
A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Among the asteroids surrounding the star Zeta Leporis, competing cybernetic vestiges of a dead civilization follow their infinite mandate to expand, exploit, and exterminate. Eternally adhering to the operational templates from the Last Great War, they interpret any life or machine form that deviates from their own build as an aberration that requires eradication. The efficiency of the machine and the mindlessness of total war...a constant cycle of rebuilding and destruction, until, some day, there will be nothing left.
Zeta Leporis RTS currently features:
Single player mode featuring highly customizable random map skirmish matches with up to 11 capable AI opponents with adjustable difficulty settings. The demo offers a 4 player free-for-all match with no customization.
Fighters, frigates, destroyers, cruisers, battleships, missile corvettes, defense turrets, battlestations, assimilators, and more.
A literal resource transfer system unique to the RTS genre.
Build queues and rally points, dynamic control groups, hotkeys and a navigable minimap.
Upgradable resource collectors and turrets, and other researchable technology.
Saving and loading games; not present in the demo.
A basic tutorial to help you get started.
Genres
Engagement
Reviews
It's an amazing little game. Very simple, very fun.
I wanna like these game, it's interesting. But for me the ai is hard, resource management is kind weird and confusing, and micro management is kinda weird as well.
At the current state, I do not really recommend this that much, but it has a great potential. What it lacks is the delivery of the elements: how gameplay flows, the user interface, the environment. Maybe in a few more updates, this will blossom further. Take my word for it, it has a great potential! The logistical aspect is fresh, although I am certain some groups won't be into it. The audio design is the weakest. That needs the most amount of better implementation. The UI is still basic, hopefully that gets changed. The review will be updated after the game gets several updates. That being said, I will still make a video covering this game soon (as of writing, I am swamped by my work training) TLDR: Game needs to reach its full potential. To the developer, you can DM me if you want to hear more of my thoughts. I may not be an RTS dev, but I worked on modding, so I suppose I got some level of credibility, and I want to help you in one way or another. See you in a few updates!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Italian, German, Spanish - Spain, Bulgarian, Greek, Indonesian, Japanese, Korean, Simplified Chinese +4 more
Hours played at review time, across 21 reviews with recorded playtime.
Enjoyable old school RTS by a passionate dev. It was fun to play and I will come back for more. Thumbs up!
Я зашел в игру зная механику РТС игр. Но я не был готов к тому что тут МАЛО АСТЕРОИДОВ И У МЕНЯ ПОДГОРЕЛА ЖОПА. Разнем одну базу вместе с союзником. Вроде бы понял как играть. НО ♥♥♥♥♥♥ БОТЫ СОВСЕМ ♥♥♥♥♥♥ И СНАЧАЛА ИГРЫ ♥♥♥♥♥ ЗАХВАТИЛИ ПОЧТИ ВСЕ РЕСУРСЫ 10 астероидов из 10
Does not work. Window opens with parts off screen, no configuration options. Is this a real project??? Not worth 1$USD pretty much. It's nothing like the screenshots because it is unplayable. Maybe on a smaller display, but still it's pretty shabby to simply not work and also been release > 18 months ago.
great little game
need some polishing and quality of life updates but pretty fun!
Increíble, caos y diversión a partes iguales xD, eso si, se nota que es un early porque en cosas básicas es muy tosco.
There is a big problem with this game. When you build a building, you have to be next to the robot. This is a problem, can't the construction of the Settings be an automatic pathfinding? Let the construction robot automatically find the target of Settings.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.5K | 84 | 64% | $0.99 | |
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