
A frenetic hand-drawn bullet hell shooter, blending run-and-gun mechanics with classic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930's - shoot, dash and pound your way through the Animator's creations.
Modeled estimate, not a reported figure. How we estimate →
About
ZOE Begone! is a frenetic hand-drawn bullet hell arcade shooter, blending run-and-gun mechanics with classic shmup action in looping arenas. Inspired by drawn-on-film animation of the 1930s - shoot, dash and pound your way through the Animator's creations.
All Zoe wants is some peace and quiet, but she's gonna have to deal with the pesky animator before she'll be able to get some rest.
Destroy the animator's tools, blast their creations to bits, collect Apples to spend on Power Ups, rack up your multiplier, and reclaim your serene surroundings to help Zoe get back to normality as fast as you can (and bag yourself a high score in the process)!

Single Player shmup action!
3 game modes.
3 difficulty settings.
Online Leaderboards!
Power ups and upgrades!
Enemy chain scoring system.
Unique art styles and enemy designs for each level.
Loads of hand animated enemies!
Awesome Boogie soundtrack!
Gamepad / Keyboard support.
Twin stick style controls.

Shoot, dash and pound your way to the end of each level and take out the Animator's tools!
Kill the Animator's enemies as quickly as you can to advance each level.
Collect Apples from fallen foes to spend on upgrades and weapons in between reels.
Pop the dots to refill your energy so you can keep on dashing.

Race against the clock to beat the Animator within the time limit!
Dash and pound through chains of enemies to spawn extra time tokens.
Complete the mini boss challenges to gain extra seconds.
There's no time for the Shop - pop the item bubbles instead to power up!

Fight off everything the animator has to throw at you in an extended boss rush!
Take on the ultimate challenge and defeat the Animator once and for all.
All the boss attacks mixed up into one epic fight.

Compete for the high scores on the online leaderboards!
Online and local leaderboards for each mode and difficulty.
Be aggressive with your dash and pound attacks to gain higher scores.
Build up your chain multiplier by taking out enemies in quick succession.
Fly, dash and pound your way to the next enemy to maintain the multiplier chain.
Reclaim territory and take out the boss as quickly as possible for end of level bonus points.

Collect Apples and spend them in the power up shops that pop up between reels!
Upgrade your base gun to permanently power up your shots for the run.
Special weapons improve your chances, but make sure to keep your ammo topped up.
Level up your speed to get to enemies quicker.
Buy a shield for some extra hit points.
Upgrade your apple suck range so you can buy more stuff!


55 Steam achievements to unlock!
Challenge yourself to accomplish some of the game's toughest feats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
无聊就上号打两把,爽爽消磨时间。没有玩高难度模式,玩这个游戏冲着爽来的,作为一个弹幕游戏中规中矩啊。没人赞BGM吗?很有西海岸的感觉,让我想起在迈阿密的时光
并非传统意义上的弹幕游戏啊,创新很多。技能走位加持下正常玩包无敌的,想挑战高难的选择其他两种模式会很耐玩。个人对画面没什么要求,这游戏画风却惊艳到我了,美系手绘风很有内味儿。
游戏是一款STG,弹幕到后面很多,操作有点困难,美术挺不错,然后我还很喜欢这种打破第四面墙的表现形式,虽然有些小崩溃bug,不过开发团队还是会去解决的,挺好的👍
ZOE Begone! is a high-energy arcade shooter developed by Retchy Games and published by PM Studios, Inc., built around the chaotic charm of classic bullet-hell design and infused with a striking hand-drawn aesthetic inspired by early animation techniques. At its heart, the game is a fast-paced twin-stick shooter that emphasizes constant motion, tight reflexes, and mastery of patterns. It wastes no time establishing its identity: you step into the role of Zoe, a small but determined protagonist caught in a relentless storm of artistic chaos orchestrated by a towering creator figure known as the Animator. What begins as a simple premise quickly evolves into a frenetic dance of bullets, dashes, and survival. The gameplay loop revolves around rapid arena-based combat where enemies spawn in waves, attacking from multiple directions with increasingly complex projectile patterns. Zoe’s primary tools are responsive shooting mechanics and a fluid dash ability that allows players to weave through dense curtains of bullets. Movement is everything in ZOE Begone! Success depends on maintaining spatial awareness, reading enemy telegraphs, and reacting instantly to shifting threats. The arenas often feel alive with motion, demanding both precision and boldness as players juggle offense and evasion in equal measure. The balance between risk and reward becomes central, especially when diving into danger to collect valuable resources scattered across the battlefield. Resource collection adds an additional layer of strategy. Defeated enemies drop items that can be used to enhance Zoe’s abilities, strengthen weapons, or improve survivability between stages. This progression system encourages thoughtful upgrades rather than mindless accumulation. Players must decide whether to prioritize raw damage output, defensive resilience, or mobility enhancements depending on their playstyle. The system is straightforward but meaningful, allowing for subtle build variations across runs. While the chaos on screen can make collecting resources feel tense, it reinforces the arcade spirit of calculated risk-taking. One of the game’s standout qualities is its visual presentation. The hand-drawn art style gives ZOE Begone! a distinctive identity that separates it from more conventional neon-infused bullet-hell titles. Characters, enemies, and environmental elements are animated with a lively expressiveness that evokes early 20th-century cartoon aesthetics. The world feels playful even at its most intense moments, as oversized paintbrushes, pens, and other animated artistic tools come to life as enemies. This meta-narrative of battling the Animator’s creations adds personality without overcomplicating the storyline, keeping the tone whimsical rather than grim. The soundtrack further amplifies the experience, pairing energetic rhythms with jazzy undertones that mirror the game’s frantic pacing. Audio cues are crisp and responsive, helping players anticipate attacks and reinforcing the tactile satisfaction of landing shots or executing perfectly timed dashes. The combination of sound and animation creates a cohesive atmosphere that feels both nostalgic and contemporary. Even during the most chaotic sequences, the audiovisual harmony keeps the experience engaging rather than overwhelming. ZOE Begone! offers multiple modes that expand its replay value. In addition to the main arcade progression, players can tackle time-focused challenges or boss rush modes that distill the action into concentrated bursts of intensity. Each mode encourages mastery of different aspects of the gameplay. Time attack emphasizes efficiency and precision, rewarding optimized movement and aggressive strategies, while boss rush focuses on learning attack patterns and refining reflexes. Online leaderboards further motivate repeated attempts, turning each run into a competitive pursuit of higher scores and faster clears. Despite its strengths, the game does present a steep challenge curve. The sheer density of projectiles and visual effects can initially feel overwhelming, particularly for newcomers to the bullet-hell genre. While controls remain tight and responsive, moments of intense on-screen activity may test even experienced players’ focus. However, difficulty settings help tailor the experience, ensuring accessibility without compromising the core design philosophy. The learning curve becomes part of the appeal, as incremental improvement and pattern recognition gradually transform chaos into controlled execution. Ultimately, ZOE Begone! succeeds by embracing the fundamentals of arcade design: fast action, clear feedback, escalating challenge, and high replayability. Its distinctive hand-drawn style, rhythmic energy, and polished twin-stick mechanics combine to create an experience that feels both modern and rooted in gaming’s past. It is a game that rewards dedication and celebrates mastery, offering short but explosive sessions that invite repeated attempts. For fans of bullet-hell shooters and arcade challenges, ZOE Begone! stands as a vibrant and energetic addition to the genre, delivering relentless action wrapped in artistic flair. Rating: 9/10
非常好 居然还有排行榜 玩起来可以
手绘偏胶片电影画风非常有年代感 难得的作品
比较休闲轻松,适合打发时间
不错的游戏 这个价位比较合适
涂鸦风格游戏,平时用来打发打发时间挺不错
说是纯粹的单人独立制作人,那这个也确实是独立游戏233 玩法上整合了蛮多,算是挺好玩的小游戏
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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