
Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the early days of society's collapse?
Modeled estimate, not a reported figure. How we estimate →
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Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive?
Zombie Exodus: Safe Haven is a series of thrilling interactive survival-horror novels by Jim Dattilo, where your choices control the story. It's entirely text-based—without animation or sound effects—and fueled by the vast, unstoppable power of your imagination.
Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice.
Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Explore the changes to society at the start of the pandemic. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse.
With three brand new chapters and another 310,000 words, "Zombie Exodus: Safe Haven" is now more than than 900,000 in total! That's more than 72,000 each time you play. Given the number of paths from beginning to end, you can have a unique story every time and still never see all there is in "Zombie Exodus: Safe Haven!"
The Zombie Exodus: Safe Haven series will continue with future stories in new locations in the coming years.
Play as male or female, gay, straight, bi, or asexual.
Nineteen backgrounds/professions including Soldier, Teenager, Professional Wrestler, Bank Robber, and Doctor. Or create your own custom class.
Choose your skill levels in eighteen different apocalyptic skills such as Stealth, Ranged Weapons, Scavenging, and Survival. Level up your skills after each chapter and choose from hobbies to round out your character.
Select optional challenges for your survivor. Take care of a dependent child or a pet, or deal with a phobia, compulsion, addiction, or affliction.
Meet other survivors each with their own personalities, motivations, desires, and flaws. Even form romantic relationships with those you meet.
Enjoy 15 optional character portraits, drawn by various artists.
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fun game. I loved the story and characters. Everyone reacts realistically to a zombie apocalypse and i love how there is such a variety of characters which makes the game so fun to play. 10/10
The stories, and choices are amazing, even better than the first one!
very fun and cool and interesting
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome imersive game
Absolute banger!
I already played the Game on Smartphone and i loved it. Is there any chance that this game gets a translation in other languages? Would like to play the whole game in german cause of the mass of text. This would be very nice.
Y'all I am FIENDING for the next part of this story because ♥♥♥♥♥♥♥♥ is it great- I absolutely love the characters and the writing and UGH THIS IS SO FUN
I finished Part 4 of Zombie Exodus: Safe Haven, and at this point I am genuinely baffled by how little actual progress this story makes. The entire experience has collapsed into a painfully repetitive cycle: meet new people, loot supplies, kill zombies, leave, then do the exact same thing again in a slightly different location. That is not compelling storytelling. That is content padding. Part 4 doesn’t feel like a meaningful chapter. It feels like the story is stalling on purpose. Every time it seems like something important might finally happen, the game throws you back into another round of scavenging, zombie encounters, and disposable side characters. What makes this especially frustrating is that the parts that actually got me excited were the moments when the story finally seemed ready to move forward—entering a real Safe Haven and confronting the actual antagonist. That was the material worth building toward. That was the part that felt like the main story finally had some direction. But instead of developing any of that in a satisfying way, the game just stops and throws you right back into more repetitive scavenging. So now I’m left wondering what exactly the author thinks all this repetition is supposed to accomplish. If the main plot is finally within reach, why keep burying it under endless filler? That would already be bad enough, but what makes it worse is that the story still isn’t even over. After dragging players through this much repetition, the game apparently still needs another part to finish the plot. Instead of making me curious about Part 5, that just makes me want to stop here and never come back. A long-running narrative is supposed to build tension, deepen characters, and reward investment. This game mostly just stretches itself thinner and thinner. The longer it goes on, the more obvious it becomes that it has confused length with substance. By Part 4, the formula is completely exposed. The survival gameplay loop is no longer tense or immersive. It is mechanical. Predictable. Exhausting. I wasn’t excited to see what would happen next. I was just waiting for it to finally get somewhere. And that, to me, is the biggest failure here: boredom. Not frustration, not heartbreak, not suspense—boredom. A zombie survival story should not feel this lifeless. I have absolutely no desire to pay for Part 5. If Part 4 was supposed to make me eager for the finale, it failed completely. All it did was convince me that this series has overstayed its welcome and has very little left to say. At this stage, Zombie Exodus: Safe Haven no longer feels expansive. It feels bloated. It no longer feels immersive. It feels like a chore. And worst of all, it no longer feels worth continuing.
Saquen la parte 4 o me veré obligado a invadir Jerusalem
Add Harem, Force fail stat check that you would otherwise succeeded just in case you wanted certain route, and add a child route where you can be a kid nice see how other view and really think of you as child just trying to make it through.
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