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Steam tag trend

Immersive Cooling

Releases, reviews written and modeled launch revenue for Immersive on Steam, month by month (677 games with an estimate carry the tag).

Reviews written

−28%

39,323 in Jul–Sep 2026 vs 54,816 in Jul–Sep 2025

Paid releases

−7%

38 vs 41, same months (of 42 and 45 in all)

Upcoming games

419

median 28 followers (419 with a count); their total followers +1% in 30 days, over 32 games read at both ends (the largest weigh most)

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 498 paid Immersive games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Immersive games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Immersive's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20261514not yet11,095
Aug 20261815not yet13,462
Jul 202699not yet14,766
Jun 202695≈$26Kn=4 of 514,630
May 202688≈$1.7Kn=8 of 813,514
Apr 202687≈$3.6Kn=7 of 713,146
Mar 202688≈$1.3Kn=7 of 815,488
Feb 20261210≈$5.5Kn=8 of 1019,083
Jan 20261313≈$3.8Kn=10 of 1331,221
Dec 2025118≈$15.7Kn=6 of 820,794
Nov 20251515≈$3.4Kn=13 of 1541,063
Oct 202597≈$1.7Kn=6 of 79,823
Sep 20251514≈$2.5Kn=10 of 1412,508
Aug 20251714≈$3.4Kn=13 of 1425,971
Jul 20251313≈$4.9Kn=11 of 1316,337
Jun 2025129≈$2Kn=5 of 931,886
May 2025139≈$814n=9 of 915,107
Apr 20251313≈$3.5Kn=12 of 1312,281
Mar 2025109≈$1.5Kn=6 of 921,811
Feb 202554≈$118n=4 of 456,917
Jan 202599≈$1.9Kn=9 of 97,278
Dec 202485≈$2.7Kn=4 of 59,445
Nov 202476≈$366n=5 of 67,403
Oct 2024109≈$3.9Kn=9 of 95,040

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