
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.7Kreviews | 91% | — | $63.8M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The amount of freedom is just NULL. Every single chapter is: Fetch some info (aka open your radar and b-line to the blue dot) Stealth sequence Fire fight and/or fist fight sequence The story is no more than ok. The characters are quite ok but the relation with bond are just bland. Bond himself is quite bland, a bully adolescent with little to no culture or manners, no way this guy will become Sean Conery incarnation of 007 ever. Even his relation to women is off - this Bond has no interest to the topic, which is quite strange, cause Bond is definetly a S@x addict... and that doesn't come out of the blue with maturity, it's there or not.
Out of the box, the game runs poorly, even reduced to the lowest settings, and even taking advantage of DLSS frame generation, it looks and runs like ♥♥♥♥. The fact that it lagged its way through title cards wasn't promising, the stuttering full-render title screen while it loaded the shaders wasn't ideal, and the fact that the main menu wasn't hitting 30fps even after dropping the settings down was uninspiring, to say the least. After suffering through the initial cutscene and making my way out of the water, I finally called it quits after see the first 3 enemies, and making the stop-motion dash to cover. I've seen flipaclip animations on Youtube more fluid than this mess. IOI has a pretty legendary history, but it's clear the developers that worked on 007 First Light have no clue how to optimize anything. while I received this game as a gift, I'm gonna be looking for a way to refund it so the person who gifted it to me gets their money back for this pile of garbage. I'd love to comment about the gameplay, the story, anything, but if I cannot actually do any of those things, due to the complete lack of optimization, then it doesn't really feel right to comment on them, I'm sure the story's good, the gameplay might even be fantastic, but none of that matters if it's a near unplayable slideshow. IOI should be ashamed of themselves for charging as much as they are for this mess. My best advice, avoid the game entirely, don't waste your money. If you've got a god-tier rig, go for it, but otherwise, it's arguably a scam, this may as well just be IOI saying that if you don't have a 5090, 32GB of RAM, and the latest and greatest i9, that they hate you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst JP #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
everything
Ахеренная игра, играл на максималках, очень интересная сюжетная линия и ни капельки не сложная, все будет понятно, но очеень интересно пред угадать нереально. Геймплей один из лучших в целом, стрельба сделана так что ты понимаешь, что играешь за секретного агента который тренеровался, стелс приятный, не сложный. Прикольные механики, ты можешь взрывать ослеплять, делать плохо человеку, а не тупо кидать монетку. Очень крутая игра, всем советую!!!!
首先同情下IOI,因为游戏成功后亚马逊把他鸽了,但也并不是那么同情,因为杀手2和3的营销策略让我觉得你真是活该(乐),玩笑开完,我还是觉得,IOI设计007游戏确实有点水平,大箱庭,多NPC的技术力你Amazon Games这辈子都搞不明白。 我不是本系列的预购玩家,因为我不看好一个游戏公司放弃经典系列,转投新系列的做法,但开头的蒙太奇手法叙事让我先闭上了嘴,这个设计带给我的惊喜仅次于泰坦陨落的时空转换关卡,IOI对剧情和演出的把控仍旧炉火纯青,007的人设让一些超人举动也变得合理起来。蓝条和绿条的设定让军情六处的可爱小玩具完美融合到了游戏玩法中,游戏里能看出开发团队设计关卡的各种小巧思,就像邦德说的那样,特工的第一准则是永远出其不意,许多关卡拥有出乎预料的通关方式,最后,主角团设计总算不再受到LGBT的污染了,游戏嘛,就该让人沉浸并爱慕。 游戏短板方面,相比于开头的创新,游戏后期的关卡设计略显疲软了,让我一直有种玩老杀手的感觉。敌人设计有点问题,有时候弱智到你可以无压力全清箱庭内所有敌人(韦伯大厦服务器中心关卡),有时候所有敌人又机敏到一瞬间枪口全部指向你(越南采石场关卡)。游戏多周目并不耐玩也是一大软肋。 总的来说,这是一部难得一见的线性流程电影化叙事优品,是一部大多厂商追求开放世界叙事的愈下世风中重铸荣光之作,充满着后来者的自信和张力,但相比老牌线性叙事作品,如美末、死亡空间重置、泰坦陨落等,仍有可吸取的经验,推荐购买。
Amazing game combat is fun story is pretty interesting for what it is highly recommend everyone plays this at least once even if you're not a fan of James bond
别的都挺好,就是这个阿三M太出戏了
Отличная игра по бондиане
事实证明,只要做的够好。线性游戏也是可以散发第二春的。
007 First Light: An Honest Review After Finishing the Campaign I went in expecting a decent licensed game with a Hitman skin painted over it. What I got was one of the best James Bond stories told in any medium in years, wrapped around gameplay that actually understands what makes 007 fun to be, not just watch. This is my honest take after finishing the full ~14-hour campaign. The Story: Bond Done Right IO Interactive clearly did their homework. First Light gives us an origin story — a young, unproven Bond still earning his 00 status — and instead of retreading the "how he got his scars" cliché, it builds a genuinely layered spy thriller: conspiracies inside MI6, betrayals that land because the writing takes time to earn them, and a plot that stays topical without becoming preachy. It doesn't feel like fan service. It feels like a real Bond film that happens to be a game. Patrick Gibson as Bond is the anchor that makes all of it work. He's the first "new" Bond since Daniel Craig, and rather than doing an impression, he plays the role entirely on his own terms — arrogant, impulsive, a little too pleased with himself, and completely believable in the quieter, more vulnerable moments too. His one-liner delivery is genuinely funny, which matters more than it sounds like it should; a Bond game lives or dies on whether the wit lands, and here it does, consistently. The supporting cast — M, Q, Moneypenny, Greenway — all pull their weight instead of feeling like exposition dispensers. Small but telling detail: even the game's guard-bluffing dialogue is dynamic. I hit a rare crash and had to replay one sequence, and the line Bond used to talk his way out of trouble — and even his accent doing it — was completely different the second time. That's the kind of unnecessary craftsmanship that tells you the team cared about more than just hitting a checklist. Gameplay: Hitman's DNA, But Its Own Animal You can feel the Hitman: World of Assassination pedigree everywhere — lavish locations, oddball villains, a love of unconventional spycraft — but First Light isn't Agent 47 in a tuxedo. It's more linear than Hitman's sandbox chaos, with scripted story beats you have to hit, but the path to those beats stays wonderfully open. An early mission has you needing to get into a chess tournament: eavesdrop on a reporter to find a stashed press pass, disguise yourself as staff, or just climb the building and go in through a window. It's a lighter, faster version of Hitman's opportunity system, and it works. The gadgets are simple but purposeful — a Q-Watch for manipulating electronics, a camera that stuns, a dart-shooting fake phone — and you're limited to three per mission, so loadout choices actually matter. I'll admit I leaned on the same two or three "safe" tools once I found what worked, but nothing in the kit felt like filler. The best design decision, though, is what happens when stealth fails. Getting caught doesn't mean an automatic firefight — Bond can talk his way out, bluffing a guard with confidence and a straight face. It's a genuinely clever "not quite last resort" state that keeps the tension of stealth without punishing a single mistake with a reload. When gunplay does kick in, it's cinematic in a way Hitman's combat never was: grabbing a guard into a fire extinguisher, disarming the next one mid-explosion, throwing an empty gun to stun someone else, all in one fluid sequence. It's the rare game where what you do with the controller is just as cool as what cutscene-Bond does when he takes the wheel back. My one real complaint on the gameplay side: the driving sequences aren't good. They're infrequent enough that they don't sour the experience, but the actual feel of the cars doesn't match the polish everywhere else — it's the one part of the Bond fantasy the game hasn't quite cracked yet. Presentation: This Is What "AAA" Should Look Like Visually, it's a genuine showcase — the kind of game you point to when someone asks what a current-gen console can actually do. Level design is IO's strongest suit and it shows: every location is a maze of side rooms, alternate routes, and details most players will never even find. The score is used with real precision, and the theme song — "First Light," performed by Lana Del Rey — is the best Bond title track I've heard since Adele's "Skyfall." That's not a compliment I hand out lightly. The One Structural Gripe By the time I'd unlocked all of Bond's gadgets and abilities, the campaign was already wrapping up. It's a strange pacing choice for a 14-hour game — the toolkit finally feels complete right as the credits are approaching. I'd have happily taken a longer campaign, or better yet, DLC-style follow-up missions in new locations, to actually play with the full kit. Given IO's history of supporting Hitman with years of additional content, I hope that's exactly where this is headed. Verdict 007 First Light might be the best Bond game ever made, and it's a genuine contender for game of the year. It nails the fantasy — spectacle, humor, romance, tension — without ever feeling like it's coasting on the license. The driving is weak and the gadget unlock pacing is backwards, but those are minor scuffs on something this confident. If this is IO's opening move as the new stewards of Bond, I'm already in for whatever comes next. Sources referenced: 007 First Light review: IO nails the James Bond fantasy with a globetrotting epic (VGC) 007 First Light Review: From Combat to the Story, Bond is at His Best (But Why Tho?) 007 First Light review: "Bond's greatest game to date" (GamesRadar+)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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