
1001st Hyper Tower is a rogue-lite FPS in arabian cyberpunk world. Face very fast vertical gameplay and cunning enemies on your way to the top! Climb different districts of procedurally generated tower. Every structure is completely destructible!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
アラビアンSci-fiローグライクFPSというエキゾチックな雰囲気に惹かれて遊んだが、いまいち盛り上がれなかった。 弾薬・体力の回復手段が豊富で移動も軽やかなのは嬉しいが、序盤からシールド持ちの敵や装甲兵器など防御の堅い敵が多く出現することや、梯子登りの操作性の悪さ・空間把握の難しいマップ構造のせいでなかなか先に進めず、同じ場所をまわりがち。 何よりも残念なのは、"新しい武器を手に入れてもサブ武器に切り替えると初期装備に戻される"致命的なバグ(もしくは謎の仕様?)で、武器の宝箱からすでに持ってる武器ばかり出てくるのもあり"ローグライク"としての面白さが大きく損なわれてしまっている。 1時間で1面ボスを倒すところまで進めたが、実績取得率を見ると『チュートリアルクリア』が0.4%、『1面ボス討伐』は0.1%とかなり低かったので驚愕。 デザインや音楽・世界観の良さに対して単調でハードすぎるゲームプレイが足を引っ張っている印象。
вертикальный геймплей это круто
Very difficult, a bit rough around the edges, but massively addicting with strong replayability. Death can come at any time, but always feels fair. Progress on individual runs doesn't feel item dependent unlike many other roguelites. Unique art and story. Would definitely recommend to those who like a challenge.
From the infectious soundtrack to the endless comedy of a bad situation getting worse and worse, this game is a great short-burst roguelike FPS hybrid. Very fast gameplay, and quickstarting after death is very fast, also.
Love it.
"Arabian-Cyberpunk-procedurally generated-vertical dungeon crawler- movement shooter," you say? YES PLEASE! "1001st Hyper Tower" is a hidden gem of an indie game, you may find it difficult at first, even unfair. But with time and practice you'll get to the top of the tower and claim your prize! 12/10 Would fall and climb the tower up again.
If you like movement shooters, this is the game for you. If you like rogue-lites, this is the game for you. The level design on this game is very frustrating, though. It's not bad, but it is frustrating. There are parts where there are just too many enemies and you can't last two seconds out in the open without dying. The guns are cool and the vertical levels are very fun. Overall an [h1] 8/10 [/h1]
Changing from negative to positive. Not sure if it's just me, or if they actually changed something, but the game is MUCH more enjoyable now.
Pretty easy once you get used to the self-yeeting that's considered jumping in this game. The problem starts around the 2nd to 3rd boss, you cannot progress higher until you get the [spoiler] warp gate caravan boss. You tickle it then PLOT TWIST the rest of the battle is underneath the only place to stand. Forcing players to use the blimps is very frustrating as they do not go down with out expulsion from said vehicle. Am I missing something??? [/spoiler] Maybe I'm missing something, but right now the game isn't worth the price, still i'll keep my eyes on this one, the taste I got was very noice Update: Has been abandoned by the dev so taking the game at it's current value I recommend 2$, or less, or you are over paying, it is painfully short with no explanations for most of what is going on More abandoned than I am 4/10 Wait for a major sale if it catches your eye, otherwise you are better off not getting this teaser of what will never be If you do want a similar experience that is early access and constantly getting updates, I highly recommend either Gunfire: Reborn or Roboquest
Oh it has good music. And for a tenth of a second I thought I could read Arabic until I realized they'd just stylized the English alphabet. I may not like the default bindings (Kick is F, swap weapon is Q?) but the beautifully simple graphics and color pallet and verticality layered on a Roguelike dungeon randomizer is neat!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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