Steam tag trend
Funny Steady
Releases, reviews written and modeled launch revenue for Funny on Steam, month by month (16,147 games with an estimate carry the tag).
Reviews written
+24%
905,141 in Jul–Sep 2026 vs 732,054 in Jul–Sep 2025
Paid releases
+73%
988 vs 571, same months (of 1,105 and 666 in all)
Upcoming games
7,991
median 18 followers (7,982 with a count); their total followers +10% in 30 days, over 372 games read at both ends (the largest weigh most)
Top contributor to the growth: MECCHA CHAMELEON, 44,083 reviews in Jul–Sep 2026 against 0 a year earlier — 25% of the tag's increase.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 10,944 paid Funny games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 3 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Funny games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Funny's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 395 | 357 | not yet | 257,533 |
| Aug 2026 | 377 | 342 | not yet | 291,078 |
| Jul 2026 | 333 | 289 | not yet | 356,530 |
| Jun 2026 | 275 | 231 | ≈$816n=180 of 231 | 337,870 |
| May 2026 | 251 | 214 | ≈$1.8Kn=178 of 214 | 321,642 |
| Apr 2026 | 283 | 254 | ≈$1.8Kn=208 of 254 | 267,157 |
| Mar 2026 | 315 | 281 | ≈$1.1Kn=231 of 281 | 289,014 |
| Feb 2026 | 227 | 196 | ≈$1.2Kn=156 of 196 | 269,329 |
| Jan 2026 | 189 | 159 | ≈$1.2Kn=135 of 159 | 304,759 |
| Dec 2025 | 233 | 203 | ≈$1.1Kn=165 of 203 | 329,911 |
| Nov 2025 | 299 | 272 | ≈$1.2Kn=226 of 272 | 516,336 |
| Oct 2025 | 257 | 233 | ≈$1.7Kn=183 of 233 | 308,289 |
| Sep 2025 | 209 | 181 | ≈$2Kn=139 of 181 | 235,414 |
| Aug 2025 | 226 | 193 | ≈$1.4Kn=152 of 193 | 218,684 |
| Jul 2025 | 231 | 197 | ≈$1.1Kn=156 of 197 | 277,956 |
| Jun 2025 | 215 | 179 | ≈$746n=148 of 179 | 299,786 |
| May 2025 | 201 | 160 | ≈$1.3Kn=134 of 160 | 223,425 |
| Apr 2025 | 245 | 213 | ≈$1.4Kn=167 of 213 | 259,396 |
| Mar 2025 | 257 | 217 | ≈$1.3Kn=175 of 217 | 377,749 |
| Feb 2025 | 184 | 147 | ≈$799n=116 of 147 | 224,694 |
| Jan 2025 | 170 | 134 | ≈$1.1Kn=116 of 134 | 275,525 |
| Dec 2024 | 214 | 175 | ≈$986n=126 of 175 | 321,252 |
| Nov 2024 | 223 | 192 | ≈$1.4Kn=149 of 192 | 280,650 |
| Oct 2024 | 231 | 192 | ≈$1.2Kn=167 of 192 | 212,154 |