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Steam tag trend

Hacking Too few

Releases, reviews written and modeled launch revenue for Hacking on Steam, month by month (698 games with an estimate carry the tag).

Reviews written

+63%

30,497 in Jul–Sep 2026 vs 18,764 in Jul–Sep 2025

Paid releases

+200%

69 vs 23, same months (of 75 and 23 in all)

Upcoming games

446

median 25 followers (443 with a count); their total followers +4% in 30 days, over 15 games read at both ends (the largest weigh most)

Top contributor to the growth: Watch_Dogs® 2, 10,239 reviews in Jul–Sep 2026 against 2,753 a year earlier — 64% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 483 paid Hacking games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Hacking games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Hacking's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20262421not yet7,870
Aug 20262625not yet8,680
Jul 20262523not yet13,947
Jun 202688≈$418n=6 of 86,856
May 20261313≈$1.3Kn=8 of 1312,364
Apr 20261412≈$6.2Kn=9 of 1227,310
Mar 20261814≈$603n=10 of 146,066
Feb 202653≈$2.5Kn=3 of 34,301
Jan 2026118≈$1.3Kn=8 of 86,821
Dec 2025108≈$5.5Kn=6 of 86,768
Nov 20251515≈$3.1Kn=13 of 157,975
Oct 20251210≈$2.3Kn=9 of 106,291
Sep 202588≈$2.9Kn=6 of 85,234
Aug 202588≈$273n=7 of 85,385
Jul 202577≈$1.6Kn=6 of 78,145
Jun 202577≈$18.2Kn=6 of 75,858
May 202577≈$4.2Kn=7 of 74,945
Apr 202587≈$601n=7 of 75,287
Mar 202575≈$25.5Kn=4 of 57,694
Feb 202566≈$590.5Kn=2 of 66,992
Jan 202587≈$21.7Kn=7 of 78,825
Dec 202433≈$545n=3 of 37,966
Nov 20241511≈$6.3Kn=9 of 118,663
Oct 202443≈$209n=2 of 38,946

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