Skip to content

Steam tag trend

Real Time Tactics Steady

Releases, reviews written and modeled launch revenue for Real Time Tactics on Steam, month by month (2,761 games with an estimate carry the tag).

Reviews written

+23%

103,140 in Jul–Sep 2026 vs 83,592 in Jul–Sep 2025

Paid releases

+41%

189 vs 134, same months (of 218 and 159 in all)

Upcoming games

1,913

median 17 followers (1,910 with a count); their total followers +4% in 30 days, over 61 games read at both ends (the largest weigh most)

Top contributor to the growth: MECCHA CHAMELEON, 44,083 reviews in Jul–Sep 2026 against 0 a year earlier — 100% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 1,760 paid Real Time Tactics games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 2 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Real Time Tactics games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Real Time Tactics's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20267264not yet21,052
Aug 20267260not yet25,531
Jul 20267465not yet56,557
Jun 20265246≈$2.3Kn=35 of 4658,454
May 20264439≈$727n=24 of 3918,194
Apr 20264836≈$3Kn=26 of 3618,277
Mar 20265548≈$1.9Kn=34 of 4819,483
Feb 20264335≈$391n=24 of 3515,548
Jan 20263929≈$5Kn=19 of 2918,585
Dec 20253833≈$379n=18 of 3321,899
Nov 20254539≈$910n=29 of 3924,380
Oct 20253632≈$654n=22 of 3225,252
Sep 20253322≈$3Kn=18 of 2220,636
Aug 20255647≈$1.6Kn=32 of 4723,469
Jul 20257065≈$3.5Kn=43 of 6539,487
Jun 20255547≈$1.2Kn=32 of 4748,196
May 20254135≈$3.6Kn=27 of 3520,713
Apr 20256050≈$1.6Kn=39 of 5017,143
Mar 20255245≈$686n=32 of 4519,510
Feb 20253428≈$635n=20 of 2816,837
Jan 20254127≈$3Kn=22 of 2721,086
Dec 20243023≈$2.2Kn=15 of 2322,946
Nov 20243833≈$1.7Kn=24 of 3322,660
Oct 20244942≈$5.6Kn=28 of 4216,467

← Every tag's trend