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Steam tag trend

Realistic Steady

Releases, reviews written and modeled launch revenue for Realistic on Steam, month by month (10,785 games with an estimate carry the tag).

Reviews written

+40%

987,179 in Jul–Sep 2026 vs 704,287 in Jul–Sep 2025

Paid releases

+44%

638 vs 443, same months (of 689 and 509 in all)

Upcoming games

5,851

median 41 followers (5,832 with a count); their total followers +3% in 30 days, over 376 games read at both ends (the largest weigh most)

Top contributor to the growth: WARDOGS, 88,285 reviews in Jul–Sep 2026 against 0 a year earlier — 31% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 7,326 paid Realistic games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 6 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Realistic games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Realistic's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 2026265249not yet383,570
Aug 2026226208not yet269,982
Jul 2026198181not yet333,627
Jun 2026193162≈$1.2Kn=134 of 162339,724
May 2026151129≈$3.6Kn=115 of 129309,806
Apr 2026193177≈$3.3Kn=144 of 177294,446
Mar 2026197183≈$2.6Kn=157 of 183319,866
Feb 2026150132≈$1.3Kn=106 of 132304,839
Jan 2026143134≈$2.1Kn=120 of 134344,842
Dec 2025162135≈$3.1Kn=115 of 135340,818
Nov 2025208193≈$2Kn=161 of 193531,607
Oct 2025220190≈$1.3Kn=155 of 190433,716
Sep 2025157140≈$1.5Kn=118 of 140213,245
Aug 2025160139≈$2.3Kn=125 of 139209,562
Jul 2025192164≈$1.4Kn=138 of 164281,480
Jun 2025153134≈$996n=109 of 134224,784
May 2025182156≈$2.3Kn=139 of 156261,609
Apr 2025187162≈$2Kn=138 of 162229,794
Mar 2025181159≈$1.4Kn=127 of 159259,046
Feb 2025144123≈$1.5Kn=102 of 123251,398
Jan 2025138128≈$2.4Kn=116 of 128285,777
Dec 2024179150≈$2.2Kn=127 of 150330,092
Nov 2024183158≈$1.5Kn=136 of 158346,711
Oct 2024187159≈$2Kn=142 of 159208,759

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