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Steam tag trend

Immersive Sim Steady

Releases, reviews written and modeled launch revenue for Immersive Sim on Steam, month by month (6,726 games with an estimate carry the tag).

Reviews written

+41%

435,298 in Jul–Sep 2026 vs 308,808 in Jul–Sep 2025

Paid releases

+90%

567 vs 298, same months (of 610 and 354 in all)

Upcoming games

4,493

median 34 followers (4,480 with a count); their total followers +7% in 30 days, over 246 games read at both ends (the largest weigh most)

Top contributor to the growth: Big Walk, 36,524 reviews in Jul–Sep 2026 against 0 a year earlier — 29% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 4,625 paid Immersive Sim games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Immersive Sim games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Immersive Sim's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 2026226216not yet143,715
Aug 2026193175not yet160,451
Jul 2026191176not yet131,132
Jun 2026160150≈$2.7Kn=130 of 150146,245
May 2026137120≈$3.4Kn=106 of 120136,292
Apr 2026142127≈$16.3Kn=107 of 127109,450
Mar 2026169151≈$3.2Kn=129 of 151118,445
Feb 2026126109≈$2.7Kn=91 of 109108,568
Jan 20269181≈$4.7Kn=74 of 81146,952
Dec 202510995≈$4.9Kn=82 of 95135,112
Nov 2025154140≈$3.5Kn=118 of 140172,899
Oct 2025131111≈$2.3Kn=94 of 111106,897
Sep 202510389≈$5.3Kn=80 of 8992,256
Aug 202511696≈$2.6Kn=89 of 9695,573
Jul 2025135113≈$1.4Kn=90 of 113120,979
Jun 20259986≈$1.8Kn=72 of 8690,534
May 2025119104≈$3.4Kn=95 of 104119,593
Apr 2025129115≈$4.8Kn=101 of 11587,798
Mar 202511597≈$3.7Kn=85 of 97114,239
Feb 20259377≈$2.1Kn=64 of 7783,169
Jan 20259684≈$2.1Kn=78 of 84116,198
Dec 202410794≈$2Kn=82 of 94148,665
Nov 202411197≈$2.7Kn=85 of 97200,819
Oct 2024121106≈$6.1Kn=92 of 10693,045

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