
1001st Hyper Tower is a rogue-lite FPS in arabian cyberpunk world. Face very fast vertical gameplay and cunning enemies on your way to the top! Climb different districts of procedurally generated tower. Every structure is completely destructible!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
サイバーでアラビアンな独特の世界観の中、 スローモーの能力と3段ジャンプ、猛スピードのダッシュを駆使して 待ち受ける敵たちと戦いながら塔を昇っていくローグライクFPS。 難易度は高めだがテンポがよく、 また自キャラがきわめて高い機動力を持っており操作性も良好。 慣れてくると、足場から足場へと飛びまわって弾幕をかいくぐりながら 高低差を活かしたハイテンポな戦闘を繰り広げられて大変楽しい。
Fun game with great combat, but i can't recommend this game off the sheer fact that the devs abandoned it with out a word. It's a shame too because the game is SOOO close to being finished, all that is needed is some polishing.
Not enough ammo! or health ups. Not sure what all the bars on the side are for. very little documentation. fairly difficult game - after a few hours I haven't made it through level 1. wait until the game has difficulty settings and more ammo.
[h1] 1001st Hyper Tower [/h1] [b] 总评: [/b] 一款只完成了核心游戏机制的游戏,爬塔闯关机制有趣,玩家机动性强,但是无论是模型还是游戏玩法上还很不完善,建议观察后续更新。 [b] 打分: [/b] ⭐⭐⭐ ========================================= [h1] 1.画面 [/h1] 游戏的画面,可以说是很简陋了。 主地图是塔的造型。整个塔基本是靠基础模型堆砌成的,模型间有一定的间隙。 要说的话,可以说是做得十分的粗犷了。 角色的设计,主角和敌人都是比较简单的建模。 相对而言的话,主角的建模会稍微好一点吧,虽然大多数时候都只见到手就是了。 要说的话,整个建模和刚发行的全面吃鸡模拟器一样的粗暴,但是后者把模型的比例等打磨得比较合理。 让我感觉最印象深刻的一点,主角的眼皮是靠两个方块组成的,通过方块的旋转表现眼睛的睁闭。 游戏的建模,在完成主要玩法后,我觉得是首要需要处理的部分了。 各方面的表现上都有不少需要修正打磨的地方。 游戏主界面,比较常见的独立游戏界面。 简单的背景配上若干选项。设置页面等都做得比较的简单,中规中矩吧。 背景音乐倒是鼓点清晰,动感十足。但是音效上有所欠缺。 在各方面操作(选择、射击、跳跃等等)没有明显的反馈感。 虽然游戏介绍说故事背景是阿拉伯, 但是我好像除了在部分敌人的服装上有所感受,大多数时候我都是摸不着头脑的。 游戏在整个入门引导上十分欠缺。一开始游玩完全没弄懂游戏的目标是什么。 随着后续更新以及读了游戏的介绍后才明白了游戏想表达的内容。 但这应该是游戏内能展现给玩家的内容,希望能在后续加入完善。 整体来说,现在整个画面表现,即便是在EA阶段,也不太到位。 [b] 打分: [/b]⭐⭐⭐ ========================================= [h1] 2.游戏性 [/h1] 游戏的核心机制,roguelike 的爬塔玩法, 这一点来说,我个人觉得是还挺有意思的。 配合上游戏内多种武器选择,高机动性的操作, 各种方块破坏后能获得补给,收集物品能给玩家能力提升, 这种种内容上来说,游戏还是有一定的看头的。 在完善好整个游戏内容后,我认为是能够吸引一定的玩家游玩。 但是就现阶段而言,游戏还有不少需要休整的地方。 整个游戏给我的感觉,就只是有个idea, 把各方面想制作的东西都塞进游戏中,没有比较好的调整好各方面。 就导致整个游玩的过程觉得游戏缺乏章程,目标不明确, 也就难以吸引玩家继续游玩下去。 [b] 打分: [/b] ⭐⭐⭐ ========================================= 感谢阅读~ [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
UX is rough, but hanging off the side of a tower while shooting at people then flying off with a jetpack is great.
This game remind me Jumping Flash. And It's rogue like now. Wow! I really thank 2019 for coming! I mean , I'm in future! yeah!
This game needs more attention.
Great game, great soundtrack, great aesthetics, all around great game.
This is a really compelling rogue-lite shooter that for several months now has been my default compulsive "just one more go" game, I love the emphasis it places on the verticality of the massive tower levels, and there's a real sense of style as you jet around the levels on rocket boots, going into slomo to clip one guy before switching weapons to take out the other next to him before he can react. It can be very tough at first, in fact for most of the playtime I only ever saw the first level (there are four in total), but getting better at it and learning how to play skilfully feels very satisfying. The stylised voxel Arabic cyberpunk theming is also a really cool design choice, and really imparts a unique feel to the game; it brings to mind a little other stylised shooters like Superhot but also manages to feel quite different. The electronic soundtrack from some Arabic musicians I also really liked, although it is only 4 tracks long, so their recycling might get a little repetitive after a while for some. The one slight caveat I would say is that it feels slightly unfinished in terms of it says it's a beta and the full release is coming soon on the title screen, but work seems to have stopped on the game. To be honest that didn't affect my enjoyment at all, there are perhaps some aspects that could have done with some more polish, and some bits feel a bit placeholder (there's no real end scene for instance), but overall it still felt like a complete experience to me. Overall highly recommended, like something like Spelunky it's a super addictive rogue-like that deserves to find a wider audience.
Excellent shooter with procedurally generated levels in the form of a tower. The pace of the game is up to you. Game design is beyond praise, one robotic foot is worth :). Cool immersive atmosphere, cool playing out of the setting, and the setting itself is something with something. Unique diverse thoughtful enemies. Create an entire ecosystem at the level. This game is interesting to play and do not want to get out of it. A true indie with soul, the author improves the game rapidly.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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