
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.7Kreviews | 91% | — | $63.8M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Müthiş bir oyun IO Interactive devam oyunu yaparsa şahane olur
[h1]TL;DR[/h1] This isn't a terrible video game; it's just an "okay at best" interactive movie that drags on for over 20 hours while holding your hand every single step of the way. Personally, I don't think I'll be playing it any further. Right from the start, everything that happens is so blatantly obvious, corny and predictable that I just don't feel like my time will be rewarded if I keep going. [h1]The longer version:[/h1] This is one of the toughest reviews I've had to write, especially since I've been a massive Bond fan since I was a kid—but... I don't know, it's just not it. Even GoldenEye on the N64 had more interesting gameplay, even though back then you basically just had a free License to Kill™ through 99.99% of the game. This works pretty well as a tie-in to James Bond's long-running story, but much like the somewhat recent Indiana Jones game, this one is geared more toward people who have never played video games (or have played very little) but want to experience more of their favorite franchise in an alternate medium. That said, it's definitely not a game for hardcore gamers or those who have experienced much better titles in the same genre. Sure, it is a visual spectacle with massive explosions, great physics, smooth animations, and lots of visual storytelling and details that give you a great feel for the places you're visiting and the story itself. But it is just so damn linear, so limited, and so incredibly silly at times that it starts to feel unbearable after the tutorial and the first five hours. Most of your experience in this game is strictly linear. You can't go off the beaten track, and when you try, the game eventually forces you back. Whatever you do outside a 5- to 10-meter radius goes completely unheard by the nearest NPCs. It just feels like the game is constantly telling you, "You did a good job, sport! Now on to the next room!", even if you just majorly effed things up for an MI6 agent. It's almost like the game doesn't let you fail or think strategically; you just do things and the story progresses on rails, no matter your input. The car chase scenes are clearly only there to satisfy sponsorship deals with Range Rover, Land Rover, Aston Martin, Jaguar, and others. It's basically just a showroom of British cars—both classic and modern—going fast. Take them out, and absolutely nothing changes gameplay-wise. Well, unless you decide to drive off a cliff, which results in an immediate game over, but that's about it. And to top it off, the car models aren't even that detailed to begin with. It has too many silly, borderline stupid quips and moments in the most inappropriate situations—the kind that only the most simple-minded players would find clever, thinking, "Wow, that is so funny!" or "Man, I would have done the same, he's just like me." Here's an example: You walk into a room and beat the absolute ♥♥♥♥ out of everyone, making a massive ruckus and completely destroying the environment, only for the enemies in the very next room to not even flinch, let alone come over to check on the noise. You can go full-blown guns blazing, and no one will be the wiser. Even after all the gunfire and chaos you just caused, all you have to do is throw a few witty quips their way and you're clear to go about your business as if nothing happened. To me, this is just silly beyond measure. Meanwhile, in Hitman—which is admittedly a different style of game, but comes from the same studio—if you so much as accidentally pull out a firearm, you'll soon have every NPC on the level hunting you down like a dog. But here? No. You're James Bond! You're the master of corny dialogue and cringey puns. You're good to go, Mr. Bond! Never mind that you just slaughtered half of our security—just head to the next room and proceed with the story. Also, here's some easy p*ssy for you, because why the hell not? There is honestly a lot more I could say in this review—granted, more bad than good—but I feel like the positive aspects were already covered at the beginning, while the flaws are so numerous I don't even feel like listing them all. Play it if you want, especially if you're a die-hard 007 fan, and maybe you'll see exactly what I mean. But if you're a seasoned gamer who has played more complex, engaging titles (like Hitman, for example), you'll definitely find this subpar, especially given the studio's respectable portfolio.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst JP #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开发者吃屎了做出来的?把加速和翻越设一个键,不按就慢吞吞地走,按了蹭个桌子就要翻一下?有个场景全是桌子,我就当着敌人的面翻过来翻过去的被打成筛子
amazing game
Good, not great. Far more linear than I was hoping and a really lame final boss fight. Still an enjoyable experience though.
序章、intro過場一貫地表現出007特務電影感開場 蒙太奇方式快速交替切換所有戰鬥內容的新手教學令人驚艷,巧妙地用簡單方式對照角色表現產生代入感 ps:某關夜埸燈光設計令人作噁,痴撚線青光眼設計
Coming from someone who was honestly too afraid to touch any of the Hitman titles, with the only one i have played in my life being Hitman Absolution on ps3, this game honestly impressed me from beginning to end. The game as a whole just felt so enjoyable to play, the combat felt fluent and unique and just generally fun. The Stealth i absolutely loved, especially with the Bluff feature. My favorite thing overall though is just the amount of options there was for everything. Again, I havent played any of the hitman games previously, or anyhting from World of Assassination, but it all felt so smooth and unique to go any way i so please. Overall, the bluff option though was a life saver for someone like me, I very often tend to screw up at steal at times, so its perfect for me and felt necessary for a guy like me. The story was great and entertaining for me, felt right at home for Bond. The graphics and environments were absolutely gorgeous, and it all felt so satisfying to play through. I honestly have to highly recommend this game as someone new to IOI titles, and as a overall 007 title, it is absolutely out of the park.
Great story and very solid gameplay. I recommend starting on the hardest difficulty to encourage you to actually think and use your resources wisely.
特工版神秘海域箱庭潜行大片演出,主线不能换装,人气角色退场挖坑
Experiência deslumbrante
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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