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Steam tag trend

Competitive Too few

Releases, reviews written and modeled launch revenue for Competitive on Steam, month by month (1,382 games with an estimate carry the tag).

Reviews written

+44%

134,247 in Jul–Sep 2026 vs 93,411 in Jul–Sep 2025

Paid releases

+134%

68 vs 29, same months (of 86 and 38 in all)

Upcoming games

558

median 27 followers (554 with a count); their total followers +6% in 30 days, over 37 games read at both ends (the largest weigh most)

Top contributor to the growth: Hearts of Iron IV, 47,995 reviews in Jul–Sep 2026 against 7,690 a year earlier — 99% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 930 paid Competitive games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Competitive games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Competitive's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20262116not yet63,422
Aug 20263324not yet27,529
Jul 20263228not yet43,296
Jun 20262818≈$7.7Kn=13 of 1839,556
May 20261812≈$3.8Kn=8 of 1230,089
Apr 20261813≈$1.3Kn=11 of 1335,618
Mar 20261917≈$814n=11 of 1734,739
Feb 2026129≈$15.7Kn=8 of 926,802
Jan 20261311≈$763n=8 of 1136,220
Dec 202586≈$1.2Kn=6 of 640,183
Nov 20252218≈$1.3Kn=15 of 1848,211
Oct 2025117≈$2Kn=6 of 734,494
Sep 2025129≈$4.4Kn=7 of 929,627
Aug 2025139≈$3.8Kn=8 of 928,857
Jul 20251311≈$2.2Kn=9 of 1134,927
Jun 2025158≈$3.9Kn=7 of 836,250
May 202573≈$10.3Kn=3 of 331,760
Apr 20251211≈$3.7Kn=10 of 1132,194
Mar 2025129≈$1.5Kn=8 of 938,479
Feb 2025107≈$846n=5 of 732,885
Jan 202552≈$250n=2 of 239,487
Dec 202463≈$4.5Kn=3 of 348,860
Nov 20241411≈$9.3Kn=6 of 1152,390
Oct 202497≈$2Kn=7 of 769,412

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