
Zero Gear is physically-fueled, online multiplayer kart combat madness. Deck out your kart and character before jumping into one of many different game modes. Outrageous kinematic gameplay and weapons make every round a blast. The potential for tiny vehicular mayhem has never been so humongous!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The 15 years old code standards make the default resolution in this game...tiny, not adapting to our screen, so switching between the game ad anything else will lag and change the desktop organisation. It's not the worst racing game, but it's not among the best. The graphics are still cute, the items are fun... it's not expensive, it was made with love. That all the positive things I can say. No tutorial about the different "game modes". Not knowing the rules, expect to loose very often at first. My first experience was a tag game on a tiny arena where everyone (AI?) was confuse and kept faling undner the map. There is no upgrades for the kart, and by default, it's difficult to control and slow. But we can customize the style. The circutits are lovely! We can choose a list of curcuits to play like in a shampionship. But not the order in which they will be played - unless that is a bug I'm encountering. There UI doesn't have any accessibility settings (small font). The menus lack fuctionalities like disabling all tracks, or ading all tracks. For a 15 years old solo dev game, it's not bad. But it might be more logical to give it free. There is an obligatory warmup, I think it's a way to get used to the circuits, instead of the flying video we get of the whole track. But that warmup only let us test the first part of the track, we can't knwo whater to expect after that. The circuits are lovely, the tiny cars and pilots are cute, the animations and the sounds are good. Personally, I liked the idea, but the result lacks polish. I can't recommand buying it, or even keeping it in your livrary today though. If a remake came, with - adpatative graphics that doesn't change our screen resolution, - accessibility / difficulty settings, - car upgrades that are more than just visuals, - more ways to handle the list of tracks (grouped into tabs by theme / game mods), - and a tutorial for each game mode, I'd like to give it a positive eval, then.
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Die Steuerung ist mega schwamming schon das reicht um es nicht Spielen zu wollen. Ist einfach ein schlechter Super Mario Kart Klon. Lieber kein Kart Spiel spielen als das Ding.
Not funny, and so much bugs. It should be free.
tu da um toque pro lado e o carro da um fodendo 180°
Eğlenmelik güzel oyun tavsiye ederim.
gut guter am gutesten beste game einfach für zwischendurch empfehlenswert!
If you went to a car boot sale and bought a game with 'Mario Kart' written on it in felt tip, this would be about what you'd expect. Yes, it's £3.99, but this compares seriously poorly to what Mario Kart and Crash Team Racing were doing 20 years ago.
the worst controls I have ever come across... just utter stupidity
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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