
Ready for a wild trip of psychedelic sights and sounds? 0°N 0°W is a chill, first-person walking sim for everyone, where each run is a fresh adventure!
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About

You find yourself stranded in a deserted town. Step through its lone neon doorway and tumble into a shifting web of dream backrooms: no combat, no quests, just pure free form exploration!
100+ Surreal Worlds to Explore: neon cities, liquid forests, glitchy voids, and more.
Paths That Rearrange: doors reshuffle every run, so no two journeys are alike.
Totally Chill: zero pressure, timers, or enemies; wander at your own pace and headspace.
Open from the Start: go anywhere, in any order; curiosity is your only map.
Evolving Spaces: some worlds morph over time or when revisiting.
Ambient Soundscapes: immersive audio crafted to match each realm.
Solo Dev passion Project: made with love, there's some minor bugs and missing conventional features. It's just an endless backrooms to explore.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the world feels alive
This game is an experience.
A neat LSD Dream Emulator/Yume Nikki like game. Lots of worlds to run and jump around and explore with cool visual styles and sounds. Even if a lot of them re-use the same base there's always differences in tone. Best played under the influence of sleep deprivation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
alucinante
My dad kinda just stood behind me and watched as I played this.
Extraordinary game, the only thing i wish it improved, would be adding the ability to walk slower.. To slow down.. the movements are way to fast for me, like i was riding a bike and i wish i could also traverse this world on foot.. If i'd be able to move slower, the map would feel bigger, taking more time to sink into it.. Would it be a lot of effort to add that? Please please pleaseee <3
repetitivo
I really wanted to like this game. Like, I *REALLY* wanted to. But in the end, I think it's a game that squanders its own potential. It's superficailly a spiritual sucsessor to LSD Dream Emulator, but it sort of just does everything that game does, but worse. The only way I can really describe it is "hollow" and "desolate". Sure, it has a lot of pretty visuals, but it doesn't really matter since there's nothing in the different worlds besides that. Everything is stagnant, empty and there's nothing to do besides finding a door to a new world that's functionally the same. You go to a new world, look around for a little while going "neat", then spend up to five agonising minutes trying to get from this empty world you've gotten tired of to go to the next one, just to repeat the process. It was like that in LSD Dream Emulator, too, but there the agony was short, since you could end your current dream by running into a wall/obstacle/character and slide into the next one with relative ease. But here, you sometimes have to brute-force an escape, because the parth to the next world isn't obvious, and it's easier to just keep walking in a random direction so you can reach a hole/the end of the map to go to another place. And then pray it doesn't send you on a loop between the same three maps eight times in a row. This can, however, be improved with the following measures: 1: Add some anti-frustration mechanics. Like, making the next door a little more obvious after the player has spent some time in a specific map, just so you don't have to wander aimleslly to move on, or ad an optional key to skip to the next map. 2: Add some interactable elements to each map. The amount of things you can interact with is near zero, besides that one map where the map flees from you when you get close to it. And you can't pet the glitch creatures that roam in certain maps, as they're always placed above the height limit of what your character can jump in said map. 3: Add some random events. This one is taken straight from LSD Dream Emulator, but it is sorely needed. Add a character, or a floating thing, or anything that has a random chance of showing up to spice up the dives. That way, you will get less frustrated if you loop around to a map you've already been to by changing up the context of it. 4: ADD A MECHANIC THAT ENSURES THAT YOU DON'T KEEP GETTING REPEATED MAPS. This one is the most important one. I kept getting sent in circles between the same three maps on my longest run of the game, which turned it from "charming" to "chore" faster than it should have. And I've managed to softlock myself in two of these worlds, which required a nice ALT+F4 to get out of. Oh, speaking of, if you tab out of the game, good luck getting back into it without dragging out the Task Manager to manually re-open it. Overall, I don't regret the dollar I've spent on this game, but it just made me sad that it wasted all of this effort on being visually stimulating instead of being engaging. You could pretty much reproduce this game by pressing on your eyeballs really hard and looking at the trippy patterns.
great!1!
it is awsome
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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