
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
007? More like 00 6-7. this game gas fr
There's a good Bond story here, and a lot of good set pieces. The music is good, the characters and the acting are spot on. Good writing. The gameplay was not the most impressive. The enemy AI is pretty stupid, so sneaking around gets pretty boring. I turned every encounter that I could into a firefight, because there wasn't much sport in the stealth, and the gunplay was good. Also, QTEs still suck in 2026. Can we stop? I don't really need to interact with a cutscene. Like too many modern games, I never felt like I was playing the main character. It would be nice to feel like I was actually playing James Bond and being rewarded for thinking and acting like a 00. Instead, it feels like I'm just egging him on. There are some sections that require you to figure out what to do on your own, but they're few and far between, and once you get to one, it just feels awkward because you've had your hand held and everything signposted so much. The missions where you feel like you actually have some agency in how you handle a situation are the most interesting, but they aren't very common. The "license to kill" mechanic really just feels insulting. James Bond is always licensed to kill. Let me use a gun at my own discretion. Let me actually talk my way through a situation instead of prompts that all lead to the same result. Let me navigate the environment without blue tarps and yellow paint on everything. I think scanning with the Q-lens would have been adequate for folks who were having trouble with the navigation. Altogether, this is an easy recommendation for any James Bond fan, especially in the film drought we're currently in, and unlikely to see the end of for at least another 3 years. It's a good story, and it's a pretty decent game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #3 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
наверное одна из лучших игр в которые я играл, как глоток свежего воздуха
Отличное начало для известной франшизы, околоидеальная игра про Бонда.
Despite my hours on Steam I rolled credits on this game. Main issue: The gunplay is jank and obscenely difficult, forced gunfights turn the game into a slog full of "that level" energy where almost every other level is "that level". The stealth is easy, and the complexity is okay and Hitman WoA trilogy-esque, except for the disguises, throwing items to distract enemies and there are far fewer deviating paths overall. The TacSim operations post-game mode adds a bit more challenge and while it was frustrating in parts was satisfying to finally beat. The graphics range from underwhelming to bad on the max settings available. This ain't no last of us or spider man, if there's ray tracing here I sure didn't notice. I attached my PC specs just to pre-empt any reply comments about me having a bad PC. The game runs great and I didn't notice any stutters. The hand-to-hand combat is very John Wick inspired and fun but it just doesn't work as well as something like TLOU part 2 does in terms of flow, janky animations and inputs that either don't work or sequences that don't quite connect or work the way you intend them make engaging with the forced combat sections a bit of a gamble every time. Sometimes you sit in cover, pick 'em off and you're fine, sometimes you're not, sometimes you run out into the middle of a gunfight and the enemies don't shoot you at all, sometimes you're insta-killed. Sometimes the weird aim magnetism makes you aim at a guy's shoulder, sometimes it's miles off, sometimes it's pin-point headshot, sometimes there's not any at all. The story is shockingly well-written even for a Sony game and were it a Bond movie it'd be in the top 5 easily, solidly beating out anything since Licence to Kill. I can't believe it but I was actually interested in what would happen next. Despite all those dodgy parts, missions like All The Time In The World, some parts of Uninvited, the first two thirds of Knightfall and basically the entirety of Wave of the Future and the first half of Time To Die until the awful forced gunplay starts are such a unique blend of Hitman and the traditional normal linear third person action adventure fare while also throwing in wacky car chases ala "Everything or Nothing" for the PS2... it's hard not to love it. I can't help but love this game. But I also don't think it's a very good game. Get it on sale.
Lil bit of Uncharted, lil bit of Hitman. Really fun game.
Eh... Kind of boring.. Lame story and characters. Predictable.. Boring gameplay
Look, I went in expecting a Bond skin over a stealth game. What I got was the closest thing to actually being Bond I've played since Blood Stone, and honestly it's not close. The early stuff sells you on a young Bond who hasn't earned the swagger yet. He fumbles. He improvises. He gets caught doing things a proper 00 wouldn't get caught doing. IO didn't hand you a finished spy, they made you become one, and that's the whole trick. By the back half of the game I noticed I was playing differently, not because the game unlocked anything, but because I'd learned how to think like him. Combat is scrappy in the best way. It's not a shooter with a gun budget, it's a guy who'd rather talk his way out, and when he can't, he grabs whatever's nearby. The improvisation system genuinely rewards you for looking around instead of memorizing a route. I replayed one mission four times just because I found three different ways through and wanted to see the fourth. The driving surprised me. I expected filler. It's not filler. Presentation is stupidly good. The score does the heavy lifting without ever going full parody, the voice work holds up (Bond sounds like a person, not an impression), and there are two or three set pieces I'm not going to spoil that made me put the controller down for a second. Complaints? Some stealth detection is finicky. A couple of the mid-game missions repeat their own ideas. That's it. That's the list. 48 hours. I've done the story, the challenges, and I'm going back for the harder difficulty because the systems are deep enough to reward it. If you've been waiting for a Bond game that isn't a licensed cash-in, this is the one. Buy it. 9.5/10
misson 08 trust me its worth it
The game is really terrible. Graphics are nice, but the gameplay is extremely boring because it's almost on railways and the game always tells you what to do. It's very cinematic but combat is very bland, you are too limited when it comes to gadgets and the first hours almost have no combat at all. Overall it is very disappointing, they should have not been so afraid to use a bit of their nice Hitman formula, including more open world levels, changing disguises actively and a more satisfying combat. Here you can enter restricted areas and always tell guards you were mistaken and they won't do anything to you xD Maybe one day I will have the mental strength to come back and finish this painful slop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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