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Steam tag trend

Voxel Steady

Releases, reviews written and modeled launch revenue for Voxel on Steam, month by month (889 games with an estimate carry the tag).

Reviews written

+6%

36,709 in Jul–Sep 2026 vs 34,795 in Jul–Sep 2025

Paid releases

+81%

56 vs 31, same months (of 60 and 37 in all)

Upcoming games

633

median 16 followers (633 with a count); their total followers +5% in 30 days, over 30 games read at both ends (the largest weigh most)

Top contributor to the growth: Minecraft Dungeons II, 7,896 reviews in Jul–Sep 2026 against 0 a year earlier — 100% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 620 paid Voxel games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Voxel games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Voxel's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20262423not yet16,118
Aug 20261817not yet9,144
Jul 20261816not yet11,447
Jun 202698≈$3.9Kn=5 of 810,919
May 20261714≈$1.9Kn=8 of 148,781
Apr 20261312≈$5.3Kn=11 of 1212,693
Mar 2026108≈$741n=8 of 816,324
Feb 20261413≈$706n=9 of 138,021
Jan 202696≈$4.2Kn=5 of 611,326
Dec 20251816≈$1.7Kn=8 of 1611,062
Nov 2025108≈$2.1Kn=7 of 813,033
Oct 202599≈$6.9Kn=8 of 99,689
Sep 202599≈$906n=7 of 911,653
Aug 2025118≈$1.3Kn=8 of 89,501
Jul 20251714≈$9.1Kn=13 of 1413,641
Jun 20251311≈$758n=8 of 1110,175
May 2025119≈$5Kn=6 of 910,457
Apr 20251616≈$1.6Kn=11 of 169,511
Mar 202597≈$10.2Kn=6 of 712,912
Feb 202575≈$1.4Kn=5 of 517,847
Jan 202598≈$248n=6 of 810,924
Dec 2024158≈$421n=7 of 814,657
Nov 202497≈$455n=3 of 716,047
Oct 20241210≈$2.7Kn=8 of 1011,822

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