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Steam tag trend

Artificial Intelligence Steady

Releases, reviews written and modeled launch revenue for Artificial Intelligence on Steam, month by month (2,866 games with an estimate carry the tag).

Reviews written

+115%

149,131 in Jul–Sep 2026 vs 69,261 in Jul–Sep 2025

Paid releases

+237%

229 vs 68, same months (of 264 and 88 in all)

Upcoming games

1,435

median 20 followers (1,428 with a count); their total followers +4% in 30 days, over 62 games read at both ends (the largest weigh most)

Top contributor to the growth: Battlefield™ 6, 18,188 reviews in Jul–Sep 2026 against 0 a year earlier — 23% of the tag's increase.

We compare the last 3 complete months with the same 3 months a year earlier, which takes out the season. Reviews are counted on the tag’s paid games only (free-to-play games have no monthly review history with us), so releases are counted the same way: paid releases. A tag needs at least 30 paid releases and 1,000 reviews in both periods, and no more than 50% of its releases in the two years free to play; otherwise it is “too few”. Rising: review volume up 20% or more, by at least as much as paid releases, and no more than 50% of that growth from a single game. Cooling: review volume down 20% or more. Anything else: Steady.

Reviews written are summed over 1,470 paid Artificial Intelligence games whose review history we re-read on or after Oct 1, 2026, so their last complete month is whole; 0 more, last read before that, are left out of every month alike (we re-read a game about once a week).

Our follower history starts Jul 13, 2026, so the 30-day change has nothing older to compare with. A game carries many tags and counts in each. Correlation only: a trend describes the past, it does not forecast.

Releases

Artificial Intelligence games that first went on sale each month (tracked Steam games).

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Reviews written

Steam reviews posted each month on Artificial Intelligence's paid games of any age — the demand side. Free-to-play games have no monthly review history with us, so they are not counted.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/267/268/269/26

Median revenue of the month's releases, 3 months in

Modeled: each paid release's estimated revenue at the last month boundary on or before 3 months after it first sold (2–3 months of sales), median per month, over the month's paid releases. Releases with no review yet have no history and are left out, so this is the median of reviewed launches and runs above a typical launch; each month shows its n of the paid releases. Through Jun 2026; younger months are not 3 months old yet.

10/2411/2412/241/252/253/254/255/256/257/258/259/2510/2511/2512/251/262/263/264/265/266/26

Modeled estimate, not reported sales

Month by month

MonthReleasesPaidMedian revenue, 3 moReviews written
Sep 20268979not yet47,573
Aug 20269280not yet48,736
Jul 20268370not yet52,822
Jun 20266756≈$819n=37 of 5645,174
May 20266856≈$1.8Kn=42 of 5656,084
Apr 20265850≈$5Kn=39 of 5094,592
Mar 20264842≈$1Kn=30 of 4296,360
Feb 20264540≈$1.4Kn=35 of 4027,800
Jan 20264640≈$1.9Kn=32 of 4039,586
Dec 20253327≈$2.7Kn=17 of 2750,570
Nov 20253229≈$5Kn=23 of 29118,774
Oct 20254030≈$1Kn=22 of 30199,277
Sep 20252924≈$1.1Kn=13 of 2415,552
Aug 20253222≈$2.1Kn=17 of 2220,116
Jul 20252722≈$606n=16 of 2233,593
Jun 20253429≈$462n=22 of 2942,238
May 20253125≈$602n=21 of 2565,000
Apr 20252823≈$5.4Kn=17 of 2332,708
Mar 20253027≈$1.3Kn=23 of 2712,396
Feb 20252824≈$1.2Kn=18 of 2413,248
Jan 20253631≈$1.9Kn=23 of 3123,677
Dec 20243421≈$1Kn=15 of 2118,392
Nov 20244232≈$611n=24 of 3214,066
Oct 20243425≈$1.1Kn=18 of 2514,702

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