
Ready for a wild trip of psychedelic sights and sounds? 0°N 0°W is a chill, first-person walking sim for everyone, where each run is a fresh adventure!
Modeled estimate, not a reported figure. How we estimate →
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About

You find yourself stranded in a deserted town. Step through its lone neon doorway and tumble into a shifting web of dream backrooms: no combat, no quests, just pure free form exploration!
100+ Surreal Worlds to Explore: neon cities, liquid forests, glitchy voids, and more.
Paths That Rearrange: doors reshuffle every run, so no two journeys are alike.
Totally Chill: zero pressure, timers, or enemies; wander at your own pace and headspace.
Open from the Start: go anywhere, in any order; curiosity is your only map.
Evolving Spaces: some worlds morph over time or when revisiting.
Ambient Soundscapes: immersive audio crafted to match each realm.
Solo Dev passion Project: made with love, there's some minor bugs and missing conventional features. It's just an endless backrooms to explore.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +15 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CARA ISSO E O UNIVERSO , MEUS OLHOS AMARAM ISSO.
This game makes me feel sad and afraid
I'm shocked with the quality. Picked this up for a dollar while not expecting much, God was I wrong. Everything in the game is almost completely open-ended, down to the minimal use of words. Each location falls into either a cityscape, a field, or a transitional location, all of which you can roam in at your own pace. It's hard for me to put how I feel into words, it's something you have to see in order to understand.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]#tinygamereviews[/h1] [code]is this drugs[/code] [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
this is a very fun and beautiful game, i love to wander around through all the places
Not an exceptional game, if you can even call it a game, but a fun little toy if you feel like looking at a few messy generated geometric spaces. Might be cool if you're stoned. I've had a little fun with it here and there. The first time was of course very exciting, but after seeing a lot of the same spaces (which there aren't a lot of) and you find yourself restarting the game in order to escape certain areas, it starts to feel less and less worth its price point, even for how cheap it is. There isn't enough here to warrant a purchase, but it's kinda cool if you like seeing graphical oddities I guess.
"Where the hell am I, and what the hell am I looking at?" : The Game. No objectives, no threats. Wander around thru lots of incomprehensible geometries, and places that almost look right [but not quite] till you find an open doorway...or just go to the edge of the map. You can also press M to and click on the white door to load someplace new. [the black door exits the game] Dreamlike and relaxing. Good stuff!
梦↘境↗模拟器
BOOM BANG BONG AND ALL OF THE GEOMETRIC RANDOM STUFF THAT MAKES YOUR HEAD HURTS AND YOUR EYES TWITCH! And...... MAKES ABSOLUTELY NO SENSE AT ALL!!! Although i really managed to take couple of screenshots, The maps were done perfectly in my opinion to match the game's aesthetic and atmosphere, And that's it. There is literally nothing to look forward to after that And i honestly wouldn't recommend buying this game unless it's on a really good sale (I got it for a %80 sale) Sigh, I'm never buying a "walking simulator" game ever again
10 из 10 курений оп
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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