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Steam tag trend

Real-Time Too few

Releases, reviews written and modeled launch revenue for Real-Time on Steam, month by month (469 games with an estimate carry the tag).

Reviews written

−17%

13,100 in Jul–Sep 2026 vs 15,823 in Jul–Sep 2025

Paid releases

+200%

9 vs 3, same months (of 11 and 6 in all)

Upcoming games

106

median 114 followers (105 with a count); their total followers +2% in 30 days, over 14 games read at both ends (the largest weigh most)

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 375 paid Real-Time games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 1 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Real-Time games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Real-Time's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 202642not yet3,979
Aug 202633not yet4,308
Jul 202644not yet4,813
Jun 202611≈$218n=1 of 14,488
May 202611n=0 of 14,075
Apr 202622≈$85.7Kn=1 of 24,599
Mar 202644≈$3.5Kn=3 of 44,949
Feb 202600n=0 of 04,847
Jan 202622≈$435.7Kn=2 of 25,495
Dec 202511≈$632n=1 of 15,590
Nov 202555≈$8.7Kn=5 of 55,954
Oct 202522≈$10.3Kn=2 of 25,099
Sep 202520n=0 of 04,405
Aug 202522≈$9.5Kn=1 of 25,594
Jul 202521≈$978n=1 of 15,824
Jun 202533≈$39.7Kn=3 of 35,235
May 202544≈$37.2Kn=4 of 47,125
Apr 202522≈$4.8Mn=2 of 29,758
Mar 202544≈$1.3Kn=4 of 45,809
Feb 202520n=0 of 04,713
Jan 202554≈$6.2Kn=4 of 46,578
Dec 202466≈$3.1Kn=6 of 67,318
Nov 202444≈$29.3Kn=4 of 48,525
Oct 202411≈$13.6Kn=1 of 15,527

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