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Steam tag trend

Cartoony Steady

Releases, reviews written and modeled launch revenue for Cartoony on Steam, month by month (10,506 games with an estimate carry the tag).

Reviews written

+55%

226,452 in Jul–Sep 2026 vs 146,546 in Jul–Sep 2025

Paid releases

+54%

636 vs 412, same months (of 732 and 497 in all)

Upcoming games

5,579

median 17 followers (5,568 with a count); their total followers +12% in 30 days, over 224 games read at both ends (the largest weigh most)

Top contributor to the growth: How to Fish, 64,663 reviews in Jul–Sep 2026 against 0 a year earlier — 81% of the tag's increase. More than 50% of the growth is one game, so the tag is not called Rising.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 6,546 paid Cartoony games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 1 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Cartoony games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Cartoony's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 2026265230not yet71,165
Aug 2026247219not yet94,204
Jul 2026220187not yet61,083
Jun 2026164138≈$601n=103 of 13856,382
May 2026182141≈$648n=114 of 14146,986
Apr 2026220199≈$1.4Kn=156 of 19956,706
Mar 2026226194≈$601n=159 of 19471,378
Feb 2026149124≈$1.2Kn=88 of 12473,027
Jan 2026146128≈$537n=102 of 12855,207
Dec 2025179142≈$601n=103 of 14253,344
Nov 2025196173≈$1.2Kn=141 of 17367,841
Oct 2025199177≈$1.2Kn=139 of 17743,342
Sep 2025153133≈$1.8Kn=99 of 13337,709
Aug 2025155125≈$705n=93 of 12546,138
Jul 2025189154≈$739n=118 of 15462,699
Jun 2025177143≈$773n=114 of 14345,953
May 2025145110≈$782n=87 of 11036,742
Apr 2025171141≈$676n=107 of 14137,345
Mar 2025196163≈$750n=130 of 16353,557
Feb 2025127104≈$488n=77 of 10437,023
Jan 2025161131≈$364n=105 of 13144,794
Dec 2024164125≈$817n=90 of 12556,379
Nov 2024191159≈$829n=120 of 15952,490
Oct 2024184143≈$461n=123 of 14339,851

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