
Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the early days of society's collapse?
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Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive?
Zombie Exodus: Safe Haven is a series of thrilling interactive survival-horror novels by Jim Dattilo, where your choices control the story. It's entirely text-based—without animation or sound effects—and fueled by the vast, unstoppable power of your imagination.
Customize a character using a variety of professions, backgrounds, special challenges, and skills to survive in a brutal and chaotic city as the Zeta virus spreads. Will you be an honorable soldier, searching through neighborhoods to aid survivors? Or will you be a ruthless bandit who loots and robs others for needed supplies? How about a paranoid hacker, psychopathic con artist, pragmatic scientist, or idealistic teenager? Dozens of options allow you to play the character of your choice.
Set in the Zombie Exodus world, the first part of Safe Haven focuses on the first few days of a viral outbreak which changes the infected into mindless zombies. Explore the changes to society at the start of the pandemic. Board your house, gather supplies, meet over a dozen other characters, and survive encounters with the living dead and even other survivors. Scavenge numerous locations, craft items, and use a variety of skills to survive the many challenges of the apocalypse.
With three brand new chapters and another 310,000 words, "Zombie Exodus: Safe Haven" is now more than than 900,000 in total! That's more than 72,000 each time you play. Given the number of paths from beginning to end, you can have a unique story every time and still never see all there is in "Zombie Exodus: Safe Haven!"
The Zombie Exodus: Safe Haven series will continue with future stories in new locations in the coming years.
Play as male or female, gay, straight, bi, or asexual.
Nineteen backgrounds/professions including Soldier, Teenager, Professional Wrestler, Bank Robber, and Doctor. Or create your own custom class.
Choose your skill levels in eighteen different apocalyptic skills such as Stealth, Ranged Weapons, Scavenging, and Survival. Level up your skills after each chapter and choose from hobbies to round out your character.
Select optional challenges for your survivor. Take care of a dependent child or a pet, or deal with a phobia, compulsion, addiction, or affliction.
Meet other survivors each with their own personalities, motivations, desires, and flaws. Even form romantic relationships with those you meet.
Enjoy 15 optional character portraits, drawn by various artists.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
蒽,故事本身的话其实还行,不推荐的点在于距离完结还要等很久。这部If首发是十年前,结果到现在也没完结,据说后续还有两大章在等着,想买本体的话建议点dlc里的part four评论区看看评价再说。 怎么说呢,就电子游戏发展到现在,其实有蛮多不错的打僵尸游戏了,喜欢基建和捡垃圾的话买个七日杀啊什么的也挺好,那些游戏还可以和朋友联机呢。纯想看末世人性挣扎的故事呢也可以选行尸走肉和最后生还者,不是特别好这口的话没必要抱着一部可能会烂尾的老古董If不放。一想到我其实手头有蛮多这种疑似需要等上十年才能看到结尾的大坑也有点轻微崩溃。
i love being evil
Keep in mind that as of February 10 2026, this game is not finished yet. That being said, it is already VERY replayable. Customizable difficulty, lots of characters, several extra background storylines among other things. ZESH is very game focused rather than story. Personally, I love it. However, my biggest issue with the game is the UI. Having all your items stuffed into 1 massive paragraph makes it hard to see if or how much of something I have. Also, when collecting items, picking up only 1 at a time when I can pick up over 50 items is slow and tedious, and I cannot remove an item that I picked up if I changed my mind. This game is not for everyone, as you will likely need to manage your resources and stats properly to do well. So if you just care about the story, then this game is not for you.
He is currently working on a free update for this game too with one extra chapter based on the roadmap! Great game and a great author !
[h1]GOOD, BUT COULD BE MUCH BETTER[/h1] [i]IMPORTANT: THIS GAME IS STILL UNFINISHED, SO MY REVIEW MAY CHANGE IN THE FUTURE AS MORE PARTS ARE RELEASED.[/i] Zombie Exodus: Safe Haven is an interactive text-based novel (or interactive fiction, if you prefer) set in a post-zombie-apocalypse world. It feels similar in vibe to early The Walking Dead, though the story is obviously very different. Personally, I like it - but I can understand why some people might find it boring. Compared to other games in the genre, Zombie Exodus is surprisingly long (as long as you buy all the parts), so I don’t really understand why some people say otherwise. As of now, the whole series is approaching 3 million words in total, which is seriously impressive. What’s also impressive is the number of choices available to you. The main plot always follows a similar path, but you can significantly change everything around it - that’s the game’s greatest strength. Want to be a good person, a villain, a diplomat, a murderer, or anything in between? You can! Is Zombie Exodus: Safe Haven an underrated masterpiece? Not really. [b]It’s a solid game that excels in some areas and falls short in others. What it does best, however, is capture the feeling of how interactive fiction should work[/b] - you’re not just following the story with minor variations. You actively shape the narrative through both major and minor decisions, while still having enough unique content to make each playthrough feel distinct. [b]Overall, I enjoyed Zombie Exodus: Safe Haven and can definitely recommend it.[/b] Just keep in mind that it’s an unfinished product, so if you’re not okay with waiting a few more years for future parts, you might want to hold off. [b]World[/b] The story takes place in a post–zombie-apocalypse USA - Colorado, to be exact. There’s nothing particularly unique about the setting: The Walking Dead-style zombies (with a few small twists), the government completely failing, and people often being worse than the zombies themselves. You know the drill. [b]Characters[/b] I have mixed feelings about the characters in Safe Haven. There are simply too many of them, which makes it hard to care about most. For every Rachel, Madison, Jillian, or Jaime, you get characters like Billie, Dante, Jude, Parker, or Sean. It gets even worse in Part 4, which dumps a lot of lore about random NPCs while people in your own group feel shallow as a puddle. If you’re here for romance, I’ve got both good and bad news. The good news is that some romance options are genuinely well-written and have a decent amount of content. The bad news is that others have so little content that it makes you wonder why they’re romanceable at all. I also really disliked the artificial "hard" limit of two love interests. It’s poorly implemented and leads to some very awkward situations. For example: [spoiler]I slept with Madison, kissed Jillian, and was interested in Bailey as my second option. Then the game gave me the option to swap romances. Suddenly, Bailey became my main romance, Jillian was second, and Madison was just... there. The game completely forgets everything you had with Madison just because she’s no longer marked as a love interest. She doesn’t even react if you kiss or flirt with someone else. Part 4 tries to address this with jealousy scenes, but in my opinion, it’s too little, too late.[/spoiler] [b]Part 1[/b] This is probably my favorite part. It essentially shows the very beginning of the zombie apocalypse in the USA, and it’s really enjoyable to experience it through your own character. There are plenty of customization options, different professions, and more - some of them even come with their own mini-storylines! Navigating the initial chaos is handled well, and you quickly learn what you need to do to survive. The main objective is to secure your home, but along the way you can also encounter other survivors and decide whether you want to help them or not. [b]Part 2[/b] Part 2 takes place just a few days after the outbreak begins. Overall, it’s nothing special (and it’s fairly short). The focus is mainly on building your camp, managing supplies, strengthening relationships, and going on your first larger scavenging missions. I’m not a fan of how this part starts - especially the [spoiler]fight with the zombie horde. The apocalypse has just begun, and we’re already dealing with a horde? It’s not a huge one, but still...[/spoiler] [b]Part 3[/b] [spoiler]We arrive at the junkyard and claim it as our new base.[/spoiler] This is also where the real action begins. We still spend a lot of time building up the base, managing supplies, and strengthening relationships, but this time we also finally start interacting with other survivor groups - and that’s where things get interesting. You can play as a cold, ruthless ♥♥♥♥♥♥♥♥♥♥♥♥ who kills everyone for their resources, be diplomatic and try to forge alliances, or mix both approaches. The game doesn’t try to tell you what’s right or wrong. Your decisions simply come with potential consequences later on. Overall, it’s a very strong Part, with plenty of branching choices and great interactions. [b]Part 4[/b] Easily the weakest Part. We learn about "important" things and do "important" things, but it almost always feels like filler content. Of course, some filler is necessary from time to time as setup for the future, but there’s simply too much of it here. The unnecessarily long dialogues with random survivors were especially painful. Sure, it makes sense to talk to them, but why do they need to tell us the entire history of their lives? You can spend literal minutes reading through uninteresting ♥♥♥♥♥♥♥♥. That time would be better spent developing key characters instead of padding. I also really disliked the [spoiler]wendigo scenes. It could be passed off as some strange zombie variant, but it still pulled me out of the experience. Why is it there? Is this supposed to be a supernatural element, or just an odd mutation?[/spoiler] There’s also finally a larger time skip in Chapter 17 (sixteen weeks), which was definitely needed in my opinion. It gives room for character growth within the group and shows more changes in the world around them. I know the author is aware of some of these issues and is working on improvements, but the ending of this Part was just awful. [spoiler]We learn about massive hordes moving across the region and eventually discover one of them, with the implication that it could reach our base soon... and then the chapter just ends. I get that a cliffhanger was needed to build anticipation for the next part, but it’s handled poorly.[/spoiler] [b]Gameplay[/b] Besides the obvious choice-based storytelling, Zombie Exodus also includes building, crafting, scavenging, and even gifting mechanics. Not gonna lie, about half of them feel underwhelming (like building), and some are completely unnecessary (like gifts). Sure, these systems make sense in a survival game about a zombie outbreak, but I rarely found interacting with them enjoyable. Before starting the game, it’s also worth remembering that it can be quite stat-heavy. I’m not saying you’ll be completely locked out of content, but if your build isn’t well-rounded, certain options may not be available or some events may become harder to handle. [b]Audio & Visuals[/b] This game is almost entirely text-based, so there’s not much to say about audio or visuals. There is an option to enable character portraits for romanceable characters, but they’re only shown once - when you first meet them. I would have loved to see them used more often, as it adds a bit more personality and presence to the characters. [b]Technicalities[/b] Parts 1 and 2 were mostly bug-free, but Parts 3 and 4 have a lot of issues with checks - some dialogue references events that never occurred or triggers the wrong scenes. On top of that, I also noticed a few typos and some repeated words.
gets better all the time
Acabei de finalizar a trilogia. Pretendo fazer uma pausa, mas com certeza voltarei a jogá-lo. É um trabalho excepcionalmente bem feito. Com o devido respeito a quem deu uma avaliação negativa, preciso discordar veementemente. Estas pessoas não fazem a menor ideia da dificuldade, do tempo e da genialidade envolvidos na construção dessa história, que alcançou um nível de imersão e qualidade de trabalho, que nem sei o que te falar viu? Este jogo, em particular, precisa urgentemente de mais visibilidade e público. Então solta o escorpião do bolso. Verá que tenho razão. Dar uma avaliação negativa nesse jogo é coisa de F************************************************, mas, hey! Minha opinião ok?
Played this game like ten years ago when it first came out, glad to play part 4 ten years later. Can't wait for the next update in another ten years :P
bão
I finished Part 4 of Zombie Exodus: Safe Haven, and at this point I am genuinely baffled by how little actual progress this story makes. The entire experience has collapsed into a painfully repetitive cycle: meet new people, loot supplies, kill zombies, leave, then do the exact same thing again in a slightly different location. That is not compelling storytelling. That is content padding. Part 4 doesn’t feel like a meaningful chapter. It feels like the story is stalling on purpose. Every time it seems like something important might finally happen, the game throws you back into another round of scavenging, zombie encounters, and disposable side characters. What makes this especially frustrating is that the parts that actually got me excited were the moments when the story finally seemed ready to move forward—entering a real Safe Haven and confronting the actual antagonist. That was the material worth building toward. That was the part that felt like the main story finally had some direction. But instead of developing any of that in a satisfying way, the game just stops and throws you right back into more repetitive scavenging. So now I’m left wondering what exactly the author thinks all this repetition is supposed to accomplish. If the main plot is finally within reach, why keep burying it under endless filler? That would already be bad enough, but what makes it worse is that the story still isn’t even over. After dragging players through this much repetition, the game apparently still needs another part to finish the plot. Instead of making me curious about Part 5, that just makes me want to stop here and never come back. A long-running narrative is supposed to build tension, deepen characters, and reward investment. This game mostly just stretches itself thinner and thinner. The longer it goes on, the more obvious it becomes that it has confused length with substance. By Part 4, the formula is completely exposed. The survival gameplay loop is no longer tense or immersive. It is mechanical. Predictable. Exhausting. I wasn’t excited to see what would happen next. I was just waiting for it to finally get somewhere. And that, to me, is the biggest failure here: boredom. Not frustration, not heartbreak, not suspense—boredom. A zombie survival story should not feel this lifeless. I have absolutely no desire to pay for Part 5. If Part 4 was supposed to make me eager for the finale, it failed completely. All it did was convince me that this series has overstayed its welcome and has very little left to say. At this stage, Zombie Exodus: Safe Haven no longer feels expansive. It feels bloated. It no longer feels immersive. It feels like a chore. And worst of all, it no longer feels worth continuing.
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