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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +18 more
Reviews
This was insanely hard but a fun challenge for sure
Really Good Game i played this game on youtube you can watch this on "Sinemir" channel.
Рекомендую! Гениально и больно! Казалось бы, что может быть проще — вести за собой героя мышкой. Ан нет, это один из самых сложных платформеров, в которые я lately играл. Постоянно борешься с самим собой, потому что инстинкты заставляют вести персонажа, а не указывать путь. Невероятно satisfying чувство, когда после сотой попытки проходишь сложный участок. Визуально игра очень приятная, минималистичная, но с душой. Не отвлекает от главного — мучений и триумфа! Отлично подходит для тех, кто любит себя наказывать честным и качественным геймплеем.
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Concurrent players on Steam, sampled daily since tracking started.
Mouse-only controls on a precision platformer? I feel like that should be illegal.
I have very mixed feelings about this game. The game has appealing art and music. The mouse controls do take some getting used to but in the end I had fun with them. For such a low price, you get lots of levels, and most of them are satisfying to beat and don't outstay their welcome. If you like hard platformers, and don't mind skipping some of the levels, it's not bad. On the other hand, the difficulty ramps up too much after level 30 until the end of the game at 50. These levels introduce anti-gravity zones where you have to rapidly hold and release the mouse button to stay afloat, which is exhausting. The horizontal movement in these zones is also slippery, which adds to the frustration. Instead of being in control of the character, it's a constant fight against physics. The worst example is level 37, where you navigate an anti-gravity maze with extremely narrow deadly walls. I stopped having fun in this level and had to give up. I didn't have any technical issues playing, but there are some obvious quality of life features missing. There is no save, so no way to tell which level you completed last. The only option is to look at achievements, because for some reason (almost?) every level gives you 2 achievements with no real names or descriptions. It's way too much. At first I thought the second of the two achievements was for getting the extra collectable in each level, but the collectables are required to open the door. I would much rather have a proper save system and few, meaningful achievements. Overall, hard to recommend but not the worst way to spend a couple hours. Hopefully the developer finds my criticism constructive.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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