程或者单纯延时,来避免这个尴尬。最后梦随逃离时,被怪攻击的受击僵直有种很粘滞的感觉,一不小心就被怪物粘住连挨N下,挂了又要一整段重新来,稍微有些难受。战斗节奏也显得比较磨人,感觉已经稍微冲淡了故事的沉浸感了…… 总体来说,值得一品,感谢作者带来这个故事。推荐。
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