Steam tag trend
Realistic Steady
Releases, reviews written and modeled launch revenue for Realistic on Steam, month by month (10,785 games with an estimate carry the tag).
Reviews written
+40%
987,179 in Jul–Sep 2026 vs 704,287 in Jul–Sep 2025
Paid releases
+44%
638 vs 443, same months (of 689 and 509 in all)
Upcoming games
5,851
median 41 followers (5,832 with a count); their total followers +3% in 30 days, over 376 games read at both ends (the largest weigh most)
Top contributor to the growth: WARDOGS, 88,285 reviews in Jul–Sep 2026 against 0 a year earlier — 31% of the tag's increase.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 7,326 paid Realistic games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 6 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Realistic games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Realistic's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 265 | 249 | not yet | 383,570 |
| Aug 2026 | 226 | 208 | not yet | 269,982 |
| Jul 2026 | 198 | 181 | not yet | 333,627 |
| Jun 2026 | 193 | 162 | ≈$1.2Kn=134 of 162 | 339,724 |
| May 2026 | 151 | 129 | ≈$3.6Kn=115 of 129 | 309,806 |
| Apr 2026 | 193 | 177 | ≈$3.3Kn=144 of 177 | 294,446 |
| Mar 2026 | 197 | 183 | ≈$2.6Kn=157 of 183 | 319,866 |
| Feb 2026 | 150 | 132 | ≈$1.3Kn=106 of 132 | 304,839 |
| Jan 2026 | 143 | 134 | ≈$2.1Kn=120 of 134 | 344,842 |
| Dec 2025 | 162 | 135 | ≈$3.1Kn=115 of 135 | 340,818 |
| Nov 2025 | 208 | 193 | ≈$2Kn=161 of 193 | 531,607 |
| Oct 2025 | 220 | 190 | ≈$1.3Kn=155 of 190 | 433,716 |
| Sep 2025 | 157 | 140 | ≈$1.5Kn=118 of 140 | 213,245 |
| Aug 2025 | 160 | 139 | ≈$2.3Kn=125 of 139 | 209,562 |
| Jul 2025 | 192 | 164 | ≈$1.4Kn=138 of 164 | 281,480 |
| Jun 2025 | 153 | 134 | ≈$996n=109 of 134 | 224,784 |
| May 2025 | 182 | 156 | ≈$2.3Kn=139 of 156 | 261,609 |
| Apr 2025 | 187 | 162 | ≈$2Kn=138 of 162 | 229,794 |
| Mar 2025 | 181 | 159 | ≈$1.4Kn=127 of 159 | 259,046 |
| Feb 2025 | 144 | 123 | ≈$1.5Kn=102 of 123 | 251,398 |
| Jan 2025 | 138 | 128 | ≈$2.4Kn=116 of 128 | 285,777 |
| Dec 2024 | 179 | 150 | ≈$2.2Kn=127 of 150 | 330,092 |
| Nov 2024 | 183 | 158 | ≈$1.5Kn=136 of 158 | 346,711 |
| Oct 2024 | 187 | 159 | ≈$2Kn=142 of 159 | 208,759 |