
Ziggy is a challenging platformer about a small lightning bolt trying to get back home. Your main objective is to go through all the traps and reach the end. Can you do it?
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Ziggy is a challenging platformer about a small lightning bolt trying to get back home. Your main objective is to go through all the traps and reach the end. Can you do it?
During the adventure, Ziggy will run, jump over obstacles, use the double jump to jump over even bigger obstacles, use his air boost ability to avoid traps, jump and slide along walls and much more!
Skills:
Run
wall Slide
Double jump
Dash
30 levels
5 Biomes
A lot of different traps
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This is a blueprint, not even close to a fully finished game. I'll try to cover the most important aspects of why is it a blueprint. First thing that I noticed is that the tutorial text isn't even translated to English, but the gameplay and controls are straightforward enough (though I can't change them). From the platformer perspective: physics are very bad, the character is slow, heavy and gets stuck on every wall and corner possible, not even a dash ability could help it much. Not what I expected from a lightning-themed character, lol. You can not even control your jump height, it's an obvious thing to have in a platformer game in my opinion. I don't really want to talk about level design much, because there is no level design, I feel like all levels were just random arrangement of traps with no thought behind it. Oh, and wind sections in addition to a very uncontrollable character for some reason. Respawning after dying is also does not work as it should. Character keeps all his momentum after death which leads to a couple of more deaths if the checkpoint is near a spike. Dash cooldown does not get reset after dying, so I have to wait a bit each time if the section starts with a dash. It looks like this game was made out of free assets (some of them do not even fit into the game's style, like smoke effects from boulders) by people who did not play any platfomer games in their life. I got all achievements in like 10 minutes (most of them are just dying a couple of times), and it took me another 30 minutes to beat the remaining levels (why did I even get 100% achievement early if I didn't beat all levels?) Honestly, this game does not worth it. I hope the developer will read this review and note something from it.
A viewer had me play this game because it shares my name (as good a reason as any I suppose). And I had a fun 30 mins with it, in which time I completed about half the levels. So it's not going to be a long game unless you really struggle. But for the price that's probably reasonable. While this isn't really my genre it seems like there are a few things done right here. The dash is a fun twist that factors into your strategy a lot. The levels felt tight to me, though not a big fan of the wind. Controls overall felt decent though Ziggy could be a little faster. Here's the VoD of my play session if you want a better look: https://www.youtube.com/watch?v=Kt-Vo8K0vO0 Thanks for the giggles.
Very fun. Tight control, good challenging difficulty level. In case you missed it like me you can dash with the shift key.
Really short platformer, with nothing new to propose, if you really want a 2d platformer, then on sale i'd recommend, otherwise no.
This one hurt. A lot of issues with collision detection and just controlling the little bastard. Got to level 13 and must've been unlucky because that was it for me. Doesn't seem like levels get more difficult as you go, moreso the difficulty is random. Also I think the tutorial was in Portuguese though my menu was in English. Got 100% of the achievements since only the first 10 levels out of 30 give you achievements for completing.
this game is better than zappy the zapstar
игра дырявая прямо НЕ РЕ АЛЬ НО! Лично мне показалось, что ветер не совсем удачно реализован и в плане визуальной части и в плане того как он вообще работает в игре. Ещё мне кажется, что пушки со стрелами ну ооочень незаметны на последних уровнях. Ещё эти пушки начинают стрелять через стены, хоть не видят и точно не попадут по игроку. Огненные снаряды любят взрываться БЕЗ таймера и их "ударная волна" ну очень долго не исчезает. Можно с помощью рывка пройти сквозь стены. Слишком быстрые возрождения, из-за чего можно умереть по 3-4 раза из-за того, что у игрока скорость реакции не как у комара (5 миллисекунд) а 250 миллисекунд. Когда игрок умирает, у него появляется бессмертие на пол секунды, из-за чего в некоторых местах можно пройти сквозь пилы или шипы. Если персонаж скользит по стене, то можно нажать противоположную кнопку и персонаж пол секунды будет скользить будто он скользит по воздуху. В игре есть достижение за прохождение уровней. Вплоть до 10 уровня. Уровней в игре побольше
[h1][b]有点硬核的平台跳跃游戏[/b][/h1] 《Ziggy》是一款高难度的像素风平台跳跃游戏,玩家需要用不断失败磨砺技巧,掌握关卡要领,渡过重重险关。 游戏的主角是一只通体黄色带有黑色礼帽的小人,其拥有二段跳、贴墙反跳、闪烁冲刺等技能,摆在其面前的是极其硬核的难关。 本作的整体动作比较轻快,角色跳得很高滞空时间也很长,可以用来调整落点,贴墙反跳的手感就比较一般了,掌握不好很容易触碰到陷阱。 闪烁冲刺会将角色向前瞬移一段固定距离,可用来配合其他动作快速冲刺或是躲避障碍,这个技能需要练习一定次数才能掌握,由于固定距离的机制很容易冲刺过头。 游戏的关卡以平台跳跃为主,里面加入了大量即死的尖刺,碰到后会迅速重生。 大部分关卡的途中都有保存点,激活后下次死亡可以在此重生,以便更专心应对下一段路程,部分关卡的保存点不止一个,这点还是比较人性化的。 随着流程推进,关卡的难度也在不断提升,系统会逐渐加入射箭陷阱、滚石陷阱等障碍,就连可供落脚的平台也会慢慢变得稀少。 整体而言,本作品质还可以,属于是那种超级小体量的挑战性游戏,喜欢平台跳跃又不介意这个画风可以试下。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Отличная игра, похожая на MeetBoy. Разнообразные уровни, сложные ловушки, проходится на одном дыхание. Рекомендую к прохождению.
表面看着是诗 内里看着是屎 Dev, can u pass level 4? 原厂商,第4小关你能过?没有中文就算了,还不给英文也是醉了。没啥新意,内容太少,诚意不够,都没做完,单买就不推荐入库了;这个厂商的好些游戏都差劲,懒得呼吁中文云存档了,希望原厂商能越挫越奋吧。 202408,daily indie game,t a o宝,支付宝红包,steam,steam掉卡抵扣,fanatical,杉果,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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