
With 100+ truly unique units, Zero-K is an RTS of freedom and creativity, tempered by a decade of refinement. Sculpt land into a castle and throw invaders off it with a Jugglenaut. Explore a massive campaign, solo or co-op. Hop online for epic 32 player battles or fast paced 1v1, on 100s of maps.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't review games, except for this one. if you like RTS 1) get this game 2) goto the grocery store and start licking surfaces 3) get that covid 4) so you can get that hall pass from work 5) so you don't get fired because it's a solid pound of crack cocaine.
To the small amount of people that are saying this is a BAR ripoff "beyond all reason" please just compare when these 2 games came out, this game came out way before BAR did
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Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i played so much of this game its so cool(cold) this zero-k(kelvin) if u understood this joke ur over 30
After numerous hours playing this game I cannot suggest it. I prefer to play solo and the computer is infuriatingly stupid. The focus is PvP and online play. Good for the people who enjoy that, not good for people who want to play alone. There are many aspects I admire about the game, but the lack of enjoyable solo play is a major downside. Unfortunately this is likely the best RTS game out there right now. It's just rough on a few edges. Also remove jumpbots.
great music, maps and bots that are smarter than I am
A very solid free(!) and still supported RTS that stands out by several aspects: - no Tiers in the usual sense. You can build top units at the start of the game. The trick is, your economy won't allow you to have enough. - terraforming. Dig holes, erect mountains or simple walls. - the best unit manipulation toolset I ever saw: every unit tries to dodge projectiles automatically, you can order an army to march keeping the formation and at the speed of the slowest unit, etc. - different branches of units to counter/dominate different strategies (e.g. spiders crawl on any angle of surface, jetpacks just jumping - a good counters for terraforming; tanks are slow but powerful and armored, rovers are fast and the best flankers etc.) So the main con is: - steep learning curve (campaign does not help much, but makes it somehow easier). Be ready to read wiki to trully understand the game
Development team made posts in their Discord they support transitioning children. DISGUSTING! Say NO to PDFs! Game is a relic and dead anyway. Good riddance!
so many units and so many possible strategies that i could spend pretty much forever playing this
normally ai in rts games suck to some kind of capacity ... not this game it kicked my ass front to back had some good laughs to i find its so interesting the ai will even kite you attacking outside your existing units weapon ranges and will abuse weaknesses like if you have extractors exposed sending small hit teams to destroy them and slow you down you need to put thought into the game more so than other rts games ive played were the ai just sends blots of enemy forces with no real clear strategy or they just stand there at a loosing battle like a gonk ive seen the ai actually run away and regroup with a larger force to jump me lol and then ran me down 10 out of 10 and itches the supreme cammander itch im ganna enjoy this
This game has the most important feature to come from the ancient halls of SpringRTS and it's lineage. Simple framework, and ever advancing units of scale. On a surface level, this is amass waves of units and send them to fight and die. Defense tech needs some early work, as you can probably not build enough defenses against a early rush unless you have unit to unit counters for it. Number tuning will take forever or at very least some interesting compromises once the math is ground out in testing. I can assure though despite the shell, this game is a good breach back into Total Annihilation style RTS.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.4K | 85% | $29.99 | |
| $5M | 14.4K | 97% | $12.99 | |
| $4M | 3.3K | 82% | $29.99 | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $1.3M | 1.8K | 83% | $24.99 | |
| $594.5K | 849 | 85% | $18.99 |