
With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要说明一点,游戏是有单位的中文汉化的 必须要进入战局以后点右上角的国旗,可以选择语言 但是战役基本没有汉化 zero-k其实不只是单位设计的很多样很花,作为TA系寻路也做得挺好的,希望大家多玩玩 战役真特么难,我草
I had to drop a good review for this game out of support. It is an incredibly strategic and deep, very modern feeling RTS game with heaps of customization options and sandbox vibes to solo games, if desired. AND IT'S FREE?!
honestly, one of the best RTS games I've ever played, and I personally don't get the complaint about graphics, it's not that bad and honestly if you play games for the graphics then you have issues
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's soo good
MACHT BOCK MIT FREUNDEN !!!!!!!
BAR is better
its really fun and challenging highly recomend
I think this game suffers from the same as many other strategy games do. Bloated rosters, trivial tradeoffs,.. However, to some, I imagine that is the magic mix! I think it is an overall okay game. Optimisation is meh. Music is meh. Graphics are meh. Mechanics are meh. Bit of a mass produced kind of game. But maybe I just don't get it! I think games like Supreme Commander frankly did it better, but even with SC I had gripes.
its pretty ok
baller game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $5M | 14.4K | 97% | $12.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $1.3M | 1.8K | 83% | $24.99 | |
| $594.5K | 849 | 85% | $18.99 |