
1001st Hyper Tower is a rogue-lite FPS in arabian cyberpunk world. Face very fast vertical gameplay and cunning enemies on your way to the top! Climb different districts of procedurally generated tower. Every structure is completely destructible!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one good ***** game HIdden Gem
A very interesting concept for a rogue-like, got me hooked for 30+ hours. The music is surprisingly fitting, and the game play is compelling. It does lack a bit of polish, also you would expect it to be optimized a little bit better. Other than that, it's a great game and I wish the author would revisit it and maybe make a sequel.
dynamic 3d action roguelike with an emphasis on verticality. worth checking out for fans of the genre.
really cool game, but I honestly feel it's a little too difficult in a few different ways - the volume of enemies, bosses being a bit opaque, falls being punished as game overs... I mean for example, the boss of the very first area has a sort of puzzle element that requires you to make several jumps that risk falling and ending the run, all while contending with knockback from enemy fire. Even after you beat the first boss, the platform to the next area takes several seconds to appear during which you can fall through the 'floor' before it spawns in.... just small stuff that's kept me from getting to the second area more than once. Awesome soundtrack, cool weapon selection (and more cool weapons on later levels?! argh)
A small rouge-like, low poly fps Not many weapon/upgrades but enough Four vertical levels plus true ending boss That's all But what hooked me was the movement and the soundtrack. I'm not a huge rougelike fan but the aerial movement is a absolute blast! The soundtrack of a about 7 songs is also very funky. Simple game mechanics, that when you master it, you feel like a king, ploughing through enemies. Get this game if you like funky music and good fast paste movment action
This game has an interesting aesthetic. Graphics and music reminded me of Blendo Games' work, Gravity Bone and Quadrilateral Cowboy specifically. 1001st Hyper Tower is actually deep and seems to have a lot of content. Weapons differ from each other greatly. There are strategic tricks that experienced players can use. Perks are unique and meaningful as well, not +5 % probability of 0.25 % poison resistance, each perk changes your approach and significantly affects gameplay. Boss fights are interesting and a bit cinematic, they don't feel like an ordinary enemy with a lot of HP. They actually have stages and direction. The game is quite hard, you need to really manage your ammo. I haven't got very far yet, but even from what I've seen this seems a good addition to roguelite action genre.
VERY GOOD!
Это очень клевый шутер-рогалик с хорошо выстроенным потоком, который заставляет после смерти запускать игру снова и снова. Вы будете забираться наверх башни, чтобы догнать своих подельников и отомстить им. И все прям как в жизни — карабкаться сложно, падать легко. Уровни каждый раз генерятся заново, поэтому реиграбельность у игры колоссальная. В релизной версии уровни стали очень приятными и кажутся живыми. В общем, для всех тех, кто любит шутеры, рогалики или лоу-поли игры (такие извращенцы тоже, наверное, существуют) 1001stHyperTower будет просто находкой. Из единственных минусов — нет русского языка. Автор, ай-ай-ай, тут ты не прав.
Changing from negative to positive. Not sure if it's just me, or if they actually changed something, but the game is MUCH more enjoyable now.
love this game and where its going
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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