
A great catastrophe has come, and you, who are on duty, crash and trapped in a Zed Zone. There are zombies and monsters everywhere, In order to escape, by collecting materials, upgrading skills, building shelters, defeating zombie waves and mysterious mechs, chasing a glimmer of hope.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 21 → 0.4/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不理解,为什么要物资泛滥,枪械泛滥,僵尸泛滥?僵尸耳朵那么灵,僵尸那么多干嘛?没有生存的感觉,纯在玩变态版
非常好玩,玩着玩着时间就没了,如果能接受游戏画风接下来是非常爽的游戏之旅
和很多游戏一样,我先试玩了学习版,但没想到的是,刚一上手我就立即决定买下,这游戏相当对口味 在本作身上你能看到很多生存类游戏的影子,比如《末日拾荒者》、《minidayz》等等,堪称究极缝合怪:生存、射击、建造、RPG成长等等要素都有,而且地图是支持随机生成的,还能分为小中大三个尺寸,游戏难度、物资稀有度、僵尸密度等等地图要素也支持自定义,更重要的是有boss、有高难度地牢、有任务(目前就是修船逃离),可以说是完成度比较高的一款游戏了,很值得一玩。我打了几天,由于是首次玩,都不熟悉,最终时间20多个小时,总体时长和节奏控制的比较好。 《Vein》的开发者只有两个人,很牛逼了吧?本作tmd的只有一个人!你很难想象一个独狼团队可以开发出如此水平的游戏,而且作者一直在坚持更新,近期更新十分频繁,目前版本号已经0.9了,离正式版1.0也快了,加油啊。 说完了优点,那按照惯例,必须得说说缺点: 1.由于还是抢先版,很多东西还没有做完,比如技能、科技、物品等等,已经摆在那儿了,但是还不能用,这个也不能算缺点 2.物资获取还是太容易。我选的是正常的物资稀有度,但是很多物资,尤其是枪械、子弹获取太容易,甚至杀个僵尸都能出,不太合理,强烈建议大幅削弱物资获取难度和数量,尤其是僵尸干脆就不能出啥好东西,顶多出个骨头、肉、脂肪、破衣服。另外那个集装箱出东西太夸张了,而且还一堆集装箱在一起,撬锁器就能轻易打开,不太合理。有了集装箱根本不需要去搜刮了,直接开箱子就行了,量大管饱。 3.目前枪械确实不少,但是防具少得可怜,全都是布甲,军用、防弹衣、金属类防具几乎没有,希望以后加上。 4.近身武器虽然种类还可以,但是和远程比还是太弱势,中期开始打架基本用不上了 5.远程武器很多是有弹夹机制的,但是半截装弹很麻烦,希望能弄个简便的方法 6.目前还没有尸潮围攻基地的设定,以后希望能加上,增加建家的难度和成本,增加塔防的要素,会更好玩 7.目前好像还没有什么疾病的设定,反正我打穿了也没染过病 8.背包空间过大,尤其是最强大背包居然只需要手搓就能获得,不合理。另外背包没有损耗度的设定也不合理 9.自动整理背包还是不太智能,ai的逻辑似乎是希望按照类别+横着放,但是很多空隙填不上,即使我开局点了背包客的技能。另外好像还是没有拆分的功能(官方说是按住ctrl,但我试了好像不好使) 10.建造目前还比较粗犷,也就是几个工作台能撑撑场面,后续的电力建筑几乎没做(我都不知道如何连电)。熔炉10个石头就能造?烧铁锭铜锭用木头?温度根本达不到啊,用炭+鼓风机还差不多。 11.很多科技和技能的学习方法并不是用技能点,而是有必须的物资就能点,有的还能返还,感觉有一丢丢不合理。战斗类技能虽然升级提高很多,但跨度过大(每升一级,就要多用一个药水,太费了),应该调整一下 12.商人是很好的设定,但是第一购买界面太水了,应该改成图形界面;第二是卖的东西太多了,也可能是目前商人太少,以后分的细一点吧,然后分布在地图各处,别都卖一样的东西。(我看作者已经把很多商店留出来了,但目前还是空的,应该是以后会更新) 13.目前还没有成就系统。按理来说这种类型的游戏成就可以做的非常花样 14.关于载具的操作体验:第一,载具的仪表盘位置不好,往下开车时候会被挡住一部分视野,容易撞车;第二,本作载具的移动是相对的,就是说按W固定是往前开,而不是向上,其实没必要,改成绝对移动方向会更顺手;第三,载具转弯不是很灵活;第四,载具种类还是有点单调,可以增加双轮车(自行车、摩托车等)、房车货车等种类。 15.熔炉的原材料和燃料,居然不能堆叠,而且不能一次性移动,很蛋疼。另外木炭提示说是燃料,但实际上并不能用来做燃料,只能干别的。作者可能是觉得木头烧成木炭,木炭再当成燃料有点套娃,其实很好解决,就是木头想做成木炭,需要另外单独的烧制工艺,如果直接烧,只能变成木灰 16.这游戏居然还有雇佣兵机制,不得不说作者野心很大,一般没有缝合这个机制的,但是目前还比较鸡肋,我花了500雇了一个,没两下就死了,而且也不太听话,我让她跟着我,但是有怪她就上去干,啥也不管,我都走老远了,她还不跟过来。 暂时想起这么多,总的来说这个游戏潜力非常大,minidayz的pc上位替代版,人物大多了,还能缩放显示,不会把眼睛累瞎,各种要素缝合的恰到好处,本版本修好船之后,作者给了一封信说了,正式版就可以坐船到其他岛了,而且存档是可以继承的,好耶,期待正式版来临,我重新开个档。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hasn't had an update that has changed much since I first played over two years ago. Dead game for sure. There isn't even multiplayer form what I can tell. I mean, there is, but no one plays and no wonder. The devs don't care.
三年了,我买了你这游戏三年,我就想问你这游戏还有未来吗?还能到正式版吗?
Приветствую! Игра, восторг! Раньше считал PZ эталоном жанра. Скорее всего всё так и осталось, но эта игра про другое. Про тактильные ощущения. Восторг от стрельбы. От мобов, от кастомизации. PZ медленее. Он ближе к классическим зомби. Тут же адреналиновый боевик. С элементами выживания. Из плюсов: 1) Куча оружия. Разное, модифицируемое. Звучит, выглядит и ощущается по разному. Отдельный + одноручное оружие. Нашел улучшение накинул прямо в инвентаре. Кайф. 2) Приятная графика. Не то чтобы пиксели это круто, но тут всё выглядит как то симпотичнее чем PZ. Это вкусовщина, но мне идёт в +. 3) Расчлинёнка. Мобы сочно разлетаются. И это прямо тактильно чувствуется. Ты просто постоянно в поиске врага, хотя задавить они могут легко, но стрелять от этого менее интересно не становится. 4) Погода меняется. 5) Удивительно, но мелодия в главном меню очень в тему. Тоже вкусовщина. Мне +. Минусы: 1) Дайте разрабу больше денег ёмаё! Обновы клепает чуть ли не каждый день.
i want to like this game but it crashes every time for me.
制作相当优质的游戏!但目前抢先体验更像是给你展示了一手好牌,具体玩法和UI交互很多地方还需要打磨。整体上没有僵毁那么硬核但又不至于ZERO SIEVERT或者鸭鸭那么简化,个人还是期望正式版多做系统上的减法,在玩法和探索上做加法。
Очень сыро. Уже можно играть, но это реально ещё не игра, а продукт содержащий игровые механики.
This game is great overall. I don't like the frequency of loot as it diminishes the feeling of value in items and makes the focus VERY heavy on inventory management within 2 minutes of playing. I spend much more time in inventory menus than anywhere else. Also, I desperately need a mouse sensitivity setting for menu screens as dragging items between containers takes 5+ seconds per item on steam deck. Text is a bit hard to read but not a game killer. I do love the game otherwise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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