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Steam tag trend

Faith Steady

Releases, reviews written and modeled launch revenue for Faith on Steam, month by month (696 games with an estimate carry the tag).

Reviews written

+73%

17,164 in Jul–Sep 2026 vs 9,940 in Jul–Sep 2025

Paid releases

−9%

31 vs 34, same months (of 33 and 43 in all)

Upcoming games

337

median 19 followers (336 with a count); their total followers +1% in 30 days, over 8 games read at both ends (the largest weigh most)

Top contributor to the growth: Touhou Koumakyou: New Classic - the Embodiment of Scarlet Devil, 4,343 reviews in Jul–Sep 2026 against 0 a year earlier — 60% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 487 paid Faith games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Faith games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Faith's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20261110not yet7,779
Aug 20261514not yet5,166
Jul 202677not yet4,219
Jun 202687≈$94.8Kn=6 of 75,628
May 202677≈$876n=4 of 72,925
Apr 20261714≈$4.2Kn=12 of 144,740
Mar 202699≈$3.9Kn=8 of 95,296
Feb 202632≈$8.3Kn=2 of 24,753
Jan 20261713≈$468n=12 of 135,617
Dec 2025109≈$814n=7 of 93,804
Nov 20251010≈$4.8Kn=8 of 104,057
Oct 20251916≈$6.2Kn=12 of 164,924
Sep 20251515≈$2.3Kn=12 of 153,776
Aug 20251813≈$1.1Kn=10 of 133,061
Jul 2025106≈$2.1Kn=4 of 63,103
Jun 20251210≈$489n=8 of 102,473
May 202575≈$1.8Kn=4 of 52,648
Apr 202577≈$145n=7 of 72,658
Mar 2025118≈$336n=5 of 82,995
Feb 2025109≈$735n=8 of 92,875
Jan 20251110≈$630n=8 of 103,752
Dec 2024107≈$884n=7 of 75,048
Nov 202487≈$5Kn=5 of 75,474
Oct 20241312≈$3.2Kn=6 of 123,100

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