Steam tag trend
Retro Steady
Releases, reviews written and modeled launch revenue for Retro on Steam, month by month (13,954 games with an estimate carry the tag).
Reviews written
+24%
318,808 in Jul–Sep 2026 vs 257,439 in Jul–Sep 2025
Paid releases
+86%
936 vs 502, same months (of 1,015 and 564 in all)
Upcoming games
6,041
median 20 followers (6,026 with a count); their total followers +5% in 30 days, over 204 games read at both ends (the largest weigh most)
Top contributor to the growth: MECCHA CHAMELEON, 44,083 reviews in Jul–Sep 2026 against 0 a year earlier — 72% of the tag's increase.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 10,223 paid Retro games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Retro games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Retro's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 329 | 306 | not yet | 78,946 |
| Aug 2026 | 341 | 316 | not yet | 97,271 |
| Jul 2026 | 345 | 314 | not yet | 142,591 |
| Jun 2026 | 263 | 239 | ≈$527n=177 of 239 | 130,335 |
| May 2026 | 205 | 182 | ≈$1.4Kn=142 of 182 | 75,006 |
| Apr 2026 | 259 | 240 | ≈$1.6Kn=199 of 240 | 88,997 |
| Mar 2026 | 267 | 234 | ≈$845n=186 of 234 | 85,117 |
| Feb 2026 | 215 | 192 | ≈$676n=154 of 192 | 68,091 |
| Jan 2026 | 159 | 148 | ≈$930n=117 of 148 | 89,553 |
| Dec 2025 | 206 | 182 | ≈$740n=134 of 182 | 93,483 |
| Nov 2025 | 268 | 245 | ≈$1.1Kn=202 of 245 | 136,115 |
| Oct 2025 | 230 | 207 | ≈$1.2Kn=169 of 207 | 118,946 |
| Sep 2025 | 170 | 155 | ≈$1.1Kn=115 of 155 | 91,877 |
| Aug 2025 | 198 | 173 | ≈$1.6Kn=128 of 173 | 71,440 |
| Jul 2025 | 196 | 174 | ≈$909n=123 of 174 | 94,122 |
| Jun 2025 | 194 | 172 | ≈$734n=138 of 172 | 113,349 |
| May 2025 | 148 | 120 | ≈$909n=101 of 120 | 61,859 |
| Apr 2025 | 178 | 163 | ≈$930n=134 of 163 | 60,760 |
| Mar 2025 | 228 | 195 | ≈$678n=167 of 195 | 84,799 |
| Feb 2025 | 124 | 109 | ≈$601n=95 of 109 | 64,791 |
| Jan 2025 | 141 | 129 | ≈$1.1Kn=101 of 129 | 83,617 |
| Dec 2024 | 173 | 149 | ≈$642n=122 of 149 | 93,921 |
| Nov 2024 | 170 | 144 | ≈$814n=111 of 144 | 85,366 |
| Oct 2024 | 220 | 191 | ≈$904n=162 of 191 | 63,039 |