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Steam tag trend

Real-Time with Pause Too few

Releases, reviews written and modeled launch revenue for Real-Time with Pause on Steam, month by month (368 games with an estimate carry the tag).

Reviews written

+190%

104,567 in Jul–Sep 2026 vs 36,079 in Jul–Sep 2025

Paid releases

+280%

19 vs 5, same months (of 19 and 5 in all)

Upcoming games

137

median 67 followers (137 with a count); their total followers +1% in 30 days, over 19 games read at both ends (the largest weigh most)

Top contributor to the growth: Hearts of Iron IV, 47,995 reviews in Jul–Sep 2026 against 7,690 a year earlier — 59% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 326 paid Real-Time with Pause games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Real-Time with Pause games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Real-Time with Pause's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 202633not yet80,177
Aug 202677not yet11,078
Jul 202699not yet13,312
Jun 202622≈$450n=2 of 212,183
May 202632≈$411Kn=2 of 213,168
Apr 202643≈$51.7Kn=3 of 311,816
Mar 202611≈$189.5Kn=1 of 114,567
Feb 202600n=0 of 09,584
Jan 202633≈$86.4Kn=3 of 314,340
Dec 202500n=0 of 013,915
Nov 202511≈$35.4Kn=1 of 117,265
Oct 202511≈$328n=1 of 111,738
Sep 202500n=0 of 010,692
Aug 202511n=0 of 111,544
Jul 202544≈$36.5Kn=4 of 413,843
Jun 202533≈$21.1Kn=3 of 313,920
May 202533≈$104Kn=3 of 315,667
Apr 202522≈$1.2Mn=2 of 213,727
Mar 202511≈$11.3Kn=1 of 118,593
Feb 202511≈$85.7Kn=1 of 117,848
Jan 202544≈$11.2Kn=4 of 415,863
Dec 202411≈$15Kn=1 of 118,726
Nov 202400n=0 of 018,212
Oct 202455≈$34Kn=4 of 513,482

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