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Steam tag trend

Swordplay Steady

Releases, reviews written and modeled launch revenue for Swordplay on Steam, month by month (1,142 games with an estimate carry the tag).

Reviews written

+30%

86,075 in Jul–Sep 2026 vs 66,003 in Jul–Sep 2025

Paid releases

+30%

56 vs 43, same months (of 64 and 51 in all)

Upcoming games

792

median 37 followers (789 with a count); their total followers +4% in 30 days, over 32 games read at both ends (the largest weigh most)

Top contributor to the growth: Onimusha: Way of the Sword, 14,885 reviews in Jul–Sep 2026 against 0 a year earlier — 74% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 778 paid Swordplay games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Swordplay games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Swordplay's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20262824not yet37,241
Aug 20261716not yet23,156
Jul 20261916not yet25,678
Jun 20261512≈$349n=8 of 1223,561
May 20261412≈$2.5Kn=12 of 1221,923
Apr 20261412≈$2.4Kn=10 of 1222,048
Mar 20262218≈$2.7Kn=15 of 1830,145
Feb 20261411≈$1.3Kn=10 of 1129,368
Jan 20261412≈$5Kn=7 of 1240,887
Dec 20251210≈$3Kn=8 of 1029,380
Nov 20251716≈$2.1Kn=12 of 1639,075
Oct 20251513≈$601n=7 of 1322,596
Sep 20251713≈$1.1Kn=10 of 1320,443
Aug 20252118≈$847n=13 of 1820,553
Jul 20251312≈$4.6Kn=7 of 1225,007
Jun 20251511≈$545n=5 of 1122,385
May 20251915≈$2.1Kn=12 of 1526,373
Apr 2025108≈$3Kn=7 of 826,317
Mar 20252323≈$3Kn=15 of 2360,876
Feb 20252522≈$1.2Kn=21 of 2278,789
Jan 20251918≈$1.5Kn=15 of 1833,851
Dec 20242016≈$3.4Kn=13 of 1626,670
Nov 20241812≈$3.6Kn=9 of 1222,368
Oct 20241813≈$941n=9 of 1318,748

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