
Like the song says, good guys finish last, and in this case, they also finish homeless and on fire. Welcome to Zombidle, Berzerk Studio's newest idle game, or tap game; whatever, you do you, man.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не знаю как вы друзья, но я скучаю по этому проекту...
我在小学时候,4399的游戏网站第一次见到这个游戏。到了初高中,尝试着在手机上下载破解版本的游戏,确实下载到了,并且尝试到了打到高等级的情况,=。不过,无论是何种游玩方式,都没办法进行云存档或者是账号登陆,无法保存。这注定是一个遗憾。上了大学之后,我下载steam之后,第一个游戏就是这个,尝试着去社区查看着往前玩家的评论,感觉自己也一直在这个社区,从未离开。不过非常遗憾的是,这个游戏停更了,无法再体验到新的游戏内容。但是,山就在那里,无论是你是我,我还走在半山腰,并不在乎其他人是否与我同行,我会像小时候第一次玩这个游戏一样,尝试着登顶。 I will always be , even lonely open into the sea . email:473718130@qq.com
《Zombidle : REMONSTERED》跳出了“扮演英雄拯救世界”的传统框架,让玩家化身死灵法师,率领一群光怪陆离的僵尸伙伴,横扫名为“Good Landia”的善良王国,将破坏与混沌播撒到每一个村庄。这种反套路的定位的不仅带来了新鲜的剧情视角,更让玩法与设定深度绑定,比如掠夺村庄获得的头骨的可用于解锁新僵尸、升级军团战力,而破坏的村庄越多,解锁的区域与内容也越丰富。 作为一款融合了点击、放置与策略元素的游戏。其基础玩法分为两大场景:村庄掠夺与地狱基地建设。在村庄场景中,玩家需要通过点击或依靠僵尸自动攻击,摧毁房屋、击败村民,收集头骨、金币等核心资源;而在地狱基地,玩家可以建造各类设施,进行物品锻造、僵尸改造,甚至解锁专属技能,为掠夺之路提供支撑。这种“掠夺-养成-再掠夺”的循环,构成了游戏的核心玩法闭环,兼顾了即时反馈与长期目标。 作为一款免费游戏,游戏的付费设计十分良心。游戏内的付费钻石可通过免费大量获得:每小时可通过卷轴领取,无需额外氪金就能解锁大部分内容。 不过游戏的肝度远超同类放置作品,需要每隔一段时间就回来升级部队,领取钻石,或者尝试挑战BOSS,这种高强度的时间投入,对于追求轻松休闲的玩家而言,无疑是巨大的负担,甚至会让人感到枯燥乏味。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zombie say braaaaains very cool
I played this game till all my gems from codes ran out and now the progression is just really slow but those first 20 hours where I was rich were really addicting
very cool f2p idle game. You can just redeem all the past codes for a huge headstart in premium currency.
Cool
There is no hope. There is only click.
以为自己很聪明其实是sb!
Забавная игра, но играть я не буду. Доработайте перевод на русский язык.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.