
You're not a bad guy just because you have murderers as friends and holy knights want to kill you, right? Lone is on a quest with his two big axes and three loyal friends to find the four artifacts he needs in a world he doesn't bother to understand.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2019/09/16/zerans-folly/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Low Fit – [i]Zeran’s Folly[/i] has a map, and has you tackling its levels in a non-linear fashion, however the game is story gated rather than ability gated – even though you get new abilities along the way. Progression is basically linear with some side quests. [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/0/2952595757894617376/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]The Review Code for Zeran’s Folly was provided by the developer through Curator Connect.[/i] [b][i]WARNING: This game has a lot of “adult” humor in it, and I’m going to be referencing some of it directly – if you’re offended by that sort of thing, then please skip this review.[/i][/b] Occasionally I have to review something that I am clearly not the target audience for. That's fine, and it's why I recommend checking out a variety of opinions for every game I review. [i]Zeran’s Folly[/i], for me, fails on just about every game design and writing philosophy that I subscribe to. That isn’t to say that there aren’t good things to be said about the game – in fact there were points where I was adequately entertained. As a whole though, it’s difficult for me to recommend. At its core, the gameplay feels pretty good. Upon your character awakening in a cave, you’re immediately given a tutorial fight of sorts to get you used to the dual axe wielding gameplay. It’s reminiscent of early 2000s flash games, with a sort of floaty animation style that still has a little weight to it, mostly thanks to the sound design. The initial impression left me thinking that the controls and style of the game might not beat out other 2D action platformer giants, but that it would at least provide an entertaining experience overall. The level and enemy design seems determined to highlight all of the game’s weaknesses, however. I’m not going to call the level design “Boring”, but it’s kind of sloppy. The floatier jumping mechanics in combination with the less than clear collision detection never made me feel confident with my control inputs, and as the game progressed towards “more challenging” content it quickly became an exercise in frustration to push past each level. Furthermore almost every level follows a strict pattern of sending you off in one of several directions to find a key or flip a switch to open a series of doors at a central point. It was only at the half-way point of the game that the predictability had me groaning “Not this again” the moment I pulled up the map of a new area. Occasionally the game introduces new gimmicks, which is fantastic. You get the ability to run on walls – given enough speed – that could have brought a [i]Sonic the Hedgehog[/i] quality to the platforming. Unfortunately – at least on the Marauder difficulty setting – enemies were determined to disallow any platforming challenge to go unpunished as their random and unpredictable patterns often come from off screen to halt your progress. There is one dungeon that actually has level gimmicks in each of its otherwise predictable pathways, which I would consider to be the best dungeon in the game – but almost in a defiance of me finding any enjoyment from the level design they decided to effectively make you play every section twice as part of the story. The bosses are, sadly, not much better. None of them have any on-hit invincibility frames, so you can just whirl in like the Tasmanian devil and button mash your way to victory for most of them. The way your health works makes this an even more viable strategy since you can refill your hearts instantly at any point with potions. These potions are one of the most effective ways to spend the pile of gold you’ll find, since it essentially allows you to “Cheat” most of the content. They can only be refilled at certain shops though, making it tedious to rely on them as a strategy due to the backtracking, but it’s generally better than trying to patiently work your way through enemy hordes or butting heads with a poorly telegraphed boss pattern. Such a simple design – albeit a bit boring – still would have merited a passable rating, except the game changes the rules occasionally. At certain points you’re forced to play specific characters that you definitely weren’t given enough opportunity to practice with. Other times you’re not given the ability to refill your hip flask and are locked into a level where you might need it the most. At the worst point in the game, and perhaps the most frustrating thing I’ve had to do to complete a game, you’re locked into both; it was a character I hadn’t touched, in a section where I couldn’t refill my potions, and you’re required to pass the level in a time limit. At the end of this already rage inducing level was a boss fight with three different targets, each one displaying how un-fun the bosses in this game could be. And, after the hardest thing I’ve done, the rest of the game –including the final dungeon – let’s you hip-flask it up to your heart’s content, as if to say that the challenge wasn’t even intentional. It’s probably important for me to mention at this point that my experiences with the gameplay are based on playing the game on its “Challenge” difficulty setting. There is also a “Bard” mode that’s described as “For the Story” that you can optionally choose – and I would definitely recommend that if you’re still planning on playing this. Take away the frustration of the gameplay and you’re left with some pretty boring rote level patterns, but as advertised you’d be able to see the story without the skill gate. So how does that story hold up? It’s okay. The overall concept has a lot of potential. The way it’s presented is rather predictable, but I was still interested in how it played out. Some of the characters even tugged at my heartstrings a little bit. However (I’ve been saying “however” a lot here), the game’s attempt at being “Adult” comes across more as edgy adolescent implementation of “naughty words” than something thoughtfully mature. The game seems to be intentionally trying to be offensive, and I stand offended. Most of it is typical eye-rolling nonsense. One of the bosses is a literal penis, another is a topless Dryad that attacks you with her vagina, and the dialog is riddled with four letter words and references to sex. But occasionally it crosses lines like referencing rape and pedophilia, which subjects I personally consider are something that should never be used humorously. And even with that said, what good could have come from the association that these characters had with each other is somewhat stifled by the constant bantering about giving each other oral sex, or other allusions that their friendship is based on lustful feelings rather than genuine brother/sisterhood. Is the game worth playing for the story alone? Not for me at least. I do not generally like giving poor review scores, and I try to talk myself out of them whenever I can. However, comparing this game to everything else I’ve played up to this point I feel like it wouldn’t be fair to the other games to rate it any higher. Looking at just the gameplay, it’s a combination of frustrating and boring design that would likely have merited the score alone. Throw in a story that’s likely going to be offensive to many anyway, and it becomes really hard to recommend this to anyone outside of the niche that it already supports. 1.5 out of 5
An overly sexualized not-really metroidvania with some really obscene "humor". Add to that, lots of enemies that constantly chase you which results in tons of cheap hits and deaths.
Pros - Impressively enthralling story, interesting characters, absurd events, huge amount of customization. If this was an RPG, it would be on my top 10 list easily. Cons - A few things feel like they got tacked on towards the end, or expanded past their intended size. There are so many playable characters that switching between them can be difficult and tedious, the fast travel system is split between two different characters for no real reason, and the combat system is a little too fast to feel fair. I had a lot of trouble trying to use most of the characters in combat because the enemy bosses move too fast for non-ranged attacks to be viable, and your character moves fast enough that contact damage is hard to avoid. Most boss combat, for me, boiled down to filling the air with projectiles and letting chance win. The game seems to know this by allowing you to have a huge reserve of health storage, something like 10x your health bar, which does solve the problem, but it takes a bit of the skill out of combat. I really felt like I was winning because I chose the right boosts rather than being skilled enough. Overall - I really enjoyed the game, it got a fair number of laughs out of me, and the difficulty is reasonable with a little grind. It feels more like it was intended to be an RPG than a platformer, but the RPG elements are bloody great, and the platformer offers some really cool movement abilities and upgrades.
What is Dark Souls near this game's difficult? Geez.....
Combat feels absolutely weird and random, badly defined hitboxes, floaty gameplay and unresponsive controls, generic soundtrack, stupid nonsense humor... do I need to say more?
Kind of a cheap cute and lewd metroidvania. I did almost give up about halfway through because the game was starting to feel like a slog, but I did some money grinding for a while and maxed out my health and got a ton of flask upgrades, and once I could just tank through the rest of the game I actually liked it more.
Honestly feels like playing a janky weird flash game... which is kimda cool!... though the jank might be too much for some poeple not used to it... >w>;
Quite possibly the worst game of all time
Zeran's Folly is a pretty sweet! i don't offend get alot of games that i just enjoy often. But This game got something that i don't see a lot of. It have some dark Humor. A Lovely and colorful cast of characters that you can relate too! and i don't get too many games that make you wanna see everyone dialogue and just watch everyone shine like a diamond~ The story is pretty interesting with some good platforming Metroidvania challenge! some may be put off by some harmless jokes but this game had some passion made with it! you can also upgrade your characters and you'll fine that you'll be having a hell of a blast with this game! i recommend it for people who like something fun to the table! Woot!
老實說蠻意外的 除了跳台多到有點麻煩之外 劇情做的還蠻不錯 雖然對英文苦手的人來說 Lydia跟Lisa的說話方式很難翻譯 但習慣後看著也還蠻有趣的w 推薦給喜歡劇情向遊戲的玩家 音樂雖然不完全能對的上氣氛但單獨拿出來聽超棒 光音樂我就覺得買的蠻值得的 在玩到The Manastery時的音樂真的非常舒服 耳朵根本懷孕了 Soundtrack個人非常推薦喜歡音樂的玩家買 然後,制服Lydia太萌啦!!! 這就是為什麼我能堅持玩到完的原因!!!(X(誤很大 Lydia最高!!!!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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