Steam tag trend
Simulation Steady
Releases, reviews written and modeled launch revenue for Simulation on Steam, month by month (32,001 games with an estimate carry the tag).
Reviews written
+44%
1,669,026 in Jul–Sep 2026 vs 1,161,395 in Jul–Sep 2025
Paid releases
+121%
2,323 vs 1,053, same months (of 2,536 and 1,198 in all)
Upcoming games
16,714
median 23 followers (16,657 with a count); their total followers +6% in 30 days, over 976 games read at both ends (the largest weigh most)
Top contributor to the growth: WARDOGS, 88,285 reviews in Jul–Sep 2026 against 0 a year earlier — 17% of the tag's increase.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 21,556 paid Simulation games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 3 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Simulation games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Simulation's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 940 | 868 | not yet | 639,109 |
| Aug 2026 | 846 | 768 | not yet | 527,964 |
| Jul 2026 | 750 | 687 | not yet | 501,953 |
| Jun 2026 | 577 | 508 | ≈$2Kn=388 of 508 | 459,863 |
| May 2026 | 504 | 446 | ≈$1.8Kn=381 of 446 | 493,673 |
| Apr 2026 | 590 | 532 | ≈$3.3Kn=448 of 532 | 441,593 |
| Mar 2026 | 597 | 535 | ≈$2.1Kn=461 of 535 | 452,156 |
| Feb 2026 | 391 | 342 | ≈$2.3Kn=276 of 342 | 408,727 |
| Jan 2026 | 364 | 323 | ≈$2.3Kn=287 of 323 | 488,949 |
| Dec 2025 | 389 | 326 | ≈$2.8Kn=278 of 326 | 471,442 |
| Nov 2025 | 535 | 488 | ≈$3Kn=424 of 488 | 635,534 |
| Oct 2025 | 418 | 368 | ≈$3.2Kn=313 of 368 | 405,627 |
| Sep 2025 | 381 | 340 | ≈$2.7Kn=289 of 340 | 362,419 |
| Aug 2025 | 396 | 340 | ≈$2.4Kn=290 of 340 | 352,278 |
| Jul 2025 | 421 | 373 | ≈$3.9Kn=310 of 373 | 446,698 |
| Jun 2025 | 405 | 361 | ≈$1.8Kn=287 of 361 | 391,319 |
| May 2025 | 383 | 332 | ≈$3.2Kn=286 of 332 | 376,641 |
| Apr 2025 | 417 | 367 | ≈$3.8Kn=308 of 367 | 445,176 |
| Mar 2025 | 419 | 367 | ≈$3Kn=311 of 367 | 498,848 |
| Feb 2025 | 302 | 257 | ≈$1.6Kn=213 of 257 | 386,685 |
| Jan 2025 | 316 | 272 | ≈$2.9Kn=231 of 272 | 485,767 |
| Dec 2024 | 346 | 285 | ≈$1.9Kn=227 of 285 | 607,399 |
| Nov 2024 | 402 | 341 | ≈$2.2Kn=285 of 341 | 595,873 |
| Oct 2024 | 400 | 344 | ≈$2Kn=291 of 344 | 376,064 |