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Steam tag trend

Vehicular Combat Steady

Releases, reviews written and modeled launch revenue for Vehicular Combat on Steam, month by month (1,138 games with an estimate carry the tag).

Reviews written

+209%

180,099 in Jul–Sep 2026 vs 58,305 in Jul–Sep 2025

Paid releases

+80%

79 vs 44, same months (of 88 and 50 in all)

Upcoming games

900

median 30 followers (898 with a count); their total followers +5% in 30 days, over 57 games read at both ends (the largest weigh most)

Top contributor to the growth: WARDOGS, 88,285 reviews in Jul–Sep 2026 against 0 a year earlier — 72% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 771 paid Vehicular Combat games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Vehicular Combat games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Vehicular Combat's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20263329not yet110,274
Aug 20263229not yet29,392
Jul 20262321not yet40,433
Jun 20261914≈$301n=11 of 1420,251
May 20262218≈$8Kn=12 of 1811,864
Apr 20262220≈$2.5Kn=18 of 2011,062
Mar 20262623≈$714n=20 of 2316,980
Feb 20261513≈$9.8Kn=8 of 139,764
Jan 20262220≈$2Kn=17 of 2012,491
Dec 20251111≈$5.4Kn=5 of 1112,642
Nov 20252323≈$1.6Kn=19 of 2316,036
Oct 20252013≈$4.1Kn=11 of 1312,257
Sep 20251413≈$1.3Kn=12 of 1318,240
Aug 20251715≈$2.3Kn=9 of 1520,371
Jul 20251916≈$3.5Kn=14 of 1619,694
Jun 20252116≈$1.1Kn=13 of 1617,642
May 202587≈$59.4Kn=4 of 715,970
Apr 20252320≈$1.4Kn=16 of 2011,072
Mar 20251313≈$687n=8 of 1314,014
Feb 20251310≈$1.3Kn=9 of 1010,732
Jan 20251413≈$5.8Kn=8 of 1320,210
Dec 20241916≈$651n=9 of 1615,314
Nov 20241614≈$2.3Kn=8 of 1414,718
Oct 202487≈$481n=5 of 78,208

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