
Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Modeled estimate, not a reported figure. How we estimate →
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About

Welcome to Zero Hour, a tactical FPS with online team-based action gameplay that is set across various locations in Bangladesh with real-life scale & resource management. Join forces with up to 10 players in intense cooperative missions, or go solo with up to 9 AI squad mates. Experience hostage rescue and bomb defusal missions that require calculated strategies in the dynamic 5v5 PvP mode. Shape your route through compelling situations by interacting with story-driven NPCs and engaging with various objectives.
Intense PvP Action
Engage in intense 5v5 PvP battles across various game modes, including bomb defusal, hostage rescue, and deathmatch. Experience competitive gameplay with a comprehensive leaderboard and tier system. Choose your loadout wisely, as limited guns and gadgets add a strategic layer—you'll lose them upon dying, making every decision critical.
Intense Tactical Action
Zero Hour presents serious slow-paced, and methodically intense gameplay. The game offers authentic gunplay and scenarios, where quick thinking and strategic execution are essential for victory. Utilize the planning table to overview operations and formulate your approach before taking action. Remember, every move counts, and success demands teamwork, strategy, and precision.
Innovative Gameplay Elements and Weapon Customization
Explore over 18 diverse maps set across various locations in Bangladesh, featuring unique elements like functional elevators, bulletproof glass, and dynamic shutters for strategic advantages. Strategically utilize the breaker switch to control building lights, adding tactical depth to your missions.
Choose from over 23 distinct weapons and 18 utilities, emphasizing resource management and team coordination. Fine-tune your arsenal with detailed weapon customization, modifying rails, sights, and foregrips for optimal performance. Immerse yourself in realism by checking magazine bullet counts and repacking magazines for efficiency.
Dynamic Door Mechanics
Doors are your lifeline and your barrier. Infiltrate with caution as terrorists set traps and alarms. Meanwhile, attackers have an arsenal of over 4 breach options: kick, door rammer, C2 explosives, and back kick combined with grenades, ensuring a variety of strategies to navigate these vital entry points.
Dynamic Suspect AI
Face a variety of suspects, each with distinct behaviors. Some even wield suicide bombs, while others utilize sniper tactics in long-range maps. They even have the ability to sense incoming fire and strategically time their advances ensuring maximum safety. The dynamic nature of suspects keeps you on your toes, with no guarantee of their next move.
Your K9 Companion
The K9 Attack Dog feature brings an immersive and emotional experience to your missions. As the game starts, you're assigned as a dog handler, initiating your journey with a small, nameable puppy. Initially resting in a cage, the puppy soon becomes interactive and starts playing around, following the player through the training facility. After successfully completing three missions, the canine companion becomes available for mission deployment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 72 reviews with recorded playtime.
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hardest game to aim in.
sound effects arn`t it! maps are tiny so getting spawn killed is 100% a chance of happening. chose australian region yet game still only finds games with high ping out of my region where half of my shots dont count. overall cheap ♥♥♥♥!.
garbage, stealing voice lines from rainbow six, like barricade though there is nothing to barricade with... leaving games early will ruin player experience, terrible experience anyway.
кал
God awful controls even after remapping, cant even disable certain keys if you tried. Tasers rarely work even after hitting its target multiple times and the ai basically always fake surrenders so non-lethal runs are few and far between. Only saving grace is that it was a cheap purchase. but if i had the option, its a definite refund.
During the training this game really looked to have a lot of potential, a lot of things are done well. But then there's this horrible lag to the WASD strafing controls. It's hard to put it into words, but it feels like you're walking on ice. It completely ruins the game. I don't recommend this at all.
很好,多更新
低配版RON,武器也没法监视,希望能更新做一些别的吧。 特别是指挥系统和敌人斜着打我(敌人面朝12点钟方向,子弹却从3点钟方向射中我) 小黑盒3.5买的,退款的时候才反应过来激活码没法退就很气人。 而且半年了还不更新,游戏最新更新居然是2025年8月12日。 [spoiler](我RON都玩了100多小时了,这个白买了,买了他还不如玩RON呢。) [/spoiler]
I've been really enjoying **Zero Hour**. It's one of the best tactical shooters I've played in a while. The atmosphere is immersive, the gunplay feels satisfying, and the game really rewards teamwork and communication. Every mission feels tense, which makes successful operations even more rewarding. The only downsides for me are a few bugs that still need polishing, and the occasional issue where an enemy appears to surrender but then suddenly starts shooting again. It can be frustrating when it happens, but hopefully it's something that gets improved in future updates. Overall, the positives easily outweigh the negatives. The developers have created a solid tactical experience with a lot of potential, and I look forward to seeing how the game continues to evolve. **Recommended.** 👍
Love tactical aspect so much
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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