
Zomwick is a unique non-violent 3D tower defense game where the objective is to outlast enemies by using tactics and upgrades instead of using lethal brute force. It's addictive, challenging, and requires resourcefulness to survive.With free content updates, it's a must-play for TD fans.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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TD + unique + challenging = A new approach to TD. Place different traps and obstacles to keep the zombie from reaching the end until the timer runs out. As the towers upgrade, so do the zombies. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
I hope you enjoy the game as I do working on it. It Ain't much but It's an honest game ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠔⠒⠒⠒⠒⠤⢤⣀⠀⠀⠀⠀⠀⠀⢀⣀⣀⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠞⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢢⣀⡤⠖⠋⠉⠀⠀⠀⠀⠀⠉⠳⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠀⠀⢹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣆⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠃⠀⠀⠀⢀⡠⠔⠊⠉⠀⠀⠀⠀⠈⠙⠲⢼⡤⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠲⠼⣄⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡴⠁⠀⠀⠀⠐⠉⠀⠀⠀⠀⠀⠀⣀⣠⠤⠄⠀⠀⠹⢤⣀⡀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠠⠽⣶⣄⡀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⡜⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡯⠇⠀⠀⠀⠀⠀⠀⠀⠠⢷⣀⡀⠤⠄⠀⠀⠀⠀⠀⠒⠒⠤⢭⣷⡄⠀ ⠀⠀⠀⠀⠀⠀⣠⠚⢹⠁⠀⠀⠀⠀⠀⠀⣀⣤⣾⠽⠛⠉⠀⠀⠀⣀⣀⣤⡤⠤⠤⠤⠤⣿⠀⣀⣠⠤⠤⢶⣶⣶⣶⣶⠒⠲⠯⣿⣦ ⠀⠀⠀⠀⠀⡜⠁⠀⡏⠀⠀⠀⠀⠀⠀⠘⠧⢤⣤⡤⠤⠤⠔⢚⣿⡟⣿⡿⣿⣦⡀⠀⠀⡼⠋⠁⠀⠀⢠⣿⣻⡿⠛⢿⣷⡀⠀⢈⡇ ⠀⠀⠀⠀⡼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢬⣑⠲⢤⣀⣾⣿⣛⣿⣀⣸⣿⣧⣠⣾⠷⠤⠄⣀⣀⣿⣿⣿⣿⣶⡿⠿⢷⣶⠟⠀ ⠀⠀⠀⣰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠒⠦⠬⠭⠭⠭⠍⠭⠓⣶⠞⠁⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⢀⡴⠋⠀⠀⠀ ⠀⠀⣰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠖⠋⠁⠀⠀⠀⠈⠙⠲⡖⠀⠀⠀⠘⢏⠁⠀⠀⠀⠀⠀ ⠀⣰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠳⣄⠀⠀⠀⠀ ⢰⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡆⠀⠀⠀ ⠘⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡤⠴⠒⠒⠒⠒⠶⠤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣸⣆⠀⠀ ⠀⢷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠋⠀⢠⠤⠤⠤⠤⠤⢤⣀⣉⠉⠙⠓⠒⠒⠒⠒⠦⠤⠤⠶⠒⠒⠒⠒⠚⠋⢉⣰⠟⠀⠀ ⠀⠈⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡀⠀⠙⠦⣤⣤⣤⣤⣤⣄⣀⡀⠀⠉⠙⠓⠒⠒⠶⠶⠤⠤⠤⠤⠤⠤⠤⠶⠖⠒⢻⡏⠀⠀⠀⠀ ⠀⠀⠈⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠓⠒⠒⠒⠶⠦⠤⠤⠤⠤⠤⠤⠤⠤⢤⣤⠖⠋⠀⠀⠀⠀⠀ ⠀⠀⠀⣶⠛⠷⣄⠀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠚⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡇⢸⠀⠈⠓⠦⣬⣉⡉⠓⠒⠦⠤⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡠⠴⠒⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡇⢸⠀⠀⠀⠀⠀⠀⠉⠙⠓⠲⠦⠤⣤⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⠶⠛⠓⠦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠙⠛⠛⠛⠛⠛⠛⠉⠉⠁⠀⠀⠀⠀⠀⠈⠙⢦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣧⣤⣄⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣀⣄⣀⣹⣦⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀
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çok iyi bir strateji oyunu modellemelerde harika
The game play feels new and there are some innovative elements to it. All in all it's a fun game worth the money. positives: [list] [*]unique/experimental game mechanics [*]very nice camera animations [*]nice use of post processing effects [*]attention to detail is high and stuff mostly seems to be actually modeled for this game, not just taken from some asset store. Kudos for that. Also nice how there's little stoppers on the moving-tower-block thing. Really cool little detail. [*]feels good to get the guy locked down with taser/slowing towers [/list] things that could be improved IMO: [list] [*]wiggly canon. Like, why are you wiggling? Let me shoot that guy already. At first I thought the wiggling causes me to miss sometimes, which - to my relieve - wasn't the case. Less wiggle would be better IMO. [*]guy moving lanes randomly causing you to miss shots. I know this is part of the game play and this is what makes the game challenging. I just don't like the randomness of it. If there's a pattern I couldn't find it. Guy goes up at some random time causing your slowly moving bullet to miss. Argh! It's a bit frustrating at times to be honest. Couldn't there be some indicator that the guy is about to move? Maybe a small arrow telling me that the dude is about to go left? I'm not even sure my suggestion is a good one. That's the thing with ideas isn't it. They're just ideas. You need to test them and see if they feel right. All I can say for certain is that the element of randomly changing lanes has something frustrating to it (I wish it was more of a skill based kind of thing to be able to hit the guy, not luck based). [*]the wind tower. I hate it. I never felt like using it helped me much. I know, I know, it's good for preventing the guy from hitting the fast-blocks. But I'm trying to hit this guy with my super slow cannon here. And having the guy move because of this wind tower isn't helping me in that regard. Also, sometimes the dude is immune to the wind? like... why? How can I tell when he is and is not immune to wind? [*]too many icons and no tooltips at all. I get that this way it's easier to localize (ha! No Text at all!), but this is too much. I have no idea what those gauges at the bottom are trying to tell me. There's a green gauge popping up later in the game. It looks like a special ability kind of thing? So I click it and 3 more icons pop up. I'm trying to keep this guy from advancing and simultaneously I have to figure out what all those icons are trying to tell me. I click one and the gauge is lower now, so I guess I used it up but nothing happens? Now, finally, while writing this I am thinking maybe it is to reload the towers? Could that be it? I don't know. Also the gauges on the right are a mystery to me. I thought they're the dudes life, but that doesn't seem to be it. What are they? [*]canon laser sequence. I took me way too long to figure out that I'm supposed to be using the laser to unblock tower-positions instead of trying to shoot the guy. That's on me maybe. But there could be some sorta arrow, right? [/list] Edit: I played a little more. I got used to the guy moving lanes randomly. There's some pattern to it after all, he won't change lanes immediately after changing lanes for example. So all good here. It's quite challanging. Currently stuck in level 20. I still don't know what the buttons above the green gauge do. But I'm having fun. Good BGM/sound effects!
Wot?
免费,但无聊
О чём игра: ZomWick — 3D‑игра в жанре tower defense с акцентом на тактику и прокачку. Задача игрока — выживать под натиском врагов, продумывая расстановку башен и взаимодействие элементов ландшафта. Есть редактор уровней и регулярные бесплатные обновления контента. Плюсы: необычная механика без упора на насилие; сочетание стимпанка, научной фантастики и милых визуальных элементов; поддержка русского языка; редактор уровней; регулярные бесплатные обновления; подходит для всей семьи. Минусы: только одиночный режим (нет мультиплеера); некоторые игровые элементы могут показаться случайными и непредсказуемыми (например, перемещение врагов между линиями); относительно невысокое разнообразие контента на старте. Итог: ZomWick предлагает свежий взгляд на жанр tower defense — подойдёт любителям стратегий и казуальных тактических игр, особенно тем, кто ценит нестандартные подходы и милый визуальный стиль.
Zomwick's a decent intro to tower defence games for kids. Only short and lacks variety but the core concept is interesting and there are some experimental/unusual mechanics which I did enjoy. ZomWick's like a Tapper game but with only 1 bad guy, although the floor has boosts and you can install temporary turrets. Needs more variety. It's interesting but easy & slow moving. Kid friendly. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
Oyun klasik kule savunma oyunlarına göre oldukça farklı mekanikleri barındırıyor. Bölümler ilerledikçe fazlar ve ekstra zorluk da artıyor. Kafa dağıtmak için birebir, bunu kule savunma tarzı oyunlardan hoşlanmayan birisi olarak söylüyorum. Başarılı buldum, fiyatı da uygun.
Oyun klasik kule savunma oyunlarına göre oldukça farklı mekanikleri barındırıyor. Bölümler ilerledikçe fazlar ve ekstra zorluk da artıyor. Kafa dağıtmak için birebir, bunu kule savunma tarzı oyunlardan hoşlanmayan birisi olarak söylüyorum. Başarılı buldum, fiyatı da uygun