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Steam tag trend

Interactive Fiction Steady

Releases, reviews written and modeled launch revenue for Interactive Fiction on Steam, month by month (6,460 games with an estimate carry the tag).

Reviews written

+9%

128,261 in Jul–Sep 2026 vs 117,453 in Jul–Sep 2025

Paid releases

+54%

356 vs 231, same months (of 415 and 276 in all)

Upcoming games

3,482

median 27 followers (3,475 with a count); their total followers +5% in 30 days, over 125 games read at both ends (the largest weigh most)

Top contributor to the growth: Shift At Midnight, 10,996 reviews in Jul–Sep 2026 against 0 a year earlier — 100% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 3,977 paid Interactive Fiction games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 2 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Interactive Fiction games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Interactive Fiction's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 2026128111not yet31,007
Aug 2026151133not yet46,694
Jul 2026136112not yet50,560
Jun 2026127103≈$971n=84 of 10340,091
May 20269982≈$1.5Kn=70 of 8232,459
Apr 2026116100≈$2.2Kn=86 of 10040,075
Mar 2026121101≈$1.2Kn=86 of 10138,694
Feb 202610484≈$672n=67 of 8436,628
Jan 20268877≈$1.7Kn=65 of 7743,423
Dec 20259575≈$1.1Kn=59 of 7548,987
Nov 2025127105≈$1.5Kn=88 of 10551,711
Oct 2025125113≈$1.4Kn=89 of 11337,518
Sep 20259483≈$2.5Kn=72 of 8341,699
Aug 20258169≈$2Kn=58 of 6931,060
Jul 202510179≈$2.1Kn=66 of 7944,694
Jun 20259974≈$1.4Kn=56 of 7465,378
May 20259475≈$1.1Kn=66 of 7525,506
Apr 202510279≈$2Kn=68 of 7926,843
Mar 20259783≈$922n=73 of 8336,987
Feb 20258974≈$2.3Kn=56 of 7425,497
Jan 20257666≈$1.9Kn=59 of 6635,692
Dec 20248569≈$1.8Kn=63 of 6936,098
Nov 202410985≈$1.1Kn=72 of 8533,444
Oct 202411289≈$1.8Kn=76 of 8928,236

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