
Multi-Character Metroidvania Style Action RPG Featuring PermaDeath!! Switch at anytime between characters in a quest to stop The Dark Prince Rhigor from using the Ethi to unleash The Darkness on the realm.
Modeled estimate, not a reported figure. How we estimate →
Media
About
IMPORTANT NOTICE:
The current version of Knights of Galiveth (now known as Zahalia: The Knights of Galiveth) is the old build. It is playable but has problems. A new version is actively being worked on and this version will eventually be updated to the new version when finished. This title will be available for a low cost while the old version remains up then a new price will be determined based upon the final build.
Knights of Galiveth is a Multi-Character Metroidvania Style Action RPG Featuring Permadeath. Explore different fantasy environments with the 8 Knights of Galiveth, each with their own stats and skills that make exploring different with each character. Some areas will only be accessible to specific characters while other areas will require you to use teamwork between characters to get through. The game features "permadeath" meaning that when a character loses all it's HP and falls they're gone forever. This can restrict you from getting items and exploring areas that required that character. There are alternate paths to take to get to your objective.

The Darkness is spreading. The Dark Prince Rhigor is using the Ethi to unleash The Darkness over the entire realm. The twelve kingdoms ignore the warnings and wage war against each other. All except Galiveth, the Kingdom of the East. King Yehar receives a warning of the The Darkness in his dreams. Yehar sends his best Knights, known simply as The Knights of Galiveth, to see if his dreams are true.

*Multiple Playable Characters that can be switched to at any time.
*Exploration that varies depending on which character is being controlled.
*Each character has their own Level, HP, MP, STATS and INVENTORY.
*Permadeath! Once a character is dead they can't be revived.
*Yigo the Merchant!!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
gamesense
过的去,可以爱心性好评。不玩入库要素也有--加一,掉卡,1内推荐入库。 we need cloud save, cn. 202408,steam,steam掉卡抵扣,它处自定义包入的本体约5元。爱人如己,目前就这,看以后追评。
有卡 有成就 没中文 《扎哈利亚:伽利维思骑士团》 重要公告: 当前版本《伽利维思骑士团》(现更名为《扎哈利亚:伽利维思骑士团》)为旧版构建,虽可游玩但存在部分问题。新版正在积极开发中,待完成后将替换现有版本。旧版保留期间,游戏将以低价发售;新版定价将根据最终内容调整。 游戏特色 ◇ 多角色·银河恶魔城·永久死亡 8名伽利维思骑士各具独特属性与技能,每位角色的探索体验截然不同。 角色专属区域:部分地带仅限特定角色进入,而某些关卡需角色协作方能突破。 永久死亡机制:角色HP归零后将永久阵亡,导致相关物品与区域无法获取/探索——但总有替代路径通向目标。 ◇ 黑暗蔓延的史诗之战 暗黑王子莱格正利用"以太"之力,将黑暗侵蚀整个大陆。十二王国无视预警陷入内斗,唯东方之国伽利维思例外。国王耶哈尔梦中得见黑暗降临的预兆,遂派遣最精锐的伽利维思骑士团查证真相…… 核心系统 ✅ 随时切换多名可操作角色 ✅ 角色差异化解锁独特探索路线 ✅ 独立等级/HP/MP/属性/背包系统 ✅ 永久死亡!阵亡角色不可复活 ✅ 神秘商人伊戈登场!
Es como un The Lost vikings rpg 2D generico estilo facsimil RPGmaker (pero en 2D). Safa, pero aburre, rescato que tiene logros y CROMOS que dan algo de valor al titulo 3/10
1 elephant went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 2 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 3 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 4 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 5 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 6 elephants went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 7 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 8 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 9 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 10 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 11 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 12 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 13 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 14 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 15 elephants went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 16 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 17 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 18 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 19 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 20 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 21 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 22 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 23 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 24 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 25 elephants went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 26 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 27 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 28 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 29 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 30 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 31 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 32 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 33 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 34 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 35 elephants went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 36 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 37 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 38 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 39 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 40 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 41 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 42 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 43 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 44 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 45 elephants went out to play Upon a spider's web one day He found it such enormous fun That he called for another elephant to come. 46 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 47 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 48 elephants went out to play Upon a spider's web one day They found it such enormous fun That they called for another elephant to come. 49 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come. 50 elephants went out to play Upon a spider's web one day They found it such enormous fun But there weren't any more elephants to come.
Game seems nice at the beginning. You have multiple characters, each having separate mechanics (attacks) and properties (speed, jump height etc.). However, game does not work as-expected and can crash. My example of crash is: I switch between characters, it goes to character who already died. Runs at 24 FPS and even using speedup tricks did not help much here. Moving on the map is ♥♥♥♥♥♥♥ slow and enemies keep respawning making it like a chore. No options to adjust music, which is quite repetitive after wandering through caves gazillion times. Per other topics, guides, reviews - game can be mostly deemed as "bugfest" & unsolvable. No idea about new version ETA, so I assume this is already abandonware.
░░░░░░░░░░░████ ░░░░░░░░░░░█░░█ ░░░░░░░░░░█░░░█ ░░░░░░░░░█░░░░█ ██████▄▄█░░░░░███▄ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░░█ ▓▓▓▓▓█░░░░░░░░░░░ ░░░░░░░░░░░░▀▀
Zahalia: The Knights of Galiveth, developed and published by LunarCore Games, is an indie action-RPG that blends retro platforming sensibilities with exploration-driven gameplay and party management mechanics. The game presents itself as a classic fantasy adventure inspired by older 2D action games, drawing from the design philosophies of early Metroidvania-style titles and traditional side-scrolling RPGs. Instead of focusing on a single protagonist, the game centers around a team of knights tasked with saving their homeland from a rising evil. Through its combination of character switching, permanent consequences for failure, and open-ended exploration, the game attempts to create a strategic twist on the familiar action-adventure formula. The story takes place in the fantasy world of Zahalia, a land divided into multiple kingdoms that are slowly being threatened by a powerful and mysterious enemy. Dark forces led by the sinister Rhigor have begun spreading chaos across the realm, and the kingdom of Galiveth receives warnings that the situation will soon escalate into a devastating conflict. In response, King Yehar sends a group of elite warriors known as the Knights of Galiveth to investigate the growing threat. These knights become the player’s main characters throughout the journey, venturing across dangerous territories in search of answers while attempting to stop Rhigor’s plans before the entire world falls into darkness. The gameplay unfolds in a side-scrolling 2D environment where exploration plays a central role. Players navigate through interconnected areas filled with monsters, treasure, and hidden pathways. The design encourages players to explore thoroughly, as many useful items and alternative routes are tucked away behind secret passages or difficult platforming sections. The game’s world is structured in a way that allows players to revisit previously explored areas once they gain access to new abilities or equipment, reinforcing the exploratory nature of the experience. One of the game’s most distinctive mechanics is the ability to control multiple playable characters. Instead of a single hero, players manage a group of eight different knights, each possessing their own statistics, equipment, and combat strengths. At any time, players can switch between these characters depending on the situation they face. Some knights may be more suited to direct combat due to higher strength or endurance, while others might be better at navigating difficult terrain or surviving dangerous encounters. This system encourages players to experiment with different combinations of characters as they progress through the world. The multi-character structure becomes even more significant because the game includes a permadeath system. If a knight falls in battle and their health is completely depleted, that character is permanently lost and cannot be revived for the remainder of the playthrough. This mechanic adds a sense of tension to every encounter, forcing players to think carefully before engaging in risky battles or exploring particularly dangerous areas. Losing a knight not only reduces the available roster but may also remove access to specific abilities that could be useful later in the adventure. Combat in Zahalia follows a straightforward action-RPG format. Players attack enemies using melee strikes while avoiding damage through careful movement and positioning. Enemy types vary in behavior, requiring players to pay attention to attack patterns and adjust their approach accordingly. Defeating enemies rewards experience points that contribute to character progression, gradually improving the abilities of the surviving knights. Each character levels up individually, which further reinforces the importance of protecting them during dangerous encounters. Exploration also plays an important role in strengthening the party. Various merchants and NPCs scattered throughout the world offer equipment upgrades and useful items. One recurring merchant, Yigo, acts as a reliable source of supplies and gear that can enhance the knights’ combat performance. Players can also discover hidden treasures while exploring the world, including weapons, armor, and consumable items that help the party survive longer journeys through hostile territory. The visual presentation embraces a classic pixel-art aesthetic that intentionally evokes the look of older console games. Characters and enemies are represented through simple but colorful sprites, while the environments feature forests, caves, ruins, and other fantasy settings. Although the graphical detail is relatively modest, the art style succeeds in capturing a nostalgic atmosphere that fits the game’s retro inspirations. The straightforward visual design also ensures that players can easily recognize enemies and environmental hazards during exploration. The game’s audio design supports the retro theme with a modest soundtrack composed of fantasy-style background music. These tracks accompany the player through different regions of the world, providing a consistent musical backdrop during exploration and combat. Sound effects are simple but functional, offering clear feedback for attacks, damage, and item collection. While the audio elements are not particularly elaborate, they contribute to the game’s overall nostalgic tone. Despite its interesting mechanics and charming aesthetic, Zahalia: The Knights of Galiveth does have some noticeable limitations. The level of polish is somewhat uneven, with occasional technical issues and gameplay quirks that can interrupt the experience. The combat system remains relatively simple throughout the game, which means that encounters may begin to feel repetitive as players progress further into the adventure. Additionally, the permadeath mechanic—while conceptually interesting—can sometimes feel punishing if a character is lost during an unexpected difficulty spike. However, the game’s unique combination of mechanics still manages to create a distinctive experience. The need to manage multiple characters while exploring an interconnected world adds a layer of strategic thinking that is not commonly found in traditional platforming action RPGs. Players must constantly balance the desire to push forward with the risk of losing valuable party members, creating moments of tension that make each decision feel meaningful. Ultimately, Zahalia: The Knights of Galiveth stands as an ambitious indie experiment that merges several classic gameplay ideas into a single adventure. While it may lack the refinement and scale of larger titles in the genre, its mixture of character management, exploration, and permanent consequences gives it a unique identity. For players who enjoy retro-inspired action RPGs and are interested in games that reward careful planning and exploration, it offers a small but memorable journey through a fantasy world filled with danger and discovery. Rating: 6/10
Neat idea, but it isn't put together in a way that feels like you can actually complete it.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dark Maze | $1.1K | 53 | 38% | $0.99 |
| Ropes And Dragons VR | $1.1K | 53 | 83% | $0.99 |
| Ebony Spire: Heresy | $1.1K | 53 | 68% | $0.99 |
| Spinning Around | $1.1K | 53 | 85% | $0.99 |
| Riverhill Trials | $1.1K | 53 | 60% | $0.99 |
| INFINITY DEADLINE | $1.1K | 58 | 95% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |