
When you are holed up alone in a room for 100 days, your food and strength are running out. Outside the corridor, the Walking Dead are walking around. From time to time, there are screams of pain and terror. If there is a future at the end of the world, what will you do on the 101st day?
Modeled estimate, not a reported figure. How we estimate →
Media

About
"Zombies Everywhere" is a game of escape from the chamber of secrets in the background of the end of the world.
The story takes place on the 101st day after the zombie virus broke out and you were trapped in a room of a building.
Six professions, servant, boxer, nurse, police, athlete and fireman, have been opened to trigger different scenarios and choices.
Each profession can choose gender, male or female. New player comes on stage with different props.
There are specific keys of every safe and every room. They may be hidden in garbage cans, toilet cisterns, flower pots, or even zombies.
Simplified battle judgment based on the rules of Dungeons & Dragons, one second decides the outcome.
Sell 3,000 copies or get 50 positive reviews. Develop a sequel story.
Official QQ communication group: 582118652
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
主角如何摆脱丧尸的追击,找到关键物品,活到最后,游戏很耐玩,去摸索通关。
这个游戏比我jb还短
游戏20分钟左右,但价格6元。剧情就是套出大楼,找钥匙,打僵尸,开门找食物,继续找下一个钥匙。不推荐入1块还可以接受。
内容稀少,单调。多的还是消费者自己看吧
很棒的游戏,更棒的是居然可以在手机上玩赞赞赞。
没想到在2023年还能玩到这么优秀的像素风游戏
还可以。
1块1入手,流程本来就很短,探索乐趣大概持续了1个小时左右,通关一次之后,基本就知道每个角色可以跳过哪些步骤了,没有重复通关的意义。 然而我还是通了两个角色,却没有跳成就,生气=3=
已经通关,然后就没什么重玩价值了。 还可以的小品作,打折还行,原价略亏。
可以修复下成就系统吗,我是成就党。《游戏还可以的加油哦》
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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