
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.4Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Топ. Нормальная игра, но есть вопрос к ганфайтам. Разрабы молодцы, жду от них вторую часть в которую с удовольствием поиграю. 9 из 10
Uncharted с Hitman. Взболтать, но не смешивать Честно говоря, когда год назад на State of Play показали первый трейлер игры, я и удивился одновременно, что это больше как Uncharted, но и заинтересовался. И в итоге не разочаровался ни на секунду. Потрясающая игра, где есть все составляющие из произведений Яна Флеминга и фильмов. Очень классный сам Бонд в исполнении Патрика Гибсона и хорошие второстепенные герои, в т.ч. и специально придуманный для игры Джон Гринвей, к которому проникаешься по ходу сюжета. Надеюсь, что Amazon всё-таки одобрит сиквел, потому что нужен, да и есть куда разгуляться.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6M | 117.1K | 93% | $39.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $64.4M | 129.8K | 96% | $24.99 | |
| $63M | 424.5K | 96% | $6.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.2M | 20.9K | 71% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game absolutely ruined by the developers lack of trust and willingness to let players explore and play the game. Gameplay is made absolutely annoying and frustrating by the inexplicably early and constant reminders of your mission and hints of what to do.
[h1] 06/10 [/h1] (wish it was 07, would be funier) [b] Story - 07/10 [/b] Story is not bad, it a James Bond story, if you like it from the movies its ok, but personaly James Bond was most of the time not my cup of tea. The final boss was an a5spull though, completly unnecessary. [b] Characters - 10/10 [/b] I loved the characters, James and Greenway where amazing together, I liked their dynamics. James was very fun with his dialog and oneliners. [b] Graphics and Performance - 09/10 [/b] I heard before that it would look increadible, and I have the hardware and also the settings to see it, I just did not understand when was the part where it would look incredible. It always look very good, but not the most beautiful game I ever played. The performance was great though, had always over 200 fps (mostly 280), it dipped on rare occasions to 180 fps. Graphics would be a 8/10 and Performance 10/10, only got once a glitch where the jacket was inside my chest during cutscenes and walking passages. [b] Gameplay - 03/10 [/b] well the gameplay was very bad. I will tell in detail: [u] Difficulty [/u] first the biggest tip, dont bother to play on anything below hardest dificulty, this game is so easy I meleed 19 guys who shoot me without loosing once. The only time I lost was to the turret in the final fight and even then only because I wanted it to be over and did not concetrate on hidding. [u] Shooting [/u] Gunplay is soo incredibly easy, I dont even know how it came trough testing. It also feels so unrewarding. When you get to the shootouts you need to kill 50 - 200 guys, each time! What are those numbers? How are they even paid? By the end of the game James killed in 1 Month more guys then Simo Häyhä in his lifetime. It completly breaks the story for me. I wish the shooting stuff was toned down by 10 or 20 and was heavily punished, because James has no armor. [u] Melee [/u] I liked melee a lot, it was very easy too but it was sooo fun that I give it an exception. [u] Gadgets [/u] Boring. Not enough cool stuff. You are limited to 2-3 gadgets outside the wristwatch. It wants to be a mix of Watch Dogs and Assassins Creed but fails both. Nothing else to say. [u] Level Design [/u] Very limited in freedom. You can only do a few things and most of them are heavily scripted and liniar. [u] Enemies AI - Stealth [/u] Like I told before shooting is too easy, well stealth is even more easy. You have this energy system, you can use it for "bullettime" (to make the easiest part of the game more easy? I dont even know the button for it, I did not use it outside of the tutorial), for bluffing (fun mechanic but did not get enough use) and luring enemies. But I now will break the game for you: instead of wasting your luring resource just stand up and let the enemies see you until his detection marker becomes yellow, he will then go investigate alone and you can execute him with "x" without problem, repeat 20 times level is cleared. [h1]Final thoughts [/h1] For the first try its not bad, the got amazing characters, a fun writen James Bond and a decent story that feels like a James Bond story, the villians where meh though. The gameplay lacks a lot in my opinion, the story would have worked better as a movie or series then a game. But I hope they can learn to make the second game much better. I think that a sequel would be a far better game, if they change some stuff that I said, if not it will be perhaps again a decent story that would have worked better as a movie. The current price is way too expensive overall though 70 € ($) for a movie with boring game elements, make it 50 € and we can talk but better on sale vor 20-30, that would be a fair price overall.
Özellikle çevreyle etkileşim konusunda oyun kendini ciddi anlamda gösteriyor. Etraftaki birçok nesnenin kullanılabilir olması, çevrenin parçalanabilmesi ve çatışmalar sırasında ortaya çıkan kaos, aksiyonu çok daha tatmin edici hale getiriyor. Silahı havada tutma mekaniği de oldukça hoşuma gitti. Çatışma sırasında çevredeki nesneleri ve silahları kullanarak ortalığı birbirine katmak gerçekten çok keyifli. Hikâye tarafı da bence oyunun en güçlü yanlarından biri. Daha ilk dakikalardan itibaren "Ben bir James Bond filmi oynuyorum." hissini çok iyi veriyor. Özellikle giriş bölümündeki eğitimin hikâyeye yedirilmesi ve oyunun bu kadar smooth ilerlemesi beni fazlasıyla tatmin etti. Eğitim kısmı ayrı bir tutorial gibi hissettirmiyor, aksine hikâyenin doğal bir parçası olarak ilerliyor. Bu detay gerçekten çok hoşuma gitti. Görevler sırasında kullandığımız ekstra ajan ekipmanları da oynanışa güzel bir çeşitlilik katıyor. Sadece silah kullanmak yerine farklı araç ve ekipmanlarla duruma göre hareket edebilmek, Bond hissini daha da güçlendiriyor. Genel olarak aksiyonu, çevre etkileşimleri, hikâye anlatımı ve sinematik yapısıyla gerçekten bir James Bond filmi oynuyormuşum hissini veren bir oyun olmuş. Özellikle Bond filmlerini ve bu tarz aksiyon oyunlarını seviyorsanız kesinlikle şans verilmesi gerektiğini düşünüyorum. %100 listeme eklendi. Sıradaki oyunu şimdiden heyecanla bekliyorum.
Better than I expected, with a story that really hooked me from the beginning. Overall, I give it an 8.5/10
They surf-dracula James Bond....
Worst game ever
Huge let down. As a fan of IOI's hitman, I was really looking forward to this. I don't mind the linear levels - it's a nice change and is a vibe the game was going for. What I hate are the forced diversity characters (there are hardly any actual British people in the BRITISH secret service in this game), the terrible bugs (sequence breaks and general glitchyness) and the awful performance (on an RTX 4070)!. Hitman runs very well on Linux at 4k - I expected much more of IOI. Getting a refund now, absolutely gutted.
玩过杀手系列来说,本作完全是杀手低配版,匮乏的客可互动道具和任务处理手段,单薄的剧情,糟糕的boss战,恶心的驾驶体验,强行的跑酷,冗长的动画过场每一分钟都想让我跳过,推荐喜欢暗杀、特工风格游戏的优先体验杀手系列。 1、匮乏的游戏性。可互动的道具少,到处溜达获取信息,跟随不同分支达成目标的这个设定和杀手系列一模一样,但整体分支内容深度和趣味性体验极差,多次遇到有人拦住的地方就是在旁边开个收音机破个花瓶引开就进去,相较之下杀手系列换衣服换身份的设定还是太超前了。 2、永远都在追逐和跑酷。从第一次出任务开始就奠定了本作永远都在追人的基调,各关卡关底设计分别有开车追人、跑酷追人、开船追人等等,而且追人过程并不刺激反而及其冗长枯燥。 3、解密太强行。前期的解密中规中矩,但到后期特别是夜晚到达反派大厦的潜入部分,解密变得很强行很无聊,反反复复都是遇到锁着的门要找捷径溜过去然后回来给残疾同伴开门,及其无聊,主角有时候连一个花坛都翻不过去,但有时候又能跳到两三米高的地方,那让玩家怎么知道那些地方能过那些地方不能过? 4、强制体验制作者的“巧思”。很多部分制作者想让玩家体验他设计精妙的道具互动和特工手表设计,所以安排主角直接把枪主动丢掉或者强制不让掏出枪,强行给玩家降智。 5、单薄的剧情设计。开篇特工安全屋设计为两男一女三人合租已经是逆天,还设计除主角外这一对男女是恋爱关系更是惊为天人,前期疯狂秀恩爱的行为早已预示他们必死的结局,后期反复围绕反派老头和他的传奇耐杀王傻儿子开展剧情,各角色背景、立场、剧情都及其单薄显得人物都及其干瘪没有任何吸引玩家的点和记忆点。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.