
A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!
Modeled estimate, not a reported figure. How we estimate →
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About
Among the asteroids surrounding the star Zeta Leporis, competing cybernetic vestiges of a dead civilization follow their infinite mandate to expand, exploit, and exterminate. Eternally adhering to the operational templates from the Last Great War, they interpret any life or machine form that deviates from their own build as an aberration that requires eradication. The efficiency of the machine and the mindlessness of total war...a constant cycle of rebuilding and destruction, until, some day, there will be nothing left.
Zeta Leporis RTS currently features:
Single player mode featuring highly customizable random map skirmish matches with up to 11 capable AI opponents with adjustable difficulty settings. The demo offers a 4 player free-for-all match with no customization.
Fighters, frigates, destroyers, cruisers, battleships, missile corvettes, defense turrets, battlestations, assimilators, and more.
A literal resource transfer system unique to the RTS genre.
Build queues and rally points, dynamic control groups, hotkeys and a navigable minimap.
Upgradable resource collectors and turrets, and other researchable technology.
Saving and loading games; not present in the demo.
A basic tutorial to help you get started.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Italian, German, Spanish - Spain, Bulgarian, Greek, Indonesian, Japanese, Korean, Simplified Chinese +4 more
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
Awesome game. One of the best indie rts.
Enjoyable old school RTS by a passionate dev. It was fun to play and I will come back for more. Thumbs up!
I wanna like these game, it's interesting. But for me the ai is hard, resource management is kind weird and confusing, and micro management is kinda weird as well.
At the current state, I do not really recommend this that much, but it has a great potential. What it lacks is the delivery of the elements: how gameplay flows, the user interface, the environment. Maybe in a few more updates, this will blossom further. Take my word for it, it has a great potential! The logistical aspect is fresh, although I am certain some groups won't be into it. The audio design is the weakest. That needs the most amount of better implementation. The UI is still basic, hopefully that gets changed. The review will be updated after the game gets several updates. That being said, I will still make a video covering this game soon (as of writing, I am swamped by my work training) TLDR: Game needs to reach its full potential. To the developer, you can DM me if you want to hear more of my thoughts. I may not be an RTS dev, but I worked on modding, so I suppose I got some level of credibility, and I want to help you in one way or another. See you in a few updates!
Я зашел в игру зная механику РТС игр. Но я не был готов к тому что тут МАЛО АСТЕРОИДОВ И У МЕНЯ ПОДГОРЕЛА ЖОПА. Разнем одну базу вместе с союзником. Вроде бы понял как играть. НО ♥♥♥♥♥♥ БОТЫ СОВСЕМ ♥♥♥♥♥♥ И СНАЧАЛА ИГРЫ ♥♥♥♥♥ ЗАХВАТИЛИ ПОЧТИ ВСЕ РЕСУРСЫ 10 астероидов из 10
There is a big problem with this game. When you build a building, you have to be next to the robot. This is a problem, can't the construction of the Settings be an automatic pathfinding? Let the construction robot automatically find the target of Settings.
Does not work. Window opens with parts off screen, no configuration options. Is this a real project??? Not worth 1$USD pretty much. It's nothing like the screenshots because it is unplayable. Maybe on a smaller display, but still it's pretty shabby to simply not work and also been release > 18 months ago.
great little game
Increíble, caos y diversión a partes iguales xD, eso si, se nota que es un early porque en cosas básicas es muy tosco.
need some polishing and quality of life updates but pretty fun!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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