Steam tag trend
Combat Steady
Releases, reviews written and modeled launch revenue for Combat on Steam, month by month (13,707 games with an estimate carry the tag).
Reviews written
+31%
728,940 in Jul–Sep 2026 vs 555,990 in Jul–Sep 2025
Paid releases
+75%
1,081 vs 617, same months (of 1,240 and 771 in all)
Upcoming games
11,444
median 19 followers (11,422 with a count); their total followers +4% in 30 days, over 343 games read at both ends (the largest weigh most)
Top contributor to the growth: WARDOGS, 88,285 reviews in Jul–Sep 2026 against 0 a year earlier — 51% of the tag's increase.
We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.
Reviews written are summed over 8,358 paid Combat games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 3 more, last read before that, are left out of every month alike (we re-read a game about once a week).
Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.
Releases
Combat games that first went on sale each month (tracked Steam games).
Reviews written
Steam reviews posted each month on Combat's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.
Median revenue of the month's releases, 3 months in
Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.
Modeled estimate, not reported sales
Month by month
| Month | Releases | Paid | Median revenue, 3 mo | Reviews written |
|---|---|---|---|---|
| Sep 2026 | 406 | 368 | not yet | 289,578 |
| Aug 2026 | 449 | 382 | not yet | 228,860 |
| Jul 2026 | 385 | 331 | not yet | 210,502 |
| Jun 2026 | 306 | 257 | ≈$406n=183 of 257 | 188,137 |
| May 2026 | 249 | 191 | ≈$777n=135 of 191 | 193,001 |
| Apr 2026 | 312 | 262 | ≈$1Kn=200 of 262 | 245,256 |
| Mar 2026 | 349 | 286 | ≈$845n=221 of 286 | 232,300 |
| Feb 2026 | 258 | 212 | ≈$720n=158 of 212 | 174,255 |
| Jan 2026 | 215 | 179 | ≈$944n=144 of 179 | 228,684 |
| Dec 2025 | 240 | 205 | ≈$902n=145 of 205 | 216,907 |
| Nov 2025 | 286 | 255 | ≈$1.2Kn=204 of 255 | 354,362 |
| Oct 2025 | 284 | 239 | ≈$1.2Kn=173 of 239 | 370,022 |
| Sep 2025 | 234 | 187 | ≈$1.4Kn=139 of 187 | 163,726 |
| Aug 2025 | 262 | 214 | ≈$1.8Kn=162 of 214 | 157,688 |
| Jul 2025 | 275 | 216 | ≈$1.3Kn=154 of 216 | 234,576 |
| Jun 2025 | 273 | 209 | ≈$909n=156 of 209 | 158,035 |
| May 2025 | 212 | 170 | ≈$1.8Kn=139 of 170 | 132,812 |
| Apr 2025 | 260 | 205 | ≈$1.5Kn=159 of 205 | 125,089 |
| Mar 2025 | 249 | 200 | ≈$941n=149 of 200 | 160,662 |
| Feb 2025 | 165 | 132 | ≈$715n=100 of 132 | 166,073 |
| Jan 2025 | 205 | 171 | ≈$875n=133 of 171 | 153,230 |
| Dec 2024 | 238 | 198 | ≈$617n=142 of 198 | 204,229 |
| Nov 2024 | 247 | 207 | ≈$1.3Kn=150 of 207 | 214,760 |
| Oct 2024 | 210 | 165 | ≈$1.1Kn=130 of 165 | 163,432 |