
Team up with friends or get online and find blocks to build the highest and prettiest tower before the other team! Beware though, some blocks are... specials!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French
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Reviews
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Zigglox est vraiment un jeu bien cool à plusieurs ! Notamment par son concept simple (créer la plus grande tour), mais fun et avec un bon feeling manette en main. Le jeu possède également une superbe DA, rappelant les jeux Nintendo (gage de qualité pour ma part). La seule petite remarque qui n'est pas un défaut, mais juste une suggestion : un mode offline ! En effet, ça serait cool de pouvoir y jouer à plusieurs sur la même machine, pour des parties endiablées en soirée sur le même canapé.
HAOWAN
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 28 reviews with recorded playtime.
Arkadaşlarınızla takım kurun veya çevrimiçi olun ve diğer takımdan önce en yüksek ve en güzel kuleyi inşa etmek için blokları bulun! Ancak dikkatli olun, bazı bloklar... özeldir!
It's cute and I like that you can play a game against yourself to see different combos
Das ist sehr gut
Too good! A truly original concept for a small multiplayer game. A true hidden gem!
Zigglox is a fun muliplayer game with very pleasant Design and a creative idea to play with your friends. It made the best out of the Idea with multible maps with different features, power-ups and more. Although the gameplay gets pretty repetitive after a certain amount of time and you get to see almost everything there is after only a short amount of time but you can always try different strategies and ideas to them. Overall a very good game if you dont want a long game-session. Little Funfact: Try to turn up all the Audio Settings, it sure wont hurt your ears ;)
Un party game très cool et addictif ! c'est très sympa de découvrir les différentes maps et les effets des combinaisons. Et j'adore l'univers des zigglox !
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This game carries the same kind of vibe as games like Stumble Guys, but with a very different game concept. Instead of a wacky cartoony race down an obstacle course, you have a wacky race to building the tallest and most aesthetically pleasing tower using blocks, some of which have special effects. You stack blocks, find combos, and potentially use those combos to defeat opponents in a team-based structure. And that's kind of the crux... to be a competitive team based PvP tower building game, you need teams. And in order to have teams, you need players. So, Zigglox is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. On the important subject of visuals, this features fairly low quality stylised/cartoony low poly 3D graphics. It comes across as the kind of thing you see on mobile phones and Nintendo games, which will deter a lot of PC gamers, understandably. Gaming is a visual medium, and to be considered one of the best games on Steam, the graphics have to be some of the best on Steam. That's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. It's free... now, but it wasn't before. The developer was charging $5 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. It's also a bit of a slap in the face to anyone who paid money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 11 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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